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  1. Works up to 5000 rpm. Similar to the engine sounds in the previously released "big block" three-pack. This one is geared for yet another rpm band, and features some very distinct effects and variations -- still playing around with some of those samples I gleaned from big-block engines. My favorite part of this package is the "stereo chorus" effect that occurs as the on-mid blends into the on-high, due to just the right amount of dissonance in the overlap. I find it neat. There are several nicely modeled cars in TDU that are set up for 5000 rpm, and I noticed that my lowest-rpm sound (6000 rpm) that I provided in the previous release, becomes almost atonal when it's restricted to a 5000-rpm car (so it's really best if you use that other one only with 6000-rpm cars or thereabouts). So I thought I would work something out for a 5000-rpm XMB. It turned out to be another time-consuming process for me, trying to get it to sound halfway decent. Anyway, I'm releasing this for those who may want to plug it into one of the 5000-rpm muscle cars (Challenger, Super Bee, or Firebird Trans Am, or any other muscle-car mod that's set for 5000-rpm physics). This was a tricky and complex XMB to work with -- especially considering that it's a really short rpm band. It was a lot more complicated than I expected. This particular "master" XMB file instructs some REALLY WEIRD "blends" and applies some really idiosyncratic processing effects onto the samples. It processes the "off gas" samples so that there's a profound bassy undertone superimposed across the "let-off" range, and when you apply the throttle the "off gas" samples seem to blend with the corresponding "on gas" samples in a particularly prominent manner. The trick was to keep it from getting too messy and to tweak the EQ and tonal textures of the samples so that they blended with some congruity. It would be nice to be able to directly tweak and adjust the XMB file which governs the samples for each sound package. But good luck trying to piece together that puzzle. If anyone has worked their way around one of those XMB's, I wish they would post a few clues here. Next project maybe I'll try something for a more exotic car. We'll see. Time to go out and find samples from a different kind of engine.... 5000-rpm sound, using Dodge Challenger -- Cragar wheels courtesy of wagnerpsc (in my low-res vid everything looks sucky, these rims look kick-ass in-game) https://rapidshare.com/files/905686341/5000_rpm_V8_Furnaceden.zip
  2. Hello, my fellow TDU:C users. Just a few minutes ago I found a good sound for a Honda v-tec. It was the original Mercedes-Benz SLR sound. It went up to what would sound like 9250 rpm on a honda v-tec engine. All you need is TDU Modding Tools and a car (ex:Honda Civic Si). Select the car and check "Sound" on the first panel you edit with (Install is the name) and then click "Install" on the right side of the panel and it'll ask you what file you want for sound. Browse in TDU\Euro\Bnk\Sound\Vehicules\ and find this file. It's name is "SLR_audio.bnk. Have fun with your own v-tec sound! Oh, BTW the full directory is: C:\Program Files\Atari\Test Drive Unlimited\Euro\Bnk\Sound\Vehicules.
  3. Source : Sound mod : Download : http://www.mediafire.com/?bd82kf6fh5joaz9 Thanks for feedback. Note : This sound isn't designed to be used with an existing mod, so if you use different redline or anything just revert to default settings or use another sound mod.
  4. EDIT: VERSION 1.1, released 11/16/2011 -- the file labeled for the Saleen S7 Twin Turbo now has a better idle; cleaned up the "scraping" sound in the idle, added a layer of rumble to the idle, and made the idle a bit lower and bassier. The Koenigsegg file is the same as before, if you already have it no need to change it, but both are included in the zip, same as I did for the original release. Also added another video here of the Saleen being driven badly. THIS LATER VIDEO IS LOUDER so watch your volume. (end of commentary on edit -- 11/16/2011) FORGIVE the lousy driving and low frame rates in the vids. I got an older system (and use a simple gamepad) and the fps goes to crap when I turn on Fraps video recording. Also forgive the novel-length post. I got diarrhea of the keyboard. Newer, LOUDER video, be careful with speaker settings if you turned 'em up to watch t'other one. Enjoy my horrendous driving and especially my vertical takeoff and landing about 2/3 through the vid (with the Beryllium/orange Saleen) Older video showing version 1.0 (quieter than vid above) - the changes in idle from v1.0 to 1.1 wouldn't really be that noticeable in this older vid ***NOTE there are two separate (but similar) sound packages in the zip file but these vids only show the lower-rpm one. What the title says. Cranked V8 sounds with TDU's obtrusive turbo hiss. Both sound packages sound similar, but geared for different rpm band, with some tonality variations. Started playing around with sound files. These two came out fair-sounding, I thought. A bit saturated, perhaps, with some "extra" noise arising due to over-amplification. TDU's engine-sound processing limitations sort of play hell with trying to get nice loud engine sounds.But perhaps someone may like to use them. I am not suggesting these are "authentic" reproductions of any particular car sounds. None of the sound files ever sound like the car they're supposed to anyway. IT'S ALL JUST FOR FUN. We're not running a critical simulation here. Plug 'em where you want to, or throw 'em out if you don't like 'em. RECOMMENDED to use these with cars that have the turbo setting ON. (You can check this using either Modding Tools or Performance Editor.) There are some "chirping artifacts" at the high-end that actually sort of enhance the overall sound when overlaid with the turbo hiss. The one labeled for the Saleen S7 TT is good up to around 7000 rpm. I like it for the Saleen S7 Twin Turbo with redline @ 6500 rpm. Gives it some nice crunch. Has a "wider" more open sound than the CC8 version. The one labeled for the CC8 is good up to around 7600 rpm. A little more compressed-sounding than the Saleen S7 -labeled version. I like it for either Koenigsegg. I actually use it for Illusion's CCX that I body-swapped into the CC8 slot. If you really focus on it and throttle it slow, you can hear a bit of sloppiness in the transition from on-low to on-mid. I messed with that transition quite a bit but it still doesn't quite do it for me. The video features the Saleen only. Like I said, the two files are similar in sound, so you can get the gist. The Koenigsegg CC8 and CCR as well as the Saleen S7 TT were based around Ford V8 engines, and they're all twin turbos, so I figure the similarities in sound are plausible within the game world. Again, put 'em where you want, rename them accordingly, just be mindful of the rpm and the recommended turbo "on." THE FURTHER DISSERTATION -- yikes somebody stop me I can't cease typing :ill: BOTH OF THESE two engine-sound packages are assembled based on some pretty good samples I "borrowed" that were floating around in a folder for a different driving game. Based on a Ford V8 engine. So the two packages I assembled provide similar sounds with some different blends and redlines, and some variations in tonality. I had to shape and edit the samples to an exhausting degree to get them to work somewhat cleanly with these cars in TDU. I am not 100 percent satisfied with these. For starters, I managed to fall into the over-saturation and/or over-distortion trap somewhat, in my attempts to make them sound ballsy. Clipping? You betcha. Also, I am not 100-percent happy with the low-to-mid transition in the CC8 version. It would be nice if somone knew how to modify the XMB files, because shaping each sound sample is one thing; but having to shoe-horn each WAVE component to blend and meld properly to satisfy the parameters of the controlling XMB, is inefficient and an irritation. In some ways, it's sort of like rotating the wall to tighten a screw. Also, due to TDU's limitations, samples degrade in quality and try to get hinky when you edit them for this game, and trying to get them loud enough is a royal pain. Not to mention the relative volume is set within the XMB. Any clues where and how to change it in the hexidecimal? Would be nice to be able to turn that up rather than only being able to adjust with the WAVE amplitude which leads to clipping right away. Anybody has any advice I'm all ears. Like I said, I use these for the Saleen S7 Twin Turbo and any of the Koenigseggs. Might also be OK for vehicles such as Mercedes SLR (no wastegate sound in the "turbo" whine so it's plausible as supercharger) or one of the SC Saleen 'stangs or maybe McLaren MP4-12C, among others. I got a bunch of other sound files that I've either reworked from the originals or am working on from other samples. In time I may release some of them. Thanks for reading my dissertation on these whopping 400- 500-some kilobyte files. Have a nice day. https://rapidshare.com/files/2736306405/Furnaceden_V8_Turbo_sound_mods_TDU_v1.1.zip
  5. It ended the Ferrari F1 Sound mod, I hope they please, I would say that there's more than good :thumbsup::thumbsup: delivers video and downloading ... I hope your comments [TUBE]object width="320" height="240"><param name="movie" value=" name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src=" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>[/TUBE] Link-->> http://www.filefront.com/15055015/Mod-Sound-Ferrari-F1-V.1.0-By-Enzo.rar/ Enjoy...:thumbsup::thumbsup:
  6. This one was so difficult to do that I almost gave up! It's not the result of my dreams to be honest, but good enough I guess... You can also use it on the MC12 which has exactly the same engine sound. Source : Sound mod : Download :http://www.mediafire.com/?2tonvb5ha83c97h Thanks for feedback.
  7. Hi,i made these two mods:Lancia Delta,that sound like Felix Pailer´s hill climb special and BMW M3 E92.Sorry,i dont have any video.If is someone interested,i can post download links.
  8. I'm back again.:lol: In my opinion, this is my best mod so far. Video quality breaks the fun again.:o I just seem to fail in getting my audio settings right.:ill: Anyway hope you guys enjoy it. Preview: [TUBE]<object width="425" height="344"><param name="movie" value=" name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src=" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/TUBE] Installation: 1. Just place GAll_SE_audio.bnk in Euro/Bnk/Sound/Vehicules. 2. Enjoy Download: Filefront Mediafire Have fun!:thumbsup:
  9. My new Ferrari 250 GTO sound mod. Based upon one of my favourites..the GT 'Breadvan'. Obviously a racing sound rather than stock.Added Backfire sample. Turn up your speakers to really enjoy this one! (wip..wip..wip..) I just wish I knew how to apply racing graphics to the cars. Anyone care to point me to the right direction? Ferrari 250 GTO- http://www.sendspace.com/file/z29p7e
  10. As I promised, here is the sound for GT3 RSR, which goes on RUF RGT. It has a different starter, different low sounds, and it's based on RGT, so it revs up to 7800 rpm and it sounds a little bit more mechanical. Unfortunately, RGT sound settings (which I'm not able to decrypt) made it also a little bit quieter. But it still sounds good IMO. [TUBE]<object width="560" height="340"><param name="movie" value=" name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src=" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>[/TUBE] Filefront Download Rapidshare Download PS. Of course you can change name and put on Rturbo or anywhere else you want.
  11. Source : TDU sound : https://www.youtube.com/watch?v=z4ixgdVWEww Download : http://www.mediafire.com/?h550aya32jwaadb Thank you for your comment. I have another version of this sound with some nice chaotic and brutal samples in it. I can upload it later if you want...
  12. Hi, thats an cruiser Sound. Added bass ;) Video: [TUBE]<object width="480" height="385"><param name="movie" value=" name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src=" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>[/TUBE] Download: Click
  13. Source: Sound mod : Download link : http://www.mediafire.com/?24cn78ppory52iy Thanks for comments.
  14. Hi :) .... someone knows how to open the files. fsb and what software?? ... because I want to open an audio file of Forza Motorsport 3 ... for creating a mod.
  15. [align=center]Mercedes 190E 2.5-16 Evo II Sound mod[/align] [align=center]Vehicle Audio replaced: Mercedes CLS 55 AMG (rename the file if you want to change the car sound it replaces) Converted by: patch Credits: Idle, And other audio samples except ignition - Turn10 Forza 3 Ignition: Youtube Video: http://www.youtube.com/watch?v=Z1MfRZuH22M Comparison video: Comparison Video: The reason why i am not using a car video file on the video is because...*hint*hint* :P [align=center]!!Please make sure to backup your original files before installing this mod and read the included README file if there is one!! I can NOT be held responsible for damage caused to your TDU/Savegame with this mod Ignition time: 3.67seconds [Download Link] CLS_55_AMG_audio.bnk Requires Djey's Magicmap[/align] Terms of use: ------------- - The models, skins and other files are for private use only - Commercial use of this modification is strictly prohibited - All Registered Trademarks and Copyrights are property of their respective owners More terms of use: - If you wish to edit this modification please contact me via personal message on these forums - You are NOT allowed to edit this modification and it's contents for your own private use, nor for commercial use. [if applicable] - You are NOT allowed to post this modification on your own site - If posting a pic using materials from other properties please credit them accordingly ie; Rear Wing from NFS Most Wanted - Before uploading work by another modder, permission must be granted by the original author
  16. This one uses only 6 samples... The low rpm's are not fantastic because, as the car never goes slow in the audio source, it's really hard to make something that sounds convincing. I made 2 versions, a normal one and another with the breaker contact noise that you can hear in the original video (just for fun, it's not accurate at all and cannot be) plus I added some exhausts, for a total rally experience :p (Uses the Alfa Brera bnk) Source : http://www.dailymotion.com/video/x1i14w_criterium-83-2007-es12-206-rc-gra_auto Sound mod V1 : https://www.youtube.com/watch?v=SCL820eMqn8 Sound mod V2 (breaker noise & exhausts) : https://www.youtube.com/watch?v=RxboGAGcd2A Download : http://www.mediafire.com/?ppv3opi6o665str Thanks for your feedback.
  17. Sound from my Accord 20EL. It's difficult to reproduce a real sound :P https://www.youtube.com/watch?v=CCsonlBaHyU DL: http://clk.dip.jp/~cbjn/accord_sound_hud.zip
  18. Source (starts at 2.25. Also, I used 2 samples from GT Legends for the downshifts) : Sound mod : Download : Mercedes-Benz 300 SL Gullwing TDU sound mod by Doctor G.zip Hope you like it!
  19. hello in rubie38's video of fiat 500 ( ) the car has new gauges a sound made by Urban. unfortunately, I can't find neither the sound nor the gauges. can somebody help me? thanks
  20. Hi, i've converted the Impreza STi Sound from DiRT 2. There are no transitions, only bad thing is the backfire (:D). I hope you like it. Please set the ignition times to: Igniton Time (Ignite): 0.800343 sec. Ignition Time (Rev up): 0.78 sec. Ignition Time (Rev down): 3.41 sec. Video: Download: Click
  21. as I saw few demands enjoy! annoyingly youtube doesn't work again so : Preview download link: http://www.mediafire.com/?nwirgygou0y edit: actual quality is better. I'm using fraps so you know same deal.
  22. Hi everyone, I wanted to make a Subaru Boxerengine sound mod because in my opinion there is no very realistic sound. But thats a bit to difficult. The sound of NFS Underground 2 sounds awesome and i made a sound sample. If someone want to make a sound with that sample it would be awesome. Thx in advance. (it is a quiete sound so you have to put your speakers on max.) You can download sample at: http://www.mediafire.com/?gqi3fvgyeav9bw6
  23. Doctor G - Marcos LM600 sound I use this one on the SLR, it's also a supercharged V8 with a nice whine. It's a bit grainy... Audio source : https://www.youtube.com/watch?v=H41at6R3hd4 Preview : https://www.youtube.com/watch?v=nO-1m4nX-g8 Download : http://www.mediafire.com/?4gm4c1nqsi5b1zb
  24. This is my first proper sound mod, so its not perfect but i think that it sounds pretty good. The sounds are taken from Shift 2 unleashed. If anyone who knows what they're doing (fifomaniak, Doctor G e.t.c) would like to improve it (Or help me ^^) then feel free Bugs: Mid ----> High transition [TUBE]/watch?v=z7-b66h3K-w[/TUBE] http://www.youtube.com/watch?v=z7-b66h3K-w Download: Gall_SE_audio.bnk
  25. I finally made it! Well, the thing is really hated that ruf sound (i only like the rt12) so i decided to make a more "porsche" like sound. As Im not able to record with sound, I would be pleased if someone made preview video for me... Anyway, I tried to do my own video recording with mp4... so quality is very bad. And one more thing! You need to go to TDUPE and change Ignition Time to 0.6 s ! Download
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