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Found 15 results

  1. View File TDUPE - Easiest way to fine tune vehicle physics! - Unlike specified above, I'm not the author, just uploaded this (djey) - A great tool by Dredgy, partially powered by TDUMT Libraries. Submitter Djey Submitted 05/17/2019 Category Tools  
  2. Version 2.77

    76 downloads

    - Unlike specified above, I'm not the author, just uploaded this (djey) - A great tool by Dredgy, partially powered by TDUMT Libraries.
  3. TDU PE 2.5! This is the program conducted by Dredgy's, so I went and made this post for those who have a little problem in the TDUPE 2.78, which is the limit value in the bars of acceleration and brakes (in the case of motorcycles), for here is this program for that. So for those who have this problem and want to edit the bikes in Test Drive Unlimited, just download the program, which is in the link of mediafire, decompress it, use it and go! The bikes that you wanted to change has been accomplished! NOTE: Do not change the names of the vehicles or the game will close! To save the changes should give "save all changes"!! Everything and more thanks to Dredgy's Tools! Enjoy! LINK: http://www.mediafire.com/?3f5r3w2lhs4f2h2 [ATTACH]18545[/ATTACH] [ATTACH]18546[/ATTACH] [ATTACH]18547[/ATTACH] :p :)
  4. Hello, i have had this awesome program for a long while and it workeed well, only occasional crashes and exceptions after saving, but this morning, it just refused to save changes to anything i edited, i was using version 1.0, then i downloaded 2.5, and tried the same, and the same exception happened. does any one else have this problem? can anyone help me? Here is the error log ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at TDUeditor.Form1.saveCar(String dataLine) at TDUeditor.Form1.saveCarButton_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at ComponentFactory.Krypton.Toolkit.KryptonButton.OnClick(EventArgs e) at ComponentFactory.Krypton.Toolkit.KryptonButton.b(Object A_0, MouseEventArgs A_1) at ComponentFactory.Krypton.Toolkit.ButtonController.OnClick(MouseEventArgs e) at ComponentFactory.Krypton.Toolkit.ButtonController.MouseUp(Control c, Point pt, MouseButtons button) at ComponentFactory.Krypton.Toolkit.ViewBase.MouseUp(Point pt, MouseButtons button) at ComponentFactory.Krypton.Toolkit.ViewBase.MouseUp(Point pt, MouseButtons button) at ComponentFactory.Krypton.Toolkit.ViewBase.MouseUp(Point pt, MouseButtons button) at ComponentFactory.Krypton.Toolkit.ViewBase.MouseUp(Point pt, MouseButtons button) at ComponentFactory.Krypton.Toolkit.ViewManager.MouseUp(MouseEventArgs e, Point rawPt) at ComponentFactory.Krypton.Toolkit.VisualControlBase.OnMouseUp(MouseEventArgs e) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at ComponentFactory.Krypton.Toolkit.VisualControlBase.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3603 (GDR.050727-3600) CodeBase: ---------------------------------------- TDUeditor Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: ---------------------------------------- ComponentFactory.Krypton.Toolkit Assembly Version: 4.1.1.0 Win32 Version: 4.1.1.0 CodeBase: ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3082 (QFE.050727-3000) CodeBase: ---------------------------------------- System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: ---------------------------------------- System.Data Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: ---------------------------------------- System.Transactions Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: ---------------------------------------- System.EnterpriseServices Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: ---------------------------------------- TDUModdingLibrary Assembly Version: 1.0.3715.2358 Win32 Version: 1.0.3715.2358 CodeBase: ---------------------------------------- DjeFramework1 Assembly Version: 1.0.3715.1976 Win32 Version: 1.0.3715.1976 CodeBase: ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Thanks In Advance
  5. Hi, i just had a big fat problem with TDUPE 2.5 The last weeks i've been modding every car in game, and today TDUPE gave me an error "Unhandled exception", a .NET problem. After re-downloading TDUPE 2.5, and finally making it run, i found out that all settings were default again...:ill: Wow, well, i must have overwritten the database, but i thought the database was saved and secured inside the game directory files, not inside TDUPE files... i really have no idea where are these files and i'm regretting that i didn't take care about it before... :( So.. two questions... Where are the database files?? so i can backup them in the future... and, can i somehow recover the lost database?? that would be awesome Thanks! ;)
  6. I've got a question, I couldn't get much info on it. Is it possible to play online with TDUPE 2.5 with Project Paradise? The only car I've adjusted is the Viper, just for drifting and sliding a bit better, I only increased the amount of horsepower and the amount of torque. Is it possible, or is it still for offline use only? Thanx in advance.
  7. Hi guys. I use the TDUPE in newest version and have not had any problem with it. I just wanted to install a new car and physics, but I could not load TDUPE. Error message was "Invalid File. For security of your game, TDUPE will now close". Then after a few tries I could enter the TDUPE but there were no files visible, error message was "TDU database not found". I DID NOT DO ANYTHING WITH ANY RELATED FILES and I am totally shocked, so what happened and what can I do?????? cheers
  8. Hello guys :) I've got a really annoying problem with the names of the cars I create in TDUPE. I explain you first what I did wrong: I've got a BIG folder who regroups every mods and tools of TDU, even TDUMT and TDUPE. And I change the name of this folder... :-x After I changed it, the game went wrong when I started. I saw every mod's name had "Ressource not found" in TDUPE and TDUMT. I tried to re-install the game fully stock with first the Patch 1.66, then the Megapack, after the MagicMap and finally the Patch 1.68b. I checked if in TDUPE and TDUMT the file directory were right. Then the time to install a mod, when it's an installer it's fine. I have no trouble to see Lambo.. Aventador LP700-4 or BMW M5 F10. But When It's my own physics with a new name, like "SRT Viper" in model name on TDUPE, it does save and i can see the name in TDUPE. Then I start the game, it crash. After I go to TDUMT and I see this: Really strange problem, like TDUMT doesn't recognize names in TDUPE. Before my problem, it use to work really fine. That's years and years I modded TDU and I never had this problem. Any idea ? Thanks if you can help me :)
  9. Hello folks,I need this version of TDUPE: 2.78 The only like I found on google its from filefront,and yea,its dead. Anyway,anyone there can upload it here or something? Thanks in advance!
  10. Hi. Due to my problem with a crashed database a few days ago, I installed TDU and my mods again. I´ve had that problem before reinstallation, too, but now I have to ask WHY. Sometimes, when I go to a dealer to buy a car, the camera position is totally weird. If you close the game and start TDUPE after that, you see the camera has changed by itself. It happens only with a few cars, but they seem to be the same everytime (some modded, some stock). The camera ALWAYS changes to a motorbike cam. Does anybody know why it happens? It´s weird. As I wrote, I had a crashed database and I am not sure if this has any correlation to the problem. Cheers Jan
  11. When you change something with different tools, they tend to break on each other for doing something the other can't... So I made a few extra engine specs, including 5-cyl inline and W16 (Audi TT and Veyron). Although TDU Modding Tools is a magnificent tool that can work on nearly anything, it cannot change all the physics, such as BHP and torque. So I was planning on jumping to TDUPE after this, though it didn't seem to like the new engine displacements... Now I'm kinda stuck, because I removed the entries from the enginedatabase in TDUMT. Though PE still won't start. Anything you guys know that can help me out? :confused:
  12. Guest

    about TDUPE

    i have a problem with a TDUPE v2.77can please someone help me? i chage all the car and there psycics wirt a TDUPE v2.77and when i start TDUPE i try to load the bike it's doest working how can i change the psycics of the bikes with TDUPE v2.77?:confused: I TRY EVRY BIKE AND IT'S NOT WORKING sorry for my bad english and i hope someone can help me:cry:
  13. I can not change the data of the cars in the game, I can only program and does not show any errors. Help me please.
  14. I want to change the files from the Pontiac GTO, since I have a BMW M5 E60. When I e.g. PS, Price, km / h change, and save, then still come the original GTO datas e.g.: Orgnl: $ 40,000 Chngd: 85,500 $ HP: 305 HP: 507 kp / h: 270 kp / h: 250 It shows that I've still the same files from Pontiac and I changed them countlessly but nothing happens! Always the original Pontiac data. What is this for a scrap? Please help me someone.
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