Jump to content
We promise no intrusive ads, Please help keep the community alive
Consider supporting us by disabling your ad blocker / add to whitelist / purchasing VIP.

Recommended Posts

Posted

http://www.seriouswheels.com/cars/1990-1999/top-1995-Ford-GT90-Concept.htm

 

The 1995 Ford GT-90 Concept Car.

 

1995-Ford-GT90-Concept-Front-Angle-1280x960-th.jpg

 

1995-Ford-GT90-Concept-Side-1280x960-th.jpg

 

1995-Ford-GT90-Concept-Dashboard-1600x1200-th.jpg

 

1995-Ford-GT90-Concept-Engine-1280x960-th.jpg

 

A Quad-Turbo V12, pushing 720 horsepower, a projected top speed of 238mph, this car was designed 10 years too early, and now, the Chrysler ME-412 and the Veyron look like they were born on the same drawing board. They both have similar body shapes and the same kind of outrageous horsepower and top speeds.

 

There's gotta be a good model of this out there somewhere, and whoever makes/converts it, give people the option of changing interior colors with TDU's own built in option, that Royal Purple interior color has gotta go.

Guest DJ_Fajny
Posted
http://www.seriouswheels.com/cars/1990-1999/top-1995-Ford-GT90-Concept.htm

 

The 1995 Ford GT-90 Concept Car.

 

1995-Ford-GT90-Concept-Front-Angle-1280x960-th.jpg

 

1995-Ford-GT90-Concept-Side-1280x960-th.jpg

 

1995-Ford-GT90-Concept-Dashboard-1600x1200-th.jpg

 

1995-Ford-GT90-Concept-Engine-1280x960-th.jpg

 

A Quad-Turbo V12, pushing 720 horsepower, a projected top speed of 238mph, this car was designed 10 years too early, and now, the Chrysler ME-412 and the Veyron look like they were born on the same drawing board. They both have similar body shapes and the same kind of outrageous horsepower and top speeds.

 

There's gotta be a good model of this out there somewhere, and whoever makes/converts it, give people the option of changing interior colors with TDU's own built in option, that Royal Purple interior color has gotta go.

 

OMG !! I Remeber this car in NFS 1 or 2 am i right ?? Beatiful monster ^^ I Want It 2 ^^

  • 2 weeks later...
Guest DJ_Fajny
Posted
It was in NFS 2.

 

I Knew It :thumbsup::thumbsup::thumbsup::thumbsup:

Posted

It was almost completely unusable in NFS2, nowhere near enough traction, it would spin out constantly in the curves, it would catch way too much air in the jumps, it was one of the worst cars in the game because of the badly set up physics.

Guest DJ_Fajny
Posted
It was almost completely unusable in NFS2, nowhere near enough traction, it would spin out constantly in the curves, it would catch way too much air in the jumps, it was one of the worst cars in the game because of the badly set up physics.

 

What did u expect for a game made in 1997 ?? Forza 4 physics ?? WT<censored> ?? Think sometimes please !!

 

:badspelling::badspelling::badspelling:

 

P.S. r u a god damn critic ?? u always say bad things bout stuff at least thats all i can see in ur posts....

:oook::oook::oook:

Guest DJ_Fajny
Posted
^You've got quite a lot to say for someone who can't spew out a single sentence with proper grammar.

 

I Cant speel propely coz english in my second language ...... :confused::confused:

 

btw still waiting for someone who could make this car :thumbsup::thumbsup::thumbsup:

Posted

To be more exact, these are other games with the GT90, perhaps it's easier for some of these to get the model from for converting? There are actually more games with GT90's but these are the best candidates for being converted to a game with high-detail meshes like TDU, the other ones are as low-detail as if they were made for stone and chisel.

 

In development (officially announced 9th of August thís year):

Cargasm PC - X360 - PS3 - PSP - Wii - iPhone.

 

Released

Ford Racing 2 PC - PS- Macintosh - Xbox

Ford Racing 3 PC - PS2 - DS - GBA - Xbox

Ford Street Racing PC - PS2 - PSP - Xbox

Ford Street Racing XR Edition Same as Street Racing but for PS2 and PSP, Australian-only release

SEGA GT 2002 Xbox

ToCA Race Driver 2 PC - PS2 - Xbox

Posted

The model in Cargasm doesn't look too bad, lets hope it can be extracted and converted.

 

And trying to knock a half-million poly model down to TDU's acceptable limits is monotonous to say the least, it has to be done by hand in order to turn out right.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...