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Posted

Herrow. I'm trying to make a sound mod for the Lamborghini Murcielago, in which it is the same file, but sounds correct RPM-wise. I've heard that you need a mono ADPCM 4 bit 44100 hz WAV file, but I can't find that in the export list . Can anyone help?

Posted

I've searched Many Conversion Programs, and I think Audacity is the best EVEN THOUGH it is Tricky for Being Used . . . I would ask about "Audacity Usage Advices", but I didn't had this idea before :D

Posted

BTW : maybe Audacity AUTOMATICALLY EXPORTS ADPCM Format ! who knows . . .

 

Herrow. I'm trying to make a sound mod for the Lamborghini Murcielago, in which it is the same file, but sounds correct RPM-wise. I've heard that you need a mono ADPCM 4 bit 44100 hz WAV file, but I can't find that in the export list . Can anyone help?
Posted

Tested on Audacity 2.0.3 (Ubuntu Linux)

 

In file -> Export dialog,

choose 'other uncompressed formats' for file type

then click options button.

finally select :

- Header WAV (Microsoft)

- Encoding Microsoft ADPCM.

Posted

yes, it worked ! but How to Remove the IN-GAME Sound Pause / Gap (to Sound Continuously) ? I wonder why those Sound Gaps appears (for every Sample, each)

 

Tested on Audacity 2.0.3 (Ubuntu Linux)

 

In file -> Export dialog,

choose 'other uncompressed formats' for file type

then click options button.

finally select :

- Header WAV (Microsoft)

- Encoding Microsoft ADPCM.

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