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All Cars Improved Sounds By L@mB0_F@nB0y


lambo_fanboy

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«I started this discussion, because some cars are discriminated by their bad original sound and that leads to not being driven by the players.

I want this over with improving the sounds of all the cars if possible.»

 

(Note: You can make your own request , and if possible I do it.)

 

 

V12 Sound Mod V1:

|Download: http://www.mediafire.com/download/9w97ey2k780ml2g/db9_high.bnk

-One-77:

|Download: http://www.mediafire.com/download/ak5kwp322t1uqek/one_77_high.bnk

 

[ATTACH]19057[/ATTACH]:

-RS5 COUPE:

|Download: http://www.mediafire.com/?lj358e6d8ycg31l

[ATTACH]19071[/ATTACH]:

-M3 E92:

|Download: xkr_high

[ATTACH]19053[/ATTACH]:

- Veyron SS:

|Download: http://www.mediafire.com/download/92awcld9rd6s22k/veyron_super_sport_high.bnk

 

[ATTACH]19054[/ATTACH]:

-Camaro 2SS/ZL1:

|Download: http://www.mediafire.com/download/93weynf58upo9l1/camaro_2ss_high.bnk

-Corvette ZR1:

|Download: http://www.mediafire.com/download/7rsrri82190y486/corvette_zr1_high.bnk

 

[ATTACH]19070[/ATTACH]:

SRT Viper GTS V1:

|Download: http://www.mediafire.com/download/8udsm5qocpppdd2/viper_srt10_high.bnk

- SRT Viper GTS V2: SOON...

 

 

[ATTACH]19058[/ATTACH]:

 

-F40 V2:

|Download: http://www.mediafire.com/download/fcpg2gwl89xaz70/f430_scuderia_spider_16m_high%282%29.bnk

-F360 Challenge Stradale:

|Download: f430_scuderia_high(3).bnk

-F430 Scuderia V2:

|Download: http://www.mediafire.com/download/42j77acrce7vlde/f430_scuderia_high.bnk

-F430:

Download: f430_scuderia_high

-458 Italia V1:

|Download: http://www.mediafire.com/download/9u2awk51banqf22/458_italia_high.bnk

-F458 Italia V2-

-California:

|Download: http://www.mediafire.com/download/oi6te3pt26s6tdy/california_high.bnk

 

[ATTACH]19059[/ATTACH]:

 

-GT:

|Download: http://www.mediafire.com/download/fdd6yn61ha19wk0/gt_high.bnk

-Mustang Boss 302 Roush Stage 3:

|Download: http://www.mediafire.com/download/wvromb1y9rnf3v5/mustang_gt_high.bnk

- Mustang Shelby GT500:

|Download: mustang_gt_high

 

[ATTACH]19060[/ATTACH]:

 

-Gallardo V1:

|Download: http://www.mediafire.com/download/ltmhajzy5c47dbz/r8_spyder_high.bnk

-Murcielago SV:

|Download: http://www.mediafire.com/download/d88ai4ai9yq8ekv/enzo_high.bnk

 

[ATTACH]19061[/ATTACH]:

 

-SLS AMG V1:

|Download: http://www.mediafire.com/download/bkgvhhvxuvnanpw/sls_amg_high%282%29.bnk

-SLS AMG V2:

|Download: http://www.mediafire.com/download/5jttaq79u0pp1vj/sls_amg_high.bnk

-C63 AMG BLACK SERIES:

|Download: http://www.mediafire.com/download/gdd635xp4be96lw/clk_63_amg_black_series_high.bnk

 

[ATTACH]19068[/ATTACH]:

-GT2 RS:

|Download: rt_12_high.bnk

 

[ATTACH]19222[/ATTACH]:

-Cobra Daytona Coupe:

Download: cobra_daytona_coupe_high

 

-SOON:

-BMW M5

-BMW 1M Coupe

-Lambo Aventador

-Pagani Huayra

-SRT Viper GTS

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  • 3 weeks later...
  • 3 weeks later...

Your sounds are way too quiet. I've looked inside the .BNK files but i have no idea what it causing it. I have looked at the samples and they are usually way too long (imo) which jacks up file sizes, considering they're huge uncompressed .WAV files. If you can find such constant samples, why can't you reduce the length? I've also noticed the samples don't have very much volume when played back on the computer, but not nearly as quiet as they are in-game. For some reason your samples have a sort of phaser effect.

 

Here's a trick in Audacity to give the samples more aggressiveness: Start with splitting the stereo track in two. If both tracks are EXACTLY the same, do a CTRL+A and do a mix and render. If the stereo tracks are different, pick one that you like or with the least looping artifacts, Use a hard limiter of -3.0 dB. Amplify it by 3.0 dB. Apply the heaviest leveler, and then use a hard limiter of -3.0 dB. Amplify it by 3.0 dB. If you have any silence select the silence and hit DEL. Do a CTRL+A and select zero crossings. Press the crop button. Then time shift the sample forward, then to the start again. I like to change the sample (pitch/tempo/speed) BEFORE doing this trick.

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Your sounds are way too quiet. I've looked inside the .BNK files but i have no idea what it causing it. I have looked at the samples and they are usually way too long (imo) which jacks up file sizes, considering they're huge uncompressed .WAV files. If you can find such constant samples, why can't you reduce the length? I've also noticed the samples don't have very much volume when played back on the computer, but not nearly as quiet as they are in-game. For some reason your samples have a sort of phaser effect.

 

Here's a trick in Audacity to give the samples more aggressiveness: Start with splitting the stereo track in two. If both tracks are EXACTLY the same, do a CTRL+A and do a mix and render. If the stereo tracks are different, pick one that you like or with the least looping artifacts, Use a hard limiter of -3.0 dB. Amplify it by 3.0 dB. Apply the heaviest leveler, and then use a hard limiter of -3.0 dB. Finally amplify it by 3.0 dB. If you have any silence select the silence and hit DEL. Do a CTRL+A and select zero crossings. Press the crop button. Then time shift the sample forward, then to the start again. I like to change the sample (pitch/tempo/speed) BEFORE doing this trick..

Are you saying that my sounds aren't aggressive :confused:

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I'm not saying that, i'm just saying if you want to make them more aggressive and louder. The distortion introduced with my method makes more details, in my opinion. But the sounds in my game are extremely quiet. (possibly because of the XMB, i set both values for all the engine samples to 2.00, not tested). The sounds themselves are quite good. It's just that they lack volume. For my personal use i have adjusted pitches and did some editing (also with my method used and some randomization of the lower sounds).

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