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restaurated roads


DJoyTinnio

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  • 3 weeks later...
  • 3 weeks later...
  • 5 months later...

I give you a better answer than answering your question.

Get a free DDS viewer from the internet, then extract the DDS files with DJey's modding tools.

Go to function converting 2db to dds, choose ''many'', and click on the commonworld.bnk file.

Click go, and because you got the DDS viewer, in miniature view of your windows explorer,

it should show you now all the little pictures of textures that are inside it.

And why you don't make a folder, put your extremely modded commonworld and commonworld2 in it,

while trying my mod ? Then you can put the wowmodded back in.

Or if you like it, then put these in (only ones i did so far) :

 

r4 d 01

r4 g 01

r5 d 00

r5 g 00

 

 

 

 

I'd like to try your mod but my CommonWorld file is already full of mods and I don't want to loose them. Do you know what are the names of the 2DB files you've modded? I'd like to see how good it looks ingame :) Thank you for your work !
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  • 2 months later...

Tnx.

I updated the audi r8v10 onboard sound yet again today btw.

 

I found out that i didn't have aniosotrophic filtering activated in my ATI card settings.

Now that i have it 16x , everything is looking good :-) .

So the issue with the yellow lines is gone,

and the streets don't look washy any more.

You've got to not choose application settings, because there are none in TDU.

Take custom settings for it.

 

 

Thanks a lot :) Thanks also for your R8 V10 sound update ! Really appreciate all that
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  • 1 year later...
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