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Tob-Racer

V.I.P!
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Everything posted by Tob-Racer

  1. Hello there ! I've got 3 questions :) 1: To make the slot working, have we got to active the rims ? Because I've managed to active the slot but I can't see the car ingame. I can see it in TDUMT but in TDUPE It says "resource not found" 2: How do you translate the database to other languages ? I tried to open CarPhysicsData (DB_FR) with TDUUT but it didn't work. 3: How do you ad HUDs and Rims in TDUPE ? I would like to be able to have a bigger choices of them Thanks for replies :)
  2. He's doing what he wants. Don't worry, he will come back later. He's not the only modder and if you want you can become one if you can't wait for a mod: How to create your own car for TDU
  3. Yep, good episode indeed :) That Eagle review was stunning... Clarkson got it right, these little details make the car special. The F-Type is great but it will never replace the good old E-Type. I was happy to see these two cars side by side even if the Eagle is not the original 60's beauty. MX-5 review was good too. I loved the way they filmed that car, the film was beautifully made. :nods: And James's attempt to be captain fast was interesting. I don't know a lot about Rallycross and TG did perfectly demonstrated how great is that racing series. :cool:
  4. Let me check ingame and I'll post two pics in comparison ;)
  5. Hi :) Welcome here ! I've never heard anything possible. I don't even know other games have the Bnk format. Normally, Modding Tools works only with TDU. I don't really understand, Are you trying to play TDU with the files from other games or playing another game with files from TDU ? All that using TDU Modding Tools ?
  6. You've done a lot of cars these last few months, We have enough cars from you to play with. :happyroll: And because you've made a rim tuto; we can make our own. Isn't it that great ? :D Thanks for all what you've done Comb@t :) Enjoy your self man ! It's good to see you on the road too
  7. Yeaaa a brand new Spec V :) Good luck with it ;)
  8. There are dead for me too. But hopefully Star is not far away and can update them ;) Star could your update your links please :)
  9. Take all the time you need :) Don't call your self Polyphony Digital :D I hope your problem is gonna get sorted soon ;)
  10. I'm sure they would like to. But can you find a high poly 3D model for every car ?
  11. Have you got a VPN ? Try with one and you'll see hopefully and difference. I had that issues with my connection and I've managed somehow to sorted that with a VPN. ;)
  12. Is it pointless now ? :D Just kidding :cool: Well, depends if you are looking for Tuned or stock versions. PhatPunk have made is own stock model with a varient who's got a spoiler. About the tuned version, StarGT have made 4 different Tuned version. Here is Star's: with the original mod page link And PhatPunk's: Original mod page link And of course, we all already know Miha's different versions ;)
  13. That's why I hate Diesel :lol: I'm tired to see Diesel Engine winning Le Mans since 2006 :sulk:
  14. Holy Molly ! These rims are superb ! *-* Aston's black rims :drool: Just what I needed :nods: Thanks a lot Zlakto :D +rep ! I've got to do mine but I'm too busy trying to add new slots in TDU :susp:
  15. Thanks :) I keep going them, seems alright at the moment. Your tuto is pretty good, I've managed to understand lots of stuff :D
  16. I've got a problem with the exterior in TDUF. It seems that TDUF can't find the exterior Bnk. But it can find the interior and the sound without any problem. [ATTACH]22704[/ATTACH] Is it right to say TDUF have accepted the new file when it says "Bnk.Map" fixing done: C:\........\A110_I"
  17. hi :) Redownload again the tdu_client and put back d3d9.dll + paradise_launcher in your main TDU Folder. Double click on paradise_launcher and hopefully you will see the "create new profile" menu. Tick the Gamespy box and enter any e-mail address. I let you know in case of your game must have to be fully legit. Cracks doesn't work with Project Paradise.
  18. When I open the CarPhysics Data, I've got that: TDUUT ? TDU Utility tools ? I've never heard that tool. Sorry for being stupid, I'm a noob when it comes to database thing :lol:
  19. What I really don't understand is the Installer bit and the numbers. It looks very evident for you but imagine for us when we are not familiar with values and the installer tool of TDUMT. You just need to detail every single step. What are the numbers ? What button is doing what ? etc... Something very detailed please :) You can make a video if you want as it could be a lot more clear and we would see what exactly we have to do.
  20. If you want, you can update your first post and add my video ;) Well yea it is a shy sound compared to it's little brother the SLS. But it's still a monster sound :D Your sound and Zoqqer's SLR is one of the best combo for TDU.
  21. Have you got Project Paradise ? If no, Download it here: http://forum.turboduck.net/threads/29561-Test-Drive-Unlimited-Project-Paradise-v003A-PUBLIC-BETA-AVAILABLE? Extract d3d9.dll and paradise_launcher.exe in your main TDU folder (.../Program Files/Atari/Test Drive Unlimited), double click on paradise_laucher, Tick the BigBnk option and here you go ;) Just let you know If your game is cracked, it won't work.
  22. Alright I understand :) Let me try later some of your other physics you've released on playground.ru and I'll give you more feedback. I will try with both online and offline. ;)
  23. It looks interesting but I don't like some of the tracks like Shanghai, Bahrain, Malaysia, Canadian and many more... To me, the ultimate track would be bits of Porsche Curves (Le Mans), Paddock Hill (Brands Hatch), T1 and T17 (Sebring), Carroussel (Nordschleife), T13 to T16 (Fuji), T1 (Mid-Ohio), and of course some corners of the greatest F1 tracks Mr Brundle mentioned (Silverstone, Spa, Monaco, Monza, Interlagos, RedBull Ring...) Simply good tracks with very strong soul unlike the fake new ones :) Don't yell to me about the Circuit Gilles Villeneuve because I say it lacks of soul, I just find this track so boring :hide: :duck:
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