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DonnieBrasco

V.I.P!
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  1. Like
    DonnieBrasco reacted to Ryzza5 in Who's Playing The Crew 2? Discussion Thread   
    Patch notes for today: 
    PATCH 1.3.0 Title: The Crew 2 Hot Shots. Date: April 24th Time: 12:30 pm Paris time Platform: PC, PS4, XB1 Size: 15 GB   LIVE-SUMMIT • [Added] Live-Summit weekly themed PvE competition, including modifiers, constraints and exclusive rewards. Learn more here: https://thecrew-game.ubisoft.com/the-crew-2/en-gb/news/154-345777-16/ • [Added] New reward types, including: new vanity items, complete vehicle visual packs, fame packs, maxed-out performance parts, full performance part sets and spare parts sets.(edited)     NEW CUSTOMISATION ITEMS (TIRES & SMOKES) • [Added] New customization items (tires & smokes) https://thecrew-game.ubisoft.com/the-crew-2/en-gb/news/154-347814-16/, available in: ◦ Far & Beyond Shop through a weekly rotation of content on dedicated “Vanity” section. ◦ Exclusive Live-Summit rewards.(edited)     PHOTO MODE • [Added] Photo Reticle. • [Fixed] Photo mode appears as 16:9 instead of full screen on ultra wide monitors. • [Fixed] Photo mode settings cannot be accessed after been deployed from a highlight.(edited)     VIDEO MODE • [Fixed] "OUT OF MEMORY" message is displayed after continuously creating key-frames in video mode. • [Fixed] Shaking vehicle wheels when using 4X speed in video mode.     THE CREW-HUB WEBSITE • [Added] Fame Leaderboard. • [Added] Events Leaderboard, including vehicles filter. • [Added] Summit Leaderboard, including associated rewards overview. • [Added] Archive of leaderboards before Hot Shots event cleaning. • [Fixed] Incorrect vehicle model detected on uploaded screenshots.     TRIAL • [Added] The Crew 2 Trial: 4 hour trial on all platforms.     LIVE CONTRACTS • [Added] 10 new Live Contracts. • [Balancing] Live-Contracts rarity distribution. • [Improved] Player now able to pin up to 3 Live Contracts at the same time. • [Fixed] After completing 3 contracts in a row, player may be prompted with 3 new contracts on the same day. • [Fixed] Menu options disappears from Live Contracts menu after using mouse to collect reward on PC. • [Fixed] Mouse is not fully functional on Live Contracts interface on PC.     PHOTO QUESTS • [Added] 1 new Photo Set, including 9 new Photo Quests. • [Fixed] Unable to complete “Cruise in Paradise” photo quest. • [Fixed] Incorrect condition checks on “Strip" photo quest. • [Fixed] Incorrect condition checks on “Above Central Park" photo quest. • [Fixed] Player is unable to view photographs from world map from any completed Photo Quest. • [Fixed] Disappearing photo quest highlights when prompting world map after reaching quest location. • [Fixed] Missing photo on completed Photo Quest.     TEXT CHAT • [Added] Added “Crew” chat tab on PC.     FAST FAV • [Improvements] Various Fast-Fav improvements • [Fixed] Player may falls out of world border after switching from plane to car from specific camera angle.     LIVERY EDITOR • [Added] Apply liveries to windows on most cars & planes. • [Fixed] Missing livery in bike thumbnail while editing a sticker previously created on cars. • [Fixed] Unable to use Copy/Paste/Bring Forward/Backward options after selection a group of content and canceling livery edition. • [Fixed] Unable to change vehicle side position after creating a group of content     VEHICLE CUSTOMISATION • [Fixed] Disappearing texts when browsing vehicle customization elements.     LIVE BATTLE PVP • [Fixed] Missing information about Max V-Level conditions. • [Fixed] Incorrect player spawning position on “Downtown East LA” starting grid. • [Fixed] Unable to hide other player names in session. • [Fixed] Camera glitch when leaving Live Battle tent. • [Fixed] Unable to use Back-on-Track while using alternative mouse controller on PC. • [Fixed] Empty player interface when accepting Crew invite in video mode. • [Fixed] Visible session member avatars after returning from a Live Battle event. • [Fixed] Incorrect Back-on-Track placement on “Arch Park Trail”. • [Fixed] Player not respawned when being ejected out of the arena by a trap during Demolition Derby events. • [Fixed] Incorrect placement for “Frauscher 1414 Demon” Powerboat on podium screen.
    • [Fixed] Missing player vehicle on finish line sequence after switching camera view in last seconds during Demolition Derby events. • [Fixed] Sliding Demolition Derby vehicles on “Waiting for other players” finish screen. • [Fixed] Additional Live Battle cut scenes issues.     PLAYER VISIBILITY • [Improved] Improved players visibility through solid naming and icon level insert.     NAVIGATION RIBBON • [Added] Navigation Ribbon feature, also known as GPS Line. • [Added] Option to turn feature on/off per discipline or free drive. ◦ Default ON for free drive, Hyper Car and Street Race events.     SCRAP & RECALIBER • [Added] Players now receive Spare Parts when scraping Performance Parts. Received amount is dependent to original part rarity: ◦ Gold: 1200 Spare Parts ◦ Purple: 480 Spare Parts ◦ Blue: 240 Spare Parts ◦ Green: 120 Spare Parts • [Added] Players can use Spare Parts combined with bucks to recaliber the affixes on their existing Performance Parts. • [Added] Players are also able to purchase Spare parts in the Far & Beyond shop in the packs section. • [Fixed] Inconsistencies in affix values.     QUICK MESSAGING • [Added] Quick messaging feature: easily communicate with surrounding players with this new feature (accessible through the D-Pad Down button)     VEHICLES • [Improved] Parked vehicles visuals, physics and audio. • [Added] New vehicle filter in menus “Style”. • [Improved] Clipping on vegetation in cockpit camera with specific vehicles.     NEW VEHICLES • Elite Bundle:
    ◦ ACURA NSX GT3 (2017) ( TC ) ◦ FERRARI 488 Pista (2018) ( HC )
    ◦ LAMBORGHINI EGOISTA (2013) ( HC )
    • HQ Dealer:
    ◦ BUGATTI DIVO (2019) ( HC )   • May Vehicle Drop:
    ◦ MITSUBISHI LANCER EVOLUTION X (2014) ( SR )
    ◦ CHEVROLET CORVETTE ZR1 (2009) ( SR )     3C/HANDLING • [Fixed] Counter steering issue on Alpha GP cars. • [Fixed] Missing Differential Pro setting on Audi RS5 (SR). • [Fixed] Missing 7th gear ratio on BMW Z4 GT3 (TC). • [Fixed] Incorrect braking on Burnout mode with Drift cars. • [Improved] Improved Jet Sprint steering. • [Improved] Improved Red Bull RB13 and Proto Alpha GP handling. • [Improved] Improved road vision on Follow 1 Camera (default). • [Improved] Global improvement of Rally Cross Steering and Tire Model. • [Improved] Improved balancing for Rally Cross cars • [Improved] Several Rally Cross cars, previously RWD, have been upgraded with 4WD transmission: ◦ CHEVROLET Camaro SS 2010 (RX) ◦ DODGE Challenger SRT-8 (RX) ◦ DODGE Charger SRT-8 (RX) • [Added] Beta handling alternate vehicles, including improved Steering Tire model: ◦ BMW M2 - Beta Handling Edition (SR) ◦ JAGUAR F-Type SVR Coupe - Beta Handling Edition (SR) ◦ MERCEDES-BENZ C 63 AMG Coupe Black Series - Beta Handling Edition (SR)     PHYSICS • [Fixed] Suspensions shaking after tweaking compression and release on pro settings. • [Fixed] Rare cases of timing exploits when landing a vehicle. • [Fixed] Bikes lurching forward during finish line cinematics. • [Fixed] Vehicles starting in 1st gear when switching from automatic to manual gearing. • [Improved] Improved Donut and Burn models when using a 4WD vehicle. • [Improved] Improved Monster Truck tires rotation. • [Improved] Improved ramming physics for bikes versus cars. • [Improved] Improved Steering feeling around center. • [Fixed] Counter-steering may exceed maximum allowed range in some cases. • [Fixed] Extensive ground vehicles sliding on front/rear. • [Fixed] Monster Truck spinning when front/rear facing ground. • [Fixed] Vehicle may be unable to return on its wheels and remain stuck on the side. • [Improved] Reduced vehicle jitter during rollback. • [Fixed] When landing a ground vehicle on its nose or rear, player can continue to control its pitch as if it were still airborne.     WORLD
    • [Improved] Modifier weather sequence to provide players a more varied experience during game session. • [Fixed] Missing wall collision for the wall near the pyramid in Las Vegas. • [Fixed] Vehicle clips through terrain on top of the building at 10% progression of "The Strip West" event. • [Fixed] Overstepping vehicle name in house showcasing slots. • [Fixed] Various landscape and asset issues, including occluders, event and world collisions.     HOUSE & HQ
    • [Added] Live Summit billboard now available in HQ, replacing Fame leaderboard one. • [Improved] Player is now able to turn house TV sound ON/OFF. • [Improved] House and HQ lighting, navigation and collisions. • [Fixed] Missing preview when selecting an Air vehicle to be displayed in the hangar.     LIGHTING • [Improved] Various menu lighting: ◦ Live Battle menu ◦ Jet Sprint reward menu ◦ Vehicle preview menu • [Fixed] Lighting issues when entering or exciting tunnels. • [Fixed] Lighting flash after applying brightness setting in Video menu.     CHARACTER • [Fixed] Player may remain stuck under the ground in the house after switching his favorite boat to a large one. • [Fixed] Player may remain stuck behind his displayed favorite boat in the house. • [Fixed] Clipping Monster Truck steering wheel with character’s legs. • [Fixed] Clipping Mercedes Benz 300 SLR UHLENHAUT COUPE (W196) steering wheel with character’s legs. • [Fixed] Flickering character’s head when using “Show Driver” feature in Photo mode repeatedly. • [Fixed] Lack of synchronization between character’s hands and steering wheel with Demolition Derby cars. • [Fixed] Disappearing helmet visors after using back-on-track.     AUDIO • [Added] Traffic vehicles will now react to player behavior by using their horn. • [Added] Parked cars trigger an alarm when being hit by the player. • [Fixed] Unable to hear rain audio in game. • [Improved] Reworked engine sound for the Nissan Skyline R34 (Street and Drift Edition) • [Fixed] Double tune engine sounds on high RPM for Bugatti Chiron and Audi RS5.     VFX • [Fixed] Excessive water splashes when driving in shallow water Monster Trucks. • [Fixed] Pilatus plane smokestack is going through its tail. • [Improve] Overall VFX memory optimization.     EVENTS • [Added] 13 new events to be unlocked in PVE progression after their appearance in Live Summit rotation (1 per week)     SKILLS • [Added] 20 New skills:  CANYONLANDS ESCAPE  COLUMBIA BASIN ESCAPE  ROSWELL ESCAPE  GOLDEN HILLS RACE TRACK ESCAPE  COLORADO RIVER ESCAPE  ORANGE GROVE ESCAPE  LAKE MEAD ESCAPE  LAS VEGAS HOTEL ESCAPE  ST.JULIAN PEAK ESCAPE  GREAT BASIN ESCAPE  RED ROCK ESCAPE ◦ SPEEDTRAP  GLACIER PARK SPEEDTRAP  JERSEY RACING TRACK SPEEDTRAP ◦ SLALOM  METEOR CRATER SLALOM  MIAMI BEACH SLALOM ◦ SMASHING  GREAT LAKE BUOY SMASHING  GLACIER PARK BUOY SMASHING ◦ LOW ALTITUDE  THE CASCADES LOW ALTITUDE  COLORADO RIVER BANKS LOW ALTITUDE  COLORADO RIVER LOW ALTITUDE     VARIOUS • [Improved] Removed wooden pallets in “South Detroit” Drift Event. • [Fixed] Hit-box incorrect range for Demolition Derby traps. • [Fixed] Abort option pops up after invoking Photo Mode option at the start of any Speedtrap Skill. • [Improved] Improved event gates triggering area. • [Improved] Destruction Derby mini map display for players and AI. • [Improved] Events adjustments & path improvements.
    ◦  TOUR WITH ALEXIS - GOLDEN HILLS ◦  CENTRAL WOODS SOUTH ◦  GOLDEN HILLS CHAEBUNG ◦  GOLDEN HILLS RACE TRACK ◦  JERSEY CITY ◦  THE GIANTS ◦  BUMPER CHAOS ◦  KING OF MAYHEM ◦  QUEEN OF MAYHEM ◦  THE RING ◦  GATOR RUSH ◦  GLACIER PARK SQUADX ◦  GOLD RUSH ◦  HOLLYWOOD ◦  HOVERCRAFT ◦  WOLF TERRITORY ◦  PACIFIC COAST ◦  PORTFOLIAGE ◦  ROSWELL ◦  SKI JUMP VALLEY ◦  COASTAL RANGE TO LOS PADRES ◦  MOTOR TREND CLASSIC CHALLENGE ◦  SAN BERNARDINO TO FRESNO ◦  STREET RACING TRIAL ◦  TEMECULA WINERIES ◦  THE SLEEPER ◦  GOING BACK TO MY ROOTS ◦  GOLDEN HILLS RACE TRACK • [Improved] Mini map and navigation adjustments:
    ◦  BIG LAND ◦ [RIVAL] THE KEYS TO THE CITY ◦  CENTRAL VALLEY ENDURFIX EVENT ◦  ENDURFIX EVENT • [Fixed] Loot and crate spawning issues: ◦ Loot spawned outside of reach ◦ Disconnection after picking a crate • [Improved] Improved Back On Track positioning on several events:
    ◦  A TOUR WITH ALEXIS - CALIFORNIA ◦  NAVAJO TRAIL ◦  GLACIER PARK ◦  GLACIER PARK SQUADX ◦  LAKE MICHIGAN BY NIGHT ◦  LAKE MICHIGAN ENDURFIX EVENT ◦ [LIVE XTREM SERIES] LIVE XTREM SERIES EPISODE 3 ◦ [LIVE XTREM SERIES] LIVE XTREM SERIES EPISODE 4 ◦ [LIVE XTREM SERIES] LIVE XTREM SERIES EPISODE 6 ◦  WOLF TERRITORY MOTOCROSS ◦ [RIVAL] THE SWITCH ◦  PORTFOLIAGE ◦  DALLAS • [Improved] Improved AI behavior on various events:
    ◦  THE GIANTS ◦  THE RING ◦  LOS ANGELES ◦  NEW YORK ◦  GO AGAINST THE FLOW ◦ [LIVE XTREM SERIES] LIVE XTREM SERIES EPISODE 2 ◦ [LIVE XTREM SERIES] LIVE XTREM SERIES EPISODE 4 ◦  WOLF TERRITORY ◦  BAR HARBOR ◦  KEY WEST CHAEBUNG ◦  LAKE MEAD ◦  UBER DAM ◦ [RIVAL] MUTUAL BENEFIT ◦  AMERICAN PETROL RACE ◦  DALLAS ◦  BAY AREA TO CENTRAL VALLEY ◦  DOWNTOWN L.A. ◦  HARLEM EAST ◦  HARLEM WEST ◦  LA EAST ◦  PIKES PEAK MOUNTAINS ◦  TEMECULA WINERIES ◦  GOLDEN HILLS EVERYZON TRACK ◦  GOLDEN HILLS RACE TRACK • [Balancing] Improved rewards for the following events:
    ◦  GOLDEN HILLS RACE TRACK ◦  THE GIANTS ◦  A TOUR WITH ALEXIS: FLORIDA     MULTI-MONITOR • [Fixed] AMD Eyefinity: The game remains stuck on world map after finishing the first Live XTREM Series event. • [Fixed] NVIDIA Surround/AMD Eyefinity: World map appears stretched after a full zoom-out on a 3 monitors setup. • [Fixed] NVIDIA Surround/AMD Eyefinity: Photo Mode rendered only on central monitor when accessed in freeride. • [Fixed] NVIDIA Surround: Stretched game logo in Photo Mode on multi-monitor setup.     DRIVING WHEELS & CONTOLLERS • [Fixed][XB1] Logitech G920: Unable to use world map with assigned key-bind. • [Fixed][PS4] FanatecCSl Elite + ClubSport Formula: Wheel Range setting is not changed to default after using “SET TO DEFAULT” button. • [Fixed][X1] Thrustmaster T.Flight Hotas One: unable to use airplane extreme mode. • [Fixed][PC] FanatecCSl Elite Formula: Inverted Left/Right inputs on Right Stick button. • [Fixed][PC] Steam Controller: Incorrect button mapping configuration. • [Improved] Gearbox mode will switch automatically based on last used gearing action     FORCE FEEDBACK & RUMBLE • [Fixed] Force Feedback loss/inconsistency when driving close to ghost vehicles. • [Fixed] Force Feedback inconsistency between left-hand and right-hand turns. • [Improved] Improved FFB slider control gradualness. • [Fixed] Lack of consistency for Airplane engine-based rumble. • [Fixed] Rumble not properly triggered when driving across water. • [Improved] Improved rumble effects when vandalizing urban furniture. • [Improved] Smoothed rumble detection when driving on bumpy ground. • [Improved] Improved Rumble intensity across devices.
  2. Like
    DonnieBrasco reacted to Ryzza5 in Who's Playing The Crew 2? Discussion Thread   
    I've been playing a bit of TC2 the last few days with an online friend from 10 years ago back with TDU1.
    .
     
  3. Like
    DonnieBrasco got a reaction from sti228 in Post a Pic of Your Latest Purchase   
    That's a picture taken in The Crew. ;)
     
    btw now the set is complete and i have a proper cruising-setup again. ;)
     

     

  4. Like
  5. Like
    DonnieBrasco reacted to Ryzza5 in Who's Playing The Crew 2? Discussion Thread   
    Thanks for posting all of the content.  I don't think I've played this since before the gator rush update came out last October.
  6. Thanks
    DonnieBrasco got a reaction from Diablo in Cruiseanostra Crewzing   
    Thank you 😎, i edited my last post again.
  7. Like
    DonnieBrasco reacted to Diablo in Cruiseanostra Crewzing   
    you can just post the link it will automatically embed it now
  8. Like
    DonnieBrasco reacted to Ryzza5 in Post a Pic of Your Latest Purchase   
    Nice wallpaper!
  9. Like
    DonnieBrasco got a reaction from Ryzza5 in Post a Pic of Your Latest Purchase   
    Black Friday purchase, delivered on wednesday. ;) (TH8A-shifter is coming next week.)
     

     

  10. Like
    DonnieBrasco reacted to DΛN in A community project: "Around The Ground: Kish" [Official Modders Thread]   
    Sunday night is the time I show you guys the car physics simulation test. Don't miss it. I have spent my last dollars of my bank account buying brand-new shoes just to make the video look better, you better watch it. :D
     
    __________________________
     

    0. That is sad, Hope more people (especially, modders) see this and support me as this is a community project.
    1. There could be real cars in the game but their names and models should not represent their real-life counterparts and ultimately, the 3D models ought to either designed by me or they should be commercially legal to be used in the video game. This is the legal way and so I have to do it this way if I ever want to add a car to the game.
    2.Cool.
    3. I don't have time for that, doing all the "actual" work take a lot... and I mean a lot!... of time, as I do the whole process of the project alone. But good for you, though. I check out your project, too!! Good job :)
    4.Hah! In that case, we are on the same page then! This is my passion project, which means it is what it is :) Oh I also made a realistic license plate manager which defines the car ID, In other words, the license plate registration policy of an in-game car is actually the same as in real life, That also is the car's ID.
  11. Like
    DonnieBrasco reacted to randomsox10 in Show us your vehicle   
    It's been quite a long time since I've been on here, and since then I've traded my beloved FRS for something a bit more... beefy. So here it is, my 2013 Ford Mustang GT/CS

    So yes, it is the 5.0 coyote motor which means its good for 420 hp. The California Special package adds a front lip, different grille larger spoiler, different rear valance and leather and suede seats inside. All thats done to it right now is an exhaust and staggered wheels with 19x9.5 up front and 19x10.5 in the rear and a 305 tire in the rear.
  12. Like
    DonnieBrasco reacted to DΛN in A community project: "Around The Ground: Kish" [Official Modders Thread]   
    Are you ready? The very first official "Around The Ground: Kish" video-clip [part 1 of 2]
    It took ~3 hours for each minute of this video and a week for all the works. Kindly, I would be glad if you like and share it if it is possible.
     

     
    In this video, I tried to show the concept, the island, some visual and gameplay aspects of the project.




    Everything except the real scenes is in-game.
    The pieces of music are by me (the last one, yes I do 3D modeling, programming, And music composing which I'm really not good at it) and KV.

  13. Like
    DonnieBrasco reacted to Diablo in Community development: Project DRIVE (working title)   
    this is how I passed my Physics class
  14. Like
    DonnieBrasco reacted to TDUZoqqer in Community development: Project DRIVE (working title)   
    Just because I randomly create new features I think are quite cool, I will post this little update:
     
    rims with weighted center caps eg. Rolls-Royce are now a thing. Took me way too long to figure out how to do that, but it works. It's pretty similar to how Need for Speed Underground 2 handled spinner wheels, just with a slight tweak.
     
    Note to myself: I hate physics.
     
    E: I abandoned this, though, as the engine has a bug in the way I place down the caps. So it's either not attached to the wheel (falls off the wheel) or the position is very laggy when car is moving. This bug exists since unreal engine 4.7 or so, which is 13 versions ago, so I doubt it will be fixed any time soon.
     
    E2: found a workaround. works now. Although it's not the most elegant and efficient solution ever.
  15. Like
    DonnieBrasco reacted to TDUZoqqer in Community development: Project DRIVE (working title)   
    I can't hide my TDU roots! Thanks! :)
     
    So folks, it was a little while ago when I last time posted about the progress. And I remember to have promised you a demo at the end of september. Well, turns out I was quite a bit overenthusiastic about that.
    I mean, I've made great progress over the time, but no way I can manage to finish all the Demo in this one week now. Additionally to that, I have quite a lot to do real-life wise, in terms of projects and stuff, so I barely can fix easy bugs in my free time. Sorry. I will definitly release this year, but I can't tell you with precision when exactly it will be.
    All I can say is, the demo is progressing well! I still have some logics to do before going onto optimizing and the beauty. I also already designed a very neat UI, so this will look really really cool at the end! Stay tuned :) I will keep you updated when I have news
  16. Like
    DonnieBrasco got a reaction from acikas in Cruiseanostra Crewzing   
    The Crew 2 "The Accident" Top Leaderboard Run (with my friend Aci)
     

  17. Like
    DonnieBrasco got a reaction from Milli in Community development: Project DRIVE (working title)   
    I know it's not that much yet (contentwise), but it's a small tech-demo and you already show some things that big AAA-titles clearly missing and players like to have. :D
     
    It's online :)
     

     
    btw: rainlight seems not to be working. The rest works fine.
  18. Like
    DonnieBrasco got a reaction from TDUZoqqer in Community development: Project DRIVE (working title)   
    I know it's not that much yet (contentwise), but it's a small tech-demo and you already show some things that big AAA-titles clearly missing and players like to have. :D
     
    It's online :)
     

     
    btw: rainlight seems not to be working. The rest works fine.
  19. Like
    DonnieBrasco reacted to TDUZoqqer in Community development: Project DRIVE (working title)   
    Sure, even if I don't know what exactly is showable :D
  20. Like
    DonnieBrasco got a reaction from TDUZoqqer in Community development: Project DRIVE (working title)   
    Can i show something of it on my YT-channel? The channel far from being big, but the more attention it gets, the better i guess. ;)
  21. Like
    DonnieBrasco reacted to TDUZoqqer in Community development: Project DRIVE (working title)   
    Okay! So I hope it works! I never compiled an application for public before, so I hope it will work on your systems without problems :D
     
    May I present you, the first Project: DRIVE preview! It is, in fact, a small preview. Not very thrilling just yet. But it is just to show you guys that I am ACTUALLY working on something :D Hope you like it! If you will have any kind of problems by opening or running, let me know!
     
    Download:
    32-Bit
    64-Bit
     
    Installation: uhm.. Just extract to desktop I guess. Worked by me.:laugh:
     
    PS: Don't worry, I have no idea how to develop malware, so you can be sure there is none inside :rofl:
  22. Like
    DonnieBrasco reacted to TDUZoqqer in Community development: Project DRIVE (working title)   
    Hi guys! I don't know how long I was "gone", but I got some nice news.
     
    As some of you might, some of you might not know, my PC broke down completely in beginning of June, and I could not get all the stuff together for a whole month, so I was PC-less for the time. Like, really. CPU, Mainboard, RAM and OS was replaced, later on my Hard drive died ASWELL, so I got an SSD now and everything works better than ever. Thank god. But for a whole month I was unable to do anything. Literally anything.
     
    Good thing: I got Windows 10 now.
    Another good thing: SSDs are QUICK AS HELL. OMG.
    Bad thing: ZModeler doesn't work on Windows 10.
    Another bad thing: I lost 16 GB of RAM due to change from DDR3 to DDR4.
     
    Nontheless, due to my work on the game, a friend of mine got me into his team as a 3D artist for an app-project, which potentially can become veeery big.
     
    But enough small talk, OFF TO THE REALLY GOOD NEWS:
     
    I might have a first demo alpha-beta-whatever sneak peak of the game for you guys to test!
    In fact, it's not more than a very progressed concept of what I planed for the game, but it is fully working and fully visible, and works very fine on Rassva's PC.
     
    It's the whole customization menue I have planed. There are still some things to make and optimize, but as soon as I will bring it up to a nice level, I will give you guys out to test it for some days. I will aim somewhere mid-september for the demo, but it's possible that the date moves back and forth as I am not really sure how much time I will have for the stuff to finish.
     
    Hope you are as excited as I am :) Finally something from me to show and for you to see. Independent Turboduck exclusive racing game concept. I am happy.
     
    :)
     
    Stay tuned!
  23. Like
    DonnieBrasco reacted to Diablo in Show us your vehicle   
    I am on a mission to save mother planet earth
  24. Like
    DonnieBrasco got a reaction from TIMELESS in A really easy question..   
    The really easy question is which game you are refering to...
  25. Like
    DonnieBrasco got a reaction from TDUZoqqer in A really easy question..   
    The really easy question is which game you are refering to...
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