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Aquarious

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Everything posted by Aquarious

  1. The colors I added to the cars all have the correct interior colors, if that is what you mean. I was thinking that re-adding the interior colors to the exterior colors, but I don’t think that will fix it.
  2. Hey binbow, I'm having some issues with my car mods when I changed the car slots they replaced. 1. I have made a Spyker C8 Preliator mod with working interior colors. This mod and its color options worked fine on the C8 Aileron slot (where I based the mod on), but the goal is to add this car next to the Aileron, so I have to use a different slot to realise this. Problem: the interior colors work and show up fine when I scroll through the options in the dealership, but whenever I go for a test drive with set color, the interior suddenly uses a whole different texture and color. (It looks like the material used on the low poly interior) Here you can see the issue, to make the issue clear I chose a very bright color: As you can see, it appears a lot different when driving. Do you have any idea how this issue could be happening? To clarify, this issue does not occur when using the C8 Aileron car slot. If I recall correctly, I used the Maserati 3500 GT slot for the new C8 Preliator. ____ 2. For my second mod, I made an Aston Martin DBS Superleggera and based it on the Aston Martin One-77, since these cars are similar in size. This mod also comes with working interior colors. I changed the slot it used to the DB9, but the issue I'm facing are the following: - Exterior colors work when in the dealership, but do not work when doing a test drive. The color resets to the stock setting. - Interior colors do not work, the options are there, but the icons are grey and the colors do not do anything. I have tried removing and adding the car to the dealership, but this did not fix the issue. Hope you can help!
  3. Hi @Lunardo, I see you have done some research on the TDU2 sound engine, are you still active on this subject or TDU2 in general?
  4. Hey @MagicV8, Do you still have the sound pack from Modek and/or any other car sounds? I would love to have them for use in TDU World.
  5. Hello everyone, For my TDU World custom car mods, I'm looking for people who can create custom sounds for them. For now there is one mod that's done and that needs a sound for it. It's the 2019 Aston Martin DBS Superleggera. since there's no V12 sound quite like it I want to have a custom sound for it. If you know how to create sound mods and want to help our project, help would be greatly appreciated! Here's a sample of the DBS Superleggeras exhaust note:
  6. Progress is being made behind the scenes. We hope to bring an update soon!
  7. Hey DJoyTinnio, great to hear! If you are going the update the links to the mods, instead please upload the mods to the Downloads section of TDuck. That way more people will see the mods and download them. We can link the original thread to the download page after you uploaded them.
  8. I like the look of this, definitely going to try it out!
  9. Funny thing is: there's nothing wrong with ShareMods. No low download speed limit and no waiting time either, also no issues with AdBlocker.
  10. Well, first success! I gave it a shot to replace one size tire with a higher poly one, and it actually worked. Only downside is that the rest of the tires get corrupted, materials don't get exported correctly in my situation, need to look for a fix for that. But, here's the result: Before editing: After: This is what happens with the stock tires, they either vanish completely or they get a material/texture issue. Easy to fix I think: Update: Tried it with a better Michelin tire now. 8018 polygons instead of the 338 of the stock TDU2 tire. Here are the results: It looks great, no doubt about it. There is, however, one issue. The tire gets mirrored for the right side of the car, this is so the thread points in the right direction of course. The issue is that the sidewall also gets mirrored. If we would want to texture the sidewall, we would need to use something without text. Not a big issue, but important to know. I will go ahead and edit the mesh to work with all road tires. I'll keep using the Michelin sidewall for now, but this will need to be replaced at one point. EDIT: Shelved this project for now.
  11. Well I found the way for this. It turns out the mesh file for the tires is located in common_car.bnk. It includes separate meshes for every single tire size and type in the game. Changing it is pretty straight forward, but will take some time. This also unlocks the posibility to add side wall texturing, you have to assign a texture to the sides of the tire and you're done. If I have enough time on my hands I might give changing the mesh a go, since the low poly tires can ruin the look of a car a bit.
  12. Not sure if I follow you here. Isn't it a database thing, assigning and naming the available color options in the dealerships? If not, how can I assign them through Zmodeler?
  13. Thank you! So this feature is in TDU2VPE already, adding completely new colors? I thought it was only possible to change the selection of existing colors, but not create any new ones.
  14. Interesting! Sadly your video is private, could you change it to unlisted?
  15. That's pretty awesome Djey, nice work! Hopefully one day something like this is possible in TDU2.
  16. Bit of a late answer, but here are some tutorials for you:
  17. Guess I'll show myself as well then, here's me in my natural habitat, driving a Saab
  18. Interesting, that shouldn't happen. Can you try uploading it again? File size limit is higher now.
  19. Another great mod for the downloads section of TD. How is progress going on this mod?
  20. 'Cooky', I've never heard of that before But I guess you mean the filter, I'm using a strong ReShade filter here.
    A must have for everyone. It fixes major issues that the developers never got around to, making some originally undrivable cars driveable again!
  21. Are you sure this is caused by the patch?
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