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Djey

V.I.P!
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Everything posted by Djey

  1. Great job, thanks! Added link to this article in Tools reference: https://github.com/djey47/tdu-cp/wiki/Tools-reference
  2. Same for a friend yesterday, who went for a new install and a new profile... it did only once at the beginning. Restarting program solved it. Very weird...
  3. Hi, your issue is now you're using genuine TDUF install, whereas Milli most probably is providing a "patched" TDUF with some custom camera list (genuine TDUF has default cameras list). A solution might be @Milli provides TDU Platinum's cameras.json to replace the one in TDUF jar manually - or updates TDUF for Platinum
  4. Tdumt2 (mini bnk) allows adding files. That might work somehow in TDU 1 mode as well...
  5. The game only changes vehicle availability with the time. Vehicle locations are set in database and there's no such thing as a randomizer. For that it would be necessary to develop a modding tool.
  6. I ran out of ideas... Sorry! Sometimes the game refuses to launch. Trying again solves the issue. Just tdu-esque behaviour ...
  7. That could be a failure from Securom drivers, then. Did you try restarting Windows?
  8. Nope, are you using a modified executable (Platinum, 4gb patch, etc ... )?
  9. A patch is required to use G27... maybe for G29 as well ? It was released with Project Paradise. Concerning W10, there's no particular reason why the game would not work.
  10. Right, color codes are not in the database. They are declared as materials in the Colors.bnk file. A work is in progress for that matter... Stay tuned.
  11. @-=[(ELVIS)]=- sure, current development is not future-proof. Here are my thoughts about it: - I can't rewrite TDUF in another language, given amount of code in it. - TDUF already relies on some TDUMT executable to handle BNK files -.net and c++ apart, there is no way of running app in windows without it requiring an embedded runtime (Java, python, Ruby, js, etc...). So for the future I'm considering 2 development aspects: - maintenance and evolutions of TDUF will embed their own JRE, or will use a JRE which will be provided as separate download and will have to be extracted into tduf directory - new tools based on TDUF might be written in different languages but like above, a runtime will be available or integrated (e.g JavaScript can run in an electron desktop application - at the cost of file size). Other ideas? Thanks for feedback.
  12. Latest info: I'm working on a fix for this version; some of you have noticed a visual bug in mapping plugin of TDUF. I'm working on a fix and will provide download link to 1.13.1 once it is cleared. Thanks for your understanding. And then I will be able to go on with 2.00 version, with a more modern look and feel and features, with enhanced support for file formats, including 2DM and XMB (I hope).
  13. Instead of bothering with advanced things you're not used to apparently, why would not you use Multiple Prize cars addon in TDU Platinum ?
  14. Maybe unpack DB.BNK first with TDUMT? Then use TDUUT on achievements.db ?
  15. You will get initial contents back, since you deleted json files. Thus at next tduf launch it will unpack all again and convert to json. Almost. Json files act as a cache, that's to say if DB bnks date is not newer than last extract date, tduf will keep using current json files. Otherwise, or if one deletes json cache manually or via editor advanced settings, bnk will be used. BTW, I guess cache feature could be disabled, regarding current computers performance. I'm thinking about a backup feature integrated into tduf. But many other things have to be done before!
  16. I had the chance to once get a look on DLC Pack 6 files from xbox. Sadly, CPU architecture being different with PC, so as the game files If anyone interested in sorting this out (but not likely to find anyone in this case), I might have the files hooked up somewhere ...
  17. commonworld is just 3D meshes and textures to be used by the sector files, you would not edit those contents with TDU World Editor. (and IIRC, there's a bug in ZModeler2 plugin which prevents editing its meshes anyway) Have a look at embedded documentation to know which bnks to extract and process.
  18. TDUUT archive is valid, just extracted it here. Maybe you'd need to whitelist the files for your antivirus and use 7zip to extract?
  19. Troubleshooting: https://github.com/djey47/tduf/wiki/Troubleshooting-Editor --- En français : il semble que les répertoires sont mal définis. Après avoir remis les settings a 0, tu dois indiquer d'abord le répertoire de la database, puis charger (load). Ensuite l'outil te demande l'emplacement du jeu. Tu peux vérifier le fichier de paramètres ? Documents and settings\...\.tduf\tduf.properties également les logs? Tduf\logs\DatabaseEditor.log ---- Issue is due to invalid directories given. After resetting settings, you first have to enter database directory, then Load. After, tool asks you game location. You may check settings file: Documents and settings\...\.tduf\tduf.properties logs as well: Tduf\logs\DatabaseEditor.log
  20. Oui No negative impact, just mapping plugin has been disabled because of path issues. Weird though. Did you try resetting settings?
  21. Hi, 1.13 version just released, available on download section of the forum! An alternate link is also available at first post. Thanks again to all people (modders, players) who are making the game alive!
  22. Ok I thought you were speaking about car dealers. Sorry. There's no tool which will made it in one click, if that's what you're asking for... The changes have to be made in TDU database via many topics, so your only options for now are TDUF, or TDUUT + text editor. The link has to be made between brand name resource in BRANDS and CAR_PACKS, I guess. You can inspire yourself from existing vehicles to get understanding of TDU mechanisms. Good luck!
  23. Of course, you can mix up vehicles from different brands in a given shop. Brand linking is only applicable to tuning shops.
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