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Djey

V.I.P!
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Everything posted by Djey

  1. Thanks. Magic Map install is not necessary as TDUCP 2.00 comes with its own Magic Map anyway. Installing without Patch 1.68b should work as well. The patch is not intended to include full car mods as I think everyone should decide which mods to install or not. OahuCars mods are still available here: DOWNLOAD PAGE Concerning missing links, I have to post valid links in a new topic, when I get time. Btw, installers have to be changed to install on new slots instead of original ones.
  2. Hey, it can't be related. As I haven't added such cars to the game. Please post a screenshot. TDUPE should display all genuine slots + unlocked ones + 120 TDUCP exclusive slots. Please check vehicle slots in TDUMT as well.
  3. Announcement : TDUF toolset 1.2.0 now available ! So, what's new ? * databaseEditor: can open TDU database files in BNK format * databaseEditor: uses cache to prevent from unpacking database at each run * databaseEditor: created JSON files are re-formatted to be more readable * databaseEditor: does not export in partial form when all fields selected. * databaseTool: unused 'withClearContents' parameter was removed. * library/database: gives more details on BRANDS bitfield * library/database: produces formatted JSON * library/database: handles tdumt patch instruction 'removeAllLinesFromDatabase' * library/database: handles tdumt patch instruction 'setVehicleOnSpots' * library/database: rework on resources layout * library/database: detects new integrity error on missing topic(s) - not fixable. Fixed issues * databaseEditor: resources were not actualized when reloading * databaseEditor: entry label was not actualized when changing values. * databaseTool: extensive check was not performed at all. * library/database: misc. fixes and improvements. Known bugs * databaseEditor: browsable entries combo can't be actualized automatically after changes. Just scroll the list to update * cameraTool: not working atm * You tell me! As ever, see first post to download!
  4. No, they aren't missing. After unpack, have a look at euro\bnk\database directory, just copy them to your favourite tools locations ! :)
  5. ALPHA 6 available for testing ! What's new in this version? Creates 120 brand new slots: - 300000000 to 310000000: TDUCP Model 3000 to 3100 (Cars) - 400000000 to 402000000: TDUCP Model 4000 to 4020 (Bikes) (both 3000 and 4000 are already set to OC dealers - you have to set the others manually, using tools). Unlocks 2 car slots (check them out at Oahu Cars [OC-Barber's point Golf, SW] ): - Chevrolet Cobalt SS - Chevrolet Corvette'63 - Provides updated TDUMT's VehicleSlots.xml file to make above slots appear under TDUMT - Provides updated TDUPE's carData.mdb file to make above slots appear under TDUPE Bugfixes - All Saleen Mustang cars get own rim set with proper file name (S281_F_01.bnk to S281_F_06.bnk ) - All Alfa GTs get own rim set with proper file name ( ARGT02_F_F02.bnk to ARGT02_F_F04.bnk ) - All Nissan 350Zs get own rim set with proper file name ( 350ZNISMO_F_02.bnk to 350ZNISMO_F_04.bnk ) Known Bugs You tell me! Download: see first post.
  6. hi, As this is the end of my vacation, let's go back to work... And tdu as well :) Alpha 6 release with 120 new car slots is in the way. Release planned around tomorrow. Have a good day tduck mates!
  7. here is a hint: Let me google that for you
  8. Yeah, maybe those cars need bigbnk option enabled, and you did not install project paradise nor run TDU with paradise launcher ?
  9. Hi, Please upload your database making the game crash. I will have an extensive check on it.
  10. News! Those slots can be enabled pretty easily, so they will be included in next alpha (more new slots will come along).
  11. I thought they were usable already... Those slots have to be checked before unlock. I'll add them with files eventually
  12. Thanks for your support! Things go slowly but nicer and nicer along each release and I'm really enjoying it. ALPHA 5 available for testing ! What's new in this version? - Creates 2 brand new slots: - 300000000 => TDUCP Model 3000 (Car), available @ [OC-Barber's point Golf, SW] - 400000000 => TDUCP Model 4000 (Bike), available @ [OB-Crater, SE] ( can be used with any mod, you just have to rename your files to TDUCP_3000.bnk or TDUCP_4000.bnk ... see files.md for details ) - Provides updated TDUMT's VehicleSlots.xml file to make both slots appear under TDUMT - Provides updated TDUPE's carData.mdb file to make both slots appear under TDUPE - Add 3 new brands: Hennessey Performance, Radical, Rossion. Bugfixes - Include patched FX\FX.ini from Patch HD (absent from previous releases) - Rim file for Triumph 955i follows same naming rules as other vehicles - Name of Infiniti brand now fixed - Behaviour and logo of Honda brand now fixed - Behaviour of Generic brand now fixed - Behaviour of Suzuki brand now fixed. Known Bugs You tell me! Download: see first post.
  13. Hi, that's some good questions, finally :) Those vehicles are not meant to be file-swapped anymore, now it would be more comfortable to start using unlocked slots (available from ALPHA 4) or new slots (in ALPHA 5+). As unlocked slots and new ones always have dedicated rim set and files. But indeed the game originally does not support a different rim set (nor rim files) for any of Saleen Mustangs, they all share the same one. There's a database fix, the patch can provide dedicated rim set to each model (S281_F_02, _03 ....) for the sake of customization. I will add this for future version, it might also apply to other 'duplicate' models (SLK55, Alfa GT, 350Z....) Concerning character animation, I have not the knowledge in TDU animation files (does anyone ever has ?). So don't expect too much for now, sorry ;)
  14. Hi all, to make you wait until ALPHA5 release is ready, I've updated feature lists in first post ... and particularly future features What do you think ? Feature wishes: - Auto-installer / uninstaller to update existing TDU install without resetting database - Guarantees available and unique camera sets for each slot - Provides new camera sets, totalizing 300+ cameras for mods requiring view adjusting - Compatibility with 1.66A without megapack, TDU Gold - Add new traffic vehicles (may lead to online sync issues) - Fix missing World zones (car falling into the ground) - Populate fixed World zones with new roads / tracks :) - Provide telemetry via shared memory file (might be implemented in Project Paradise) - Fanaled API support - ... ?
  15. Hi all, maybe I can help (and lucky enough to be helped in return :) ), If feature of having new car slots does interest you, I can assume it's a feature planned in Community Patch 2.00A. Latest alpha provides 25 slots already (not totally new, but were not enabled in original game), current mods can be put into them. Next release (soon) will have 2 new real slots, 1 car, 1 bike (not much I know, but they work, and I will be able to create many more easily). [ALPHA] TDU Community Patch 2.00A | turboduck forum
  16. Announcement : TDUF toolset 1.1.0 now available ! So, what's new ? * SPS (Smart Patching System) - Part 1 * Greatly enhances performance when unpacking/repacking database files * Greatly enhances performance when dealing with JSON database. New features * (databaseEditor) Supports SPS templates in patches * (databaseEditor) Supports patch properties files * (library/all) Produces properly formatted, nice JSON output * (library/database) Patches: generate new CARID if necessary Fixed issues * Misc. bug fixes and enhancements. Known bugs * CameraTool: produced Camera.bin files do not work correctly in game. Default camera views seems to be used instead * You tell me! As ever, see first post to download!
  17. The VT would not be a bad choice at all, since the game has a slot for it in the database already :cool:
  18. ALPHA 4 available for testing ! What's new in this version? Features - Unlocks 16 more car slots and 1 bike: check them out at Oahu Cars/Oahu Bikes: [OC-Honolulu Airport] Dino 246 GTS Ferrari 308 GTB Ferrari F40' Hennessey Viper SRT10 Venom 650R Hennessey Viper SRT10 Venom 800 TwinTurbo Hennessey Viper SRT10 Venom 1000 TwinTurbo [OC-Circuit/Airport] AC 427 Jaguar XKR Convertible Lamborghini Diablo GT 1999 Lexus IS-F Maserati GranTurismo coupe Mazda RX8 Coupe Nissan 350Z Roadster Pontiac GTO 'The Judge' [OC-Barber's point Golf, SW] Pontiac Solstice Wiesmann GT [OB-Crater, SE] Triumph 955I Daytona Bugfixes - Fixes Hennessey brand (Dodge tuning) with Dodge logo and name display properly - Ferrari F40 gets two identical tuning options (until kit 3) at Forza Tuner spot Known Bugs You tell me! Previous contents: Features - Includes Community Patch 1.68b cameras - Includes Patch HD in SD mode. Instructions to disable/upgrade to higher level in a further release - Includes official MagicMap - Maximize number of vehicles on every car dealer - Unlocks tuning kits for Ferrari F40 - Special tuned cars available in tuners (Alfa GT SP, ...) - Provides new rim names for many mods (Bugatti Atlantic, Facel Vega...) - Unlocks Car Paint Deluxe for all cars - Adds new bots driving megapack vehicles - Gives bike-clothes for cars, car-clothes for bikes - Unlocks car slots, 10 slots now available (check them out at Oahu Cars): [OC-Honolulu Downtown] Aston Martin DB AR1 Zagato Aston Martin DB7 Volante Audi A3 V6 'N' Audi A4 DTM Brabus S55 Brabus S61 Cadillac Sixteen Mazda MX5 [OC-Honolulu Airport] Chevrolet Corvette C6 'Show N Go' Chrysler Crossfire Roadster' Bugfixes - Propose Nismo rim set for Nissan 350Z RTune and RTune power (required for car dealers) - Give ACE rank at 98% game completion: ignore broken inter-club achievement - Clothes For All: fixes some invalid entries due to ALPHA 0 - Associate dedicated hud file to all 350Z Nismo - Brand names: e.g Edonis => B.Engineering ... - Vehicle full names: e.g Brera => Alfa Brera ... - G27 support (Force Feedback, RPM LEDs) - Traffic sync issues (introduced by 1.68 Community Patch) Remember, you have to apply it on a separate, clean TDU install to make it work. See first post for more details and links.
  19. Yes, for sure ! :) Here it is (just a draft atm, but I will enhance it): Tools reference · djey47/tdu-cp Wiki · GitHub
  20. Thread now closed, as 1.0.0 has just been released, including DatabaseEditor of course. Thanks for your support during this alpha phase :)
  21. Announcement : TDUF toolset 1.0.0 now available ! So, what's new ? * Reorganized directories and scripts, making it simpler to use (TDUF-gui.cmd / TDUF-cli.cmd) * DatabaseEditor is not in ALPHA state anymore, it will always be within TDUF releases from now on. New features * TDUF-gui.cmd: first asks for TDU database directory in a dialog box * DatabaseEditor: export to TDUF mini patch may take more REFs at once * DatabaseEditor: export to TDUF mini patch may be partial by selecting only necessary fields * Library/Database: simplify unpacking/repacking internal operations * Library/Database: handle MOVE operation in mini patches. Fixed issues * DatabaseTool: do not crash if database files not found while unpacking * DatabaseEditor: fix minor error when loading again TDU database * Library/Database: fix potential problem when repacking. Known bugs * CameraTool: produced Camera.bin files do not work correctly in game. Default camera views seems to be used instead. As ever, see first post to download!
  22. First project might be to rebuild zones where big 'holes' are present in TDU landscape (missing ground). I hope anyone could help me with this for Community Patch 2 ;)
  23. I can't quite understand your problems, but: - TDUPE and TDUMT modify the same files so the information SHOULD be the same. If not, then there's a bug in the programs (or you haven't applied changes before loading other program). - BTRQ Editor modifies btrq files so the information CAN'T be the same as TDUMT/TDUPE. This tool has been created to fine tune performance, most of effects are done by TDUMT/TDUPE first. Imo, TDU is not a sim, so trying to get real world values everywhere is not the way to go.
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