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Djey

V.I.P!
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  1. Like
    Djey reacted to Tob-Racer in The School of Modding   
    It start to looks pretty good now ;) Still lots of work but the basics are here !
  2. Like
    Djey reacted to civicmanvtec in TDUF - Most advanced modding tools for TDU so far!   
    Found out a way how to get the cameras.bin file working
     
    [ATTACH]22440[/ATTACH]
     
    You just have to change the address to match the folder where its actually located on your computer.
     
    Here's some things I found out while messing with it:
     
    -It only changes the Cockpit_Front camera
    -Going below/above some value numbers will make the camera behave like a motorcycle one
    -Going below/above will set it to target/source RHD on TDUMT, it seems to be related.
    -It doesn't affect/activate idle camera slots like DB7 AR1 or Cobalt SS
  3. Like
    Djey got a reaction from JPTH in Research: Adding brand new vehicle slots in TDU.   
    So should I guess that handling Cameras.bin file is a feature we need even quicker than stated before ? :D
     
    When properly handled, TDUF will generate a JSON file to be easily edited with any application / text editor / or utility web site.
     
    Of course, a modified JSON file can be converted to original file format back ;)
     
    Here is what the new FileTool thread will deal about.
  4. Like
    Djey got a reaction from Dux in Research: Adding brand new vehicle slots in TDU.   
    So should I guess that handling Cameras.bin file is a feature we need even quicker than stated before ? :D
     
    When properly handled, TDUF will generate a JSON file to be easily edited with any application / text editor / or utility web site.
     
    Of course, a modified JSON file can be converted to original file format back ;)
     
    Here is what the new FileTool thread will deal about.
  5. Like
    Djey reacted to Tob-Racer in [TDUF Research] Tutorials : Understand TDU files with FileTool   
    It doesn't really talk to me all this stuff but I'm sure it's gonna be beneficial for many modders :) It's great to see you developing all this Djey. Can't believe TDUMT was released I think in 2009 and 6 years later you're still doing tools for TDU. Thank you so much for still improving the game today ;)
  6. Like
    Djey got a reaction from big 206 fan in [TDUF Research] Tutorials : Understand TDU files with FileTool   
    Closed thread: you'll find updated documentation within TDUCP project:
     
    https://github.com/djey47/tdu-cp/wiki/TDUF-Reverse-Engineering-Files
     


    [TDUF] Understand TDU files with FileTool

    Hello,
    this thread will explain how to use a TDUF feature, that is FileTool.
    Also, it's a place where people may collaborate, to help with understanding of TDU Files.
     
    PRE-REQUISITES
     

    Installed TDUF Toolset (0.2.1+): http://forum.turboduck.net/threads/32570-TDUF-Djey-Tools-and-Discussion-about-new-modding-possibilities
    Web browser (easy!)
    Hex Editor software your are comfortable with (optional, but recommended)
    Sense of logic (a little)
    Free time (a bunch)
    Fierceness!
    That's all for now :)

     
    TUTORIALS
    If you'd need to remember only one thing: you don't have to know the complete structure of a file to begin playing with it. Favor baby steps ;)
     
    1. OPENING EXISTING FILE
     
     
    2. EDITING EXISTING FILE
     
     
    3. SAVING EXISTING FILE
     
     
    4. ADVANCED: ADD SUPPORT FOR NEW FILE
    TODO
     
    FILE STRUCTURE UPDATE
    Here are all latest known file structures to play with. Feel free to test, modify, understand and enhance them ;)

    DOWNLOAD


     
    REFERENCE
    FileTool instructions

    applyjson : writes a json back to TDU file.
    decrypt : make XTEA encrypted TDU file readable again.
    encrypt : transform file contents with XTEA algorithm - used by some (db, btrq, playersave...).
    jsonify : converts a supported TDU file to JSON file, allowing it to be edited.

     
    File Structure reference
    Example:
    First level information reference:

    name : to identify file you want to decode
    littleEndian : true/false, indicates byte order - most of TDU files are little endian
    cryptoMode : in case of encrypted file, indicates the encryption mode used - 0=Savegames, 1=Others (db, btrq...)
    fields : list of fields contained in this TDU file (see Field reference below)

    Note that cryptoMode set to 0 or 1 will make file to be automatically encrypted/decrypted by FileTool, so you won't have to.
     
    Field/Subfield reference:

    name : give clearest meaning as possible - must be unique !
    type: one of predefined values indicating data kind (see Field types below)
    signed: (from version 0.6.0) true if value should be signed, false otherwise. When absent, value is considered as unsigned.
    size: number of bytes used by this field (see Size tricks below)
    subFields: used when field type is a REPEATER, list of repeated fields

    Field types:

    TEXT: clear text data
    INTEGER: an integer, numeric value (e.g.: 53)
    FPOINT: a floating-point, numeric value (e.g : 235,6547)
    GAP: an area filled with 0's
    UNKNOWN: to be discovered still
    REPEATER: embeds a list of complex values (with their own layout)

    Size tricks:
    - Size attribute is basically the number of bytes used by corresponding field, but with some exceptions:

    When UNKNOWN field type, it is not mandatory - if omitted, the field is expected to occupy all remaining bytes in file.
    When REPEATER, its meaning is the count of repeated items.
    When REPEATER, it's not mandatory either - if omitted, the sub-items are expected to be repeated till the end of the file.

    Important: when INTEGER field type, only supported values are 1 or 2 or 4.
    When FPOINT field type, 2 or 4 are supported.
     
    - Value of this attribute may also be a formula
    e.g : size: "=(2+3)*6" will interpret it as 30.
     
    - A formula may contain a reference to a previously read field
    e.g size: "=5*?fieldName?" will interpret it as 30, as long a field named fieldName has been read before and has a value of 6.
    Please note:

    Field reference writes itself as field name declared earlier in structure, surrounded by question marks characters (?)
    Concerning repeated fields, they get unique name each, following: repeaterFieldName[itemRank].repeatedFieldName
    e.g ?itemList[5].speed?, will reference speed field, repeated under itemList field, at rank 6 (as first item is always at rank 0).
    Also, it is possible to reference a repeated field with the same rank without giving the full name:
    e.g ?speed?, will reference speed field, repeated under the same field as current one and as same rank.

     
    CREDITS

    2CVSUPERGT &TDUCK community => BIN (cameras) research
    mcv100 => BTRQ research
    Speeder => PMI/SHK research

  7. Like
    Djey got a reaction from COMB@T_$HOTGUN in [TDUF Research] Tutorials : Understand TDU files with FileTool   
    Closed thread: you'll find updated documentation within TDUCP project:
     
    https://github.com/djey47/tdu-cp/wiki/TDUF-Reverse-Engineering-Files
     


    [TDUF] Understand TDU files with FileTool

    Hello,
    this thread will explain how to use a TDUF feature, that is FileTool.
    Also, it's a place where people may collaborate, to help with understanding of TDU Files.
     
    PRE-REQUISITES
     

    Installed TDUF Toolset (0.2.1+): http://forum.turboduck.net/threads/32570-TDUF-Djey-Tools-and-Discussion-about-new-modding-possibilities
    Web browser (easy!)
    Hex Editor software your are comfortable with (optional, but recommended)
    Sense of logic (a little)
    Free time (a bunch)
    Fierceness!
    That's all for now :)

     
    TUTORIALS
    If you'd need to remember only one thing: you don't have to know the complete structure of a file to begin playing with it. Favor baby steps ;)
     
    1. OPENING EXISTING FILE
     
     
    2. EDITING EXISTING FILE
     
     
    3. SAVING EXISTING FILE
     
     
    4. ADVANCED: ADD SUPPORT FOR NEW FILE
    TODO
     
    FILE STRUCTURE UPDATE
    Here are all latest known file structures to play with. Feel free to test, modify, understand and enhance them ;)

    DOWNLOAD


     
    REFERENCE
    FileTool instructions

    applyjson : writes a json back to TDU file.
    decrypt : make XTEA encrypted TDU file readable again.
    encrypt : transform file contents with XTEA algorithm - used by some (db, btrq, playersave...).
    jsonify : converts a supported TDU file to JSON file, allowing it to be edited.

     
    File Structure reference
    Example:
    First level information reference:

    name : to identify file you want to decode
    littleEndian : true/false, indicates byte order - most of TDU files are little endian
    cryptoMode : in case of encrypted file, indicates the encryption mode used - 0=Savegames, 1=Others (db, btrq...)
    fields : list of fields contained in this TDU file (see Field reference below)

    Note that cryptoMode set to 0 or 1 will make file to be automatically encrypted/decrypted by FileTool, so you won't have to.
     
    Field/Subfield reference:

    name : give clearest meaning as possible - must be unique !
    type: one of predefined values indicating data kind (see Field types below)
    signed: (from version 0.6.0) true if value should be signed, false otherwise. When absent, value is considered as unsigned.
    size: number of bytes used by this field (see Size tricks below)
    subFields: used when field type is a REPEATER, list of repeated fields

    Field types:

    TEXT: clear text data
    INTEGER: an integer, numeric value (e.g.: 53)
    FPOINT: a floating-point, numeric value (e.g : 235,6547)
    GAP: an area filled with 0's
    UNKNOWN: to be discovered still
    REPEATER: embeds a list of complex values (with their own layout)

    Size tricks:
    - Size attribute is basically the number of bytes used by corresponding field, but with some exceptions:

    When UNKNOWN field type, it is not mandatory - if omitted, the field is expected to occupy all remaining bytes in file.
    When REPEATER, its meaning is the count of repeated items.
    When REPEATER, it's not mandatory either - if omitted, the sub-items are expected to be repeated till the end of the file.

    Important: when INTEGER field type, only supported values are 1 or 2 or 4.
    When FPOINT field type, 2 or 4 are supported.
     
    - Value of this attribute may also be a formula
    e.g : size: "=(2+3)*6" will interpret it as 30.
     
    - A formula may contain a reference to a previously read field
    e.g size: "=5*?fieldName?" will interpret it as 30, as long a field named fieldName has been read before and has a value of 6.
    Please note:

    Field reference writes itself as field name declared earlier in structure, surrounded by question marks characters (?)
    Concerning repeated fields, they get unique name each, following: repeaterFieldName[itemRank].repeatedFieldName
    e.g ?itemList[5].speed?, will reference speed field, repeated under itemList field, at rank 6 (as first item is always at rank 0).
    Also, it is possible to reference a repeated field with the same rank without giving the full name:
    e.g ?speed?, will reference speed field, repeated under the same field as current one and as same rank.

     
    CREDITS

    2CVSUPERGT &TDUCK community => BIN (cameras) research
    mcv100 => BTRQ research
    Speeder => PMI/SHK research

  8. Like
    Djey got a reaction from slylecoco in [TDUF Research] Tutorials : Understand TDU files with FileTool   
    Closed thread: you'll find updated documentation within TDUCP project:
     
    https://github.com/djey47/tdu-cp/wiki/TDUF-Reverse-Engineering-Files
     


    [TDUF] Understand TDU files with FileTool

    Hello,
    this thread will explain how to use a TDUF feature, that is FileTool.
    Also, it's a place where people may collaborate, to help with understanding of TDU Files.
     
    PRE-REQUISITES
     

    Installed TDUF Toolset (0.2.1+): http://forum.turboduck.net/threads/32570-TDUF-Djey-Tools-and-Discussion-about-new-modding-possibilities
    Web browser (easy!)
    Hex Editor software your are comfortable with (optional, but recommended)
    Sense of logic (a little)
    Free time (a bunch)
    Fierceness!
    That's all for now :)

     
    TUTORIALS
    If you'd need to remember only one thing: you don't have to know the complete structure of a file to begin playing with it. Favor baby steps ;)
     
    1. OPENING EXISTING FILE
     
     
    2. EDITING EXISTING FILE
     
     
    3. SAVING EXISTING FILE
     
     
    4. ADVANCED: ADD SUPPORT FOR NEW FILE
    TODO
     
    FILE STRUCTURE UPDATE
    Here are all latest known file structures to play with. Feel free to test, modify, understand and enhance them ;)

    DOWNLOAD


     
    REFERENCE
    FileTool instructions

    applyjson : writes a json back to TDU file.
    decrypt : make XTEA encrypted TDU file readable again.
    encrypt : transform file contents with XTEA algorithm - used by some (db, btrq, playersave...).
    jsonify : converts a supported TDU file to JSON file, allowing it to be edited.

     
    File Structure reference
    Example:
    First level information reference:

    name : to identify file you want to decode
    littleEndian : true/false, indicates byte order - most of TDU files are little endian
    cryptoMode : in case of encrypted file, indicates the encryption mode used - 0=Savegames, 1=Others (db, btrq...)
    fields : list of fields contained in this TDU file (see Field reference below)

    Note that cryptoMode set to 0 or 1 will make file to be automatically encrypted/decrypted by FileTool, so you won't have to.
     
    Field/Subfield reference:

    name : give clearest meaning as possible - must be unique !
    type: one of predefined values indicating data kind (see Field types below)
    signed: (from version 0.6.0) true if value should be signed, false otherwise. When absent, value is considered as unsigned.
    size: number of bytes used by this field (see Size tricks below)
    subFields: used when field type is a REPEATER, list of repeated fields

    Field types:

    TEXT: clear text data
    INTEGER: an integer, numeric value (e.g.: 53)
    FPOINT: a floating-point, numeric value (e.g : 235,6547)
    GAP: an area filled with 0's
    UNKNOWN: to be discovered still
    REPEATER: embeds a list of complex values (with their own layout)

    Size tricks:
    - Size attribute is basically the number of bytes used by corresponding field, but with some exceptions:

    When UNKNOWN field type, it is not mandatory - if omitted, the field is expected to occupy all remaining bytes in file.
    When REPEATER, its meaning is the count of repeated items.
    When REPEATER, it's not mandatory either - if omitted, the sub-items are expected to be repeated till the end of the file.

    Important: when INTEGER field type, only supported values are 1 or 2 or 4.
    When FPOINT field type, 2 or 4 are supported.
     
    - Value of this attribute may also be a formula
    e.g : size: "=(2+3)*6" will interpret it as 30.
     
    - A formula may contain a reference to a previously read field
    e.g size: "=5*?fieldName?" will interpret it as 30, as long a field named fieldName has been read before and has a value of 6.
    Please note:

    Field reference writes itself as field name declared earlier in structure, surrounded by question marks characters (?)
    Concerning repeated fields, they get unique name each, following: repeaterFieldName[itemRank].repeatedFieldName
    e.g ?itemList[5].speed?, will reference speed field, repeated under itemList field, at rank 6 (as first item is always at rank 0).
    Also, it is possible to reference a repeated field with the same rank without giving the full name:
    e.g ?speed?, will reference speed field, repeated under the same field as current one and as same rank.

     
    CREDITS

    2CVSUPERGT &TDUCK community => BIN (cameras) research
    mcv100 => BTRQ research
    Speeder => PMI/SHK research

  9. Like
    Djey got a reaction from Dux in [TDUF Research] Tutorials : Understand TDU files with FileTool   
    Closed thread: you'll find updated documentation within TDUCP project:
     
    https://github.com/djey47/tdu-cp/wiki/TDUF-Reverse-Engineering-Files
     


    [TDUF] Understand TDU files with FileTool

    Hello,
    this thread will explain how to use a TDUF feature, that is FileTool.
    Also, it's a place where people may collaborate, to help with understanding of TDU Files.
     
    PRE-REQUISITES
     

    Installed TDUF Toolset (0.2.1+): http://forum.turboduck.net/threads/32570-TDUF-Djey-Tools-and-Discussion-about-new-modding-possibilities
    Web browser (easy!)
    Hex Editor software your are comfortable with (optional, but recommended)
    Sense of logic (a little)
    Free time (a bunch)
    Fierceness!
    That's all for now :)

     
    TUTORIALS
    If you'd need to remember only one thing: you don't have to know the complete structure of a file to begin playing with it. Favor baby steps ;)
     
    1. OPENING EXISTING FILE
     
     
    2. EDITING EXISTING FILE
     
     
    3. SAVING EXISTING FILE
     
     
    4. ADVANCED: ADD SUPPORT FOR NEW FILE
    TODO
     
    FILE STRUCTURE UPDATE
    Here are all latest known file structures to play with. Feel free to test, modify, understand and enhance them ;)

    DOWNLOAD


     
    REFERENCE
    FileTool instructions

    applyjson : writes a json back to TDU file.
    decrypt : make XTEA encrypted TDU file readable again.
    encrypt : transform file contents with XTEA algorithm - used by some (db, btrq, playersave...).
    jsonify : converts a supported TDU file to JSON file, allowing it to be edited.

     
    File Structure reference
    Example:
    First level information reference:

    name : to identify file you want to decode
    littleEndian : true/false, indicates byte order - most of TDU files are little endian
    cryptoMode : in case of encrypted file, indicates the encryption mode used - 0=Savegames, 1=Others (db, btrq...)
    fields : list of fields contained in this TDU file (see Field reference below)

    Note that cryptoMode set to 0 or 1 will make file to be automatically encrypted/decrypted by FileTool, so you won't have to.
     
    Field/Subfield reference:

    name : give clearest meaning as possible - must be unique !
    type: one of predefined values indicating data kind (see Field types below)
    signed: (from version 0.6.0) true if value should be signed, false otherwise. When absent, value is considered as unsigned.
    size: number of bytes used by this field (see Size tricks below)
    subFields: used when field type is a REPEATER, list of repeated fields

    Field types:

    TEXT: clear text data
    INTEGER: an integer, numeric value (e.g.: 53)
    FPOINT: a floating-point, numeric value (e.g : 235,6547)
    GAP: an area filled with 0's
    UNKNOWN: to be discovered still
    REPEATER: embeds a list of complex values (with their own layout)

    Size tricks:
    - Size attribute is basically the number of bytes used by corresponding field, but with some exceptions:

    When UNKNOWN field type, it is not mandatory - if omitted, the field is expected to occupy all remaining bytes in file.
    When REPEATER, its meaning is the count of repeated items.
    When REPEATER, it's not mandatory either - if omitted, the sub-items are expected to be repeated till the end of the file.

    Important: when INTEGER field type, only supported values are 1 or 2 or 4.
    When FPOINT field type, 2 or 4 are supported.
     
    - Value of this attribute may also be a formula
    e.g : size: "=(2+3)*6" will interpret it as 30.
     
    - A formula may contain a reference to a previously read field
    e.g size: "=5*?fieldName?" will interpret it as 30, as long a field named fieldName has been read before and has a value of 6.
    Please note:

    Field reference writes itself as field name declared earlier in structure, surrounded by question marks characters (?)
    Concerning repeated fields, they get unique name each, following: repeaterFieldName[itemRank].repeatedFieldName
    e.g ?itemList[5].speed?, will reference speed field, repeated under itemList field, at rank 6 (as first item is always at rank 0).
    Also, it is possible to reference a repeated field with the same rank without giving the full name:
    e.g ?speed?, will reference speed field, repeated under the same field as current one and as same rank.

     
    CREDITS

    2CVSUPERGT &TDUCK community => BIN (cameras) research
    mcv100 => BTRQ research
    Speeder => PMI/SHK research

  10. Like
    Djey got a reaction from MagicV8 in [TDUF Research] Tutorials : Understand TDU files with FileTool   
    Closed thread: you'll find updated documentation within TDUCP project:
     
    https://github.com/djey47/tdu-cp/wiki/TDUF-Reverse-Engineering-Files
     


    [TDUF] Understand TDU files with FileTool

    Hello,
    this thread will explain how to use a TDUF feature, that is FileTool.
    Also, it's a place where people may collaborate, to help with understanding of TDU Files.
     
    PRE-REQUISITES
     

    Installed TDUF Toolset (0.2.1+): http://forum.turboduck.net/threads/32570-TDUF-Djey-Tools-and-Discussion-about-new-modding-possibilities
    Web browser (easy!)
    Hex Editor software your are comfortable with (optional, but recommended)
    Sense of logic (a little)
    Free time (a bunch)
    Fierceness!
    That's all for now :)

     
    TUTORIALS
    If you'd need to remember only one thing: you don't have to know the complete structure of a file to begin playing with it. Favor baby steps ;)
     
    1. OPENING EXISTING FILE
     
     
    2. EDITING EXISTING FILE
     
     
    3. SAVING EXISTING FILE
     
     
    4. ADVANCED: ADD SUPPORT FOR NEW FILE
    TODO
     
    FILE STRUCTURE UPDATE
    Here are all latest known file structures to play with. Feel free to test, modify, understand and enhance them ;)

    DOWNLOAD


     
    REFERENCE
    FileTool instructions

    applyjson : writes a json back to TDU file.
    decrypt : make XTEA encrypted TDU file readable again.
    encrypt : transform file contents with XTEA algorithm - used by some (db, btrq, playersave...).
    jsonify : converts a supported TDU file to JSON file, allowing it to be edited.

     
    File Structure reference
    Example:
    First level information reference:

    name : to identify file you want to decode
    littleEndian : true/false, indicates byte order - most of TDU files are little endian
    cryptoMode : in case of encrypted file, indicates the encryption mode used - 0=Savegames, 1=Others (db, btrq...)
    fields : list of fields contained in this TDU file (see Field reference below)

    Note that cryptoMode set to 0 or 1 will make file to be automatically encrypted/decrypted by FileTool, so you won't have to.
     
    Field/Subfield reference:

    name : give clearest meaning as possible - must be unique !
    type: one of predefined values indicating data kind (see Field types below)
    signed: (from version 0.6.0) true if value should be signed, false otherwise. When absent, value is considered as unsigned.
    size: number of bytes used by this field (see Size tricks below)
    subFields: used when field type is a REPEATER, list of repeated fields

    Field types:

    TEXT: clear text data
    INTEGER: an integer, numeric value (e.g.: 53)
    FPOINT: a floating-point, numeric value (e.g : 235,6547)
    GAP: an area filled with 0's
    UNKNOWN: to be discovered still
    REPEATER: embeds a list of complex values (with their own layout)

    Size tricks:
    - Size attribute is basically the number of bytes used by corresponding field, but with some exceptions:

    When UNKNOWN field type, it is not mandatory - if omitted, the field is expected to occupy all remaining bytes in file.
    When REPEATER, its meaning is the count of repeated items.
    When REPEATER, it's not mandatory either - if omitted, the sub-items are expected to be repeated till the end of the file.

    Important: when INTEGER field type, only supported values are 1 or 2 or 4.
    When FPOINT field type, 2 or 4 are supported.
     
    - Value of this attribute may also be a formula
    e.g : size: "=(2+3)*6" will interpret it as 30.
     
    - A formula may contain a reference to a previously read field
    e.g size: "=5*?fieldName?" will interpret it as 30, as long a field named fieldName has been read before and has a value of 6.
    Please note:

    Field reference writes itself as field name declared earlier in structure, surrounded by question marks characters (?)
    Concerning repeated fields, they get unique name each, following: repeaterFieldName[itemRank].repeatedFieldName
    e.g ?itemList[5].speed?, will reference speed field, repeated under itemList field, at rank 6 (as first item is always at rank 0).
    Also, it is possible to reference a repeated field with the same rank without giving the full name:
    e.g ?speed?, will reference speed field, repeated under the same field as current one and as same rank.

     
    CREDITS

    2CVSUPERGT &TDUCK community => BIN (cameras) research
    mcv100 => BTRQ research
    Speeder => PMI/SHK research

  11. Like
    Djey reacted to jacek383 in Djey : TDU Modding Tools [1.16.3]   
    If someone has a problem with (unable to load the vehicle requested date):
     
    1. Clean install Test Drive Unlimited
     
    1a. Install MegaCarPack
     
    2. Install the patch 1.67d [found acting versions - Click ;)] - That's not my upload !
     
    3.Install the patch 1.68b [without 1.67d did not want to install]
     
    4.Magicmaps Click :)
     
    5.TDU Modding Tools [1.16.2] Click !;)
     
    6.Create new shortcut to TestDriveUnlimited.exe
     
     
     
    7.[Paste this file into the folder xml <root of TDU>] Click ;)
     
    8.Set path to Root TDU Folder - in TDUMT (File -> Settings -> Main -> TDU Root)
     
    9. O.o. Wow! It works. :nuts:
  12. Like
    Djey reacted to COMB@T_$HOTGUN in Test Drive Unlimited World Editor V0.04   
    ohh yh that would be so EPIC:drool: :drool: :drool: :drool: :drool: :drool: :drool: :drool:
    the whole airport with street mesh and nice Hq textures :O
  13. Like
    Djey reacted to TIMELESS in Test Drive Unlimited World Editor V0.04   
    Yes!! Get rid of that horrible bumpy runway that limits your speed..
  14. Like
    Djey got a reaction from JPTH in Test Drive Unlimited World Editor V0.04   
    Airports as drag strips, finally :D
  15. Like
    Djey got a reaction from Automotive Gaming in Test Drive Unlimited World Editor V0.04   
    Airports as drag strips, finally :D
  16. Like
    Djey got a reaction from rebelinho in Test Drive Unlimited World Editor V0.04   
    Airports as drag strips, finally :D
  17. Like
    Djey got a reaction from $p4c3 in Test Drive Unlimited World Editor V0.04   
    Airports as drag strips, finally :D
  18. Like
    Djey got a reaction from Rassva in Test Drive Unlimited World Editor V0.04   
    Airports as drag strips, finally :D
  19. Like
    Djey got a reaction from Tob-Racer in The School of Modding   
    Hi, Tob-Racer !
     
    Maybe this document will contain interesting things,
    http://bit.ly/qniFQd
     
    (be warned that some of contents are obsolete, though ;) )
  20. Like
    Djey got a reaction from Dux in Test Drive Unlimited World Editor V0.04   
    :clap: Moddingly speaking, 2014 did end well and 2015 is starting even better, way better than expected.
     
    TDUF 0.2.0 is in great way to release, it will provide features to reverse engineer game files.
    I hope it will be useful to understand those and speed'up the project ;)
  21. Like
    Djey got a reaction from MagicV8 in Test Drive Unlimited World Editor V0.04   
    :clap: Moddingly speaking, 2014 did end well and 2015 is starting even better, way better than expected.
     
    TDUF 0.2.0 is in great way to release, it will provide features to reverse engineer game files.
    I hope it will be useful to understand those and speed'up the project ;)
  22. Like
    Djey got a reaction from Automotive Gaming in Test Drive Unlimited World Editor V0.04   
    :clap: Moddingly speaking, 2014 did end well and 2015 is starting even better, way better than expected.
     
    TDUF 0.2.0 is in great way to release, it will provide features to reverse engineer game files.
    I hope it will be useful to understand those and speed'up the project ;)
  23. Like
    Djey got a reaction from civicmanvtec in Test Drive Unlimited World Editor V0.04   
    :clap: Moddingly speaking, 2014 did end well and 2015 is starting even better, way better than expected.
     
    TDUF 0.2.0 is in great way to release, it will provide features to reverse engineer game files.
    I hope it will be useful to understand those and speed'up the project ;)
  24. Like
    Djey got a reaction from JPTH in Test Drive Unlimited World Editor V0.04   
    :clap: Moddingly speaking, 2014 did end well and 2015 is starting even better, way better than expected.
     
    TDUF 0.2.0 is in great way to release, it will provide features to reverse engineer game files.
    I hope it will be useful to understand those and speed'up the project ;)
  25. Like
    Djey got a reaction from Tob-Racer in The School of Modding   
    Here is a list of misc. tutorials and info threads, I hope there will be useful.
     
    > TDU Mod FAQ (by thunderhawk17382)
    > List : .bnk Exterior and Interior - What the File Names Refer To
    > Best Cameras and IK's (compliant with TDUMT 1.14 and patch 1.68a) (by Kurgan777)
    > How add new name in TDU Modding Tools (by reventon09)
    > How add new color to cars with TDUMT (by reventon09)
    > Using groups for installer (by edwin)
    > Change camera and IK (LHD/RHD) (by DJvitas)
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