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Everything posted by TDUZoqqer
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various Community development: Project DRIVE (working title)
TDUZoqqer replied to TDUZoqqer's topic in Driving & Racing Games
Oh wow i expected everything but an 11 Minutes video :O very cool thank you! I got to admit i never even Tested it for so long lol :D Rain light only works on the Gumpert :) the rainlight is a function from the motorsport so road cars like F40 and M5 dont have it. Its not the fog light! :D Thank you :) Glad you like it! By the way, as far as I know, there is one single bug in the function I kept as I didnt want to spend time fixing it. It is so incredibly insignificant that i dont even bother telling you what it is. You will most likely never realize in the further versions even, its that small. I mean unless i decide to fix it (what I most likely will do anyway). It bothers me a lot, but noone will ever see it :D downside of being such a perfectionist -
various Community development: Project DRIVE (working title)
TDUZoqqer replied to TDUZoqqer's topic in Driving & Racing Games
Sure, even if I don't know what exactly is showable :D -
various Community development: Project DRIVE (working title)
TDUZoqqer replied to TDUZoqqer's topic in Driving & Racing Games
Isn't that fun just yet. Still needs a lot of polishing. That's why I won't release the physics level as a preview so soon. You basically described Horizon 3 :lol: I think our Berlin area is quite diverse. It also will save me a lot of time to go to locations for references :D Royalty free music is mostly sh.t. My opinon :rolleyes: -
various Community development: Project DRIVE (working title)
TDUZoqqer replied to TDUZoqqer's topic in Driving & Racing Games
Thanks a lot :) eventhough it was quite a pain in the butt to put in all the logics correctly, I am also very happy it is working as intended. In fact, this was an important task, as now I only have three functions to work globally on every single car - startup, event and frame check. It will save me like 2 hours for putting in new cars in the future, and cancel a lot of redundant coding.. Which is in terms of my car list quite some time already. I tried to keep the atmosphere quite dark as it was setup to see the lights the best. I kinda like the design, though, thinking to work with it in the future in one way or another. Hah, thanks. In fact, I made up the UI in an hour as I needed to rush and actually finish it at some point :rolleyes: Have some minor ideas how to continue the UI throughout the game, but also have 2-3 ideas for new, cooler design. I really like the UI of "Super Street, the game" which is in development right now, might adapt some elements of it here and there. We'll see. But as mentioned some times before, I am not an UI designer, so if you have ideas, just throw them in. Can't do nothing wrong with Forza models :D Ehh.. Might have to disapoint you. It most likely wont be at Forza level at any point, as making physics is extremely difficult and I'm not a geek in physics either. To that, I can only refer to one of my previous posts here in the thread: HERE Definitly. Driving level works with XO controller already. I just didn't have time to adapt it to the preview aswell yet, to be honest. But yes, XO will be compatible, hope for G27/G29 aswell, but this will be waaaaaay further in the future. Also with that, I refer to my post previously, where I talked about that a bit in depth :) HERE I am super bad at finding music. I mostly listen to two genres, which is Metal and Rap, and I want to keep the things more diverse than that. Also I listen to a lot of sountracks of other games, and putting those in mine wouldn't feel right (I like the NFS OST's but that would be blasphemy). Also in terms of music, the regulations for sharing music over the internet is a bit different than sharing 3D-Models or other assets. It might be concidered piracy, so it's not that easy. Would need licensed tracks, but as I don't have EA budged, it most likely won't happen :D Definitly gonna take a look at how to make users throw in their own tracks into the game. -
various Community development: Project DRIVE (working title)
TDUZoqqer replied to TDUZoqqer's topic in Driving & Racing Games
Okay! So I hope it works! I never compiled an application for public before, so I hope it will work on your systems without problems :D May I present you, the first Project: DRIVE preview! It is, in fact, a small preview. Not very thrilling just yet. But it is just to show you guys that I am ACTUALLY working on something :D Hope you like it! If you will have any kind of problems by opening or running, let me know! Download: 32-Bit 64-Bit Installation: uhm.. Just extract to desktop I guess. Worked by me.:laugh: PS: Don't worry, I have no idea how to develop malware, so you can be sure there is none inside :rofl: -
various Community development: Project DRIVE (working title)
TDUZoqqer replied to TDUZoqqer's topic in Driving & Racing Games
kk, added them. Got the supercars anyway :cheeky: Yeah, no big deal. Actually thought about some specific parts you might have in mind for any car. Like special bumpers or stuff. Got you, got covered many of them already :duck: Ehm.. Uh.. I... I will think about that. :hmmm: Golfs ain't a problem, gotta add a few to the list. Jetta is an issue as it's not in any game I could rip the model from afaik. Lmk if I'm wrong. Punto, you gotta tell me which exactly. Thanks a bunch :tup: Alright, I got you! By the way, here's the car list so far: list Before you read it and call me crazy for the amout of cars - it is very very very very important to read the very first line of text in the sheet! :) Preview gonna be online tomorrow at 6 pm (of my german time here.. Meaning 5pm your time). It will be online till next friday, the 24th! Both, link and file expiring time. Stay tuned! And as always I appreciate any kind of input :) -
various Community development: Project DRIVE (working title)
TDUZoqqer replied to TDUZoqqer's topic in Driving & Racing Games
Okay guys, won't finish it till mid September, the Preview wont be delayed too long though! But dont be sad, I might have Another (very small, but still) Preview for you, hopefully even this week!! It is a sneak peak of a function I am worked on the last days. Mostly for optimizing and globalizing, so mostly just for me to Show off some work i spend on more time than you might Imagine :P stay tuned!! Like said, its not big, but enough to Show to you! Also guys, I need your Feedback! What kind of cars would you like to see? What kind of tuning, what kind of Features? Let me know! Rims, cars, bodykits, And so on! I have a Basic car list, but as you guys know me it is 90% based on supercars and I actually want some variety. Let me know what you like! -
:eek:
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only real 2004 kids remember
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various Community development: Project DRIVE (working title)
TDUZoqqer replied to TDUZoqqer's topic in Driving & Racing Games
Hi guys! I don't know how long I was "gone", but I got some nice news. As some of you might, some of you might not know, my PC broke down completely in beginning of June, and I could not get all the stuff together for a whole month, so I was PC-less for the time. Like, really. CPU, Mainboard, RAM and OS was replaced, later on my Hard drive died ASWELL, so I got an SSD now and everything works better than ever. Thank god. But for a whole month I was unable to do anything. Literally anything. Good thing: I got Windows 10 now. Another good thing: SSDs are QUICK AS HELL. OMG. Bad thing: ZModeler doesn't work on Windows 10. Another bad thing: I lost 16 GB of RAM due to change from DDR3 to DDR4. Nontheless, due to my work on the game, a friend of mine got me into his team as a 3D artist for an app-project, which potentially can become veeery big. But enough small talk, OFF TO THE REALLY GOOD NEWS: I might have a first demo alpha-beta-whatever sneak peak of the game for you guys to test! In fact, it's not more than a very progressed concept of what I planed for the game, but it is fully working and fully visible, and works very fine on Rassva's PC. It's the whole customization menue I have planed. There are still some things to make and optimize, but as soon as I will bring it up to a nice level, I will give you guys out to test it for some days. I will aim somewhere mid-september for the demo, but it's possible that the date moves back and forth as I am not really sure how much time I will have for the stuff to finish. Hope you are as excited as I am :) Finally something from me to show and for you to see. Independent Turboduck exclusive racing game concept. I am happy. :) Stay tuned! -
- 16 replies
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- forza horizon 4
- e3
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Can't belive Pewds gave credits, thats insane, actually.
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Car Spotting: What You Saw Recently! - Part 2
TDUZoqqer replied to The Queen's topic in Automotive Discussion
Seen two of those (and one other one was driving around) yesterday, which were all near each other. I guess they ain't that special to see anymore. Or is that just a german problem? :D- 3,087 replies
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ooOoOOoOooOh the curiosity for Horizon 4 is insane here. So much looking forward for it, actually the first time I ACTUALLY am waiting desperately for E3.
- 8 replies
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- trailer
- playstation
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various Community development: Project DRIVE (working title)
TDUZoqqer replied to TDUZoqqer's topic in Driving & Racing Games
Shot some texture today! :D @insaneone yes, it's exactly like you imagine it. In the first two shots there was a blue 991 GT3 touring beside I was taking pics of first, in the second a black GT4Lusso :P [IMG]https://abload.de/img/texturesyss8t.jpg[/IMG] Sorry for tripple post, for the next update I'll edit the post! :P And to answer your all question - yes, people gave me weird looks taking pics of smarts :D -
As I am ALWAYS wearing standard cut black t shirts without prints (I am not a fashionista), I just grab the back part of the neck and pull it up. First because I am lazy to do else, second because as I am wearing the same stuff it's easier to remember.
- 15 replies
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- now this is a random question
- acting human
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various Community development: Project DRIVE (working title)
TDUZoqqer replied to TDUZoqqer's topic in Driving & Racing Games
Smart car modeling finished :) (fixing and tweaking if necessary not included) Now it's time to unwrap this badboy and make it ready for substance painter. Textures will be finished there, also dirtmaps and livery. And after that it's ready to go into the engine :D -
sourkho have reuploaded it back then and spread the 3D model all around, and additonally converted it himself (which you also shared without a link). I wrote the admins of HF-Garage never recieving any reply, I also wrote you on the email adress on your page, but the mail wasn't sent as it told me the adress is not available.
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https://www.youtube.com/watch?v=2SudVrH3BGU
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Oh true then it must have been on a older version of your page. I just remember by Carbonado there, and I was quite mad about that as I never released it. EDIT: Which still is with a download link though. EDIT2: post #3000 yay BTT
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various Community development: Project DRIVE (working title)
TDUZoqqer replied to TDUZoqqer's topic in Driving & Racing Games
That would be amazing, I appreciate any kind of help! :) -
Sorry for offtopic, but you also have some of my mods on your page I never gave permission to / I never officially released.
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TDUPE cars performance editing - need help
TDUZoqqer replied to Docent's topic in Tools / Others Mod
BNK File editor. Open the BNK in Euro/Bnk/Vehicules/, CTRL+A, Extract. In the vehicules folder there will be a folder created named like the BNK you extracted. The BNK File editor is out since 2008 or so, so you can get it literally everywhere.