Oh wow nice to see some developers here! Can't wait for the crew :)
I got indeed some questions, it's more a about the deep mechanics of the game, and I really understand if you won't tell me that many secrets. But I love car games and my future plan is also into game development and stuff, so would be nice if you can anwser it! I know you are maybe not quite the right person to ask you these questions, but still :)
I'm about the 3D models and the physics:
How much polygones do the car models got? For example, the models from Forza 4 had ~150.000 on the exterior and ~80.000 on the interior. Are the models also splitted seperately by interior and exterior? Also, are the models 3D-scanned or modeled?
Also, how are the physics? Are they made realistic as possible or more like arcade-needforspeed'ish? Would be happy if you could anwser me some questions :)
As said, looking forward for TC!