Jump to content
We promise no intrusive ads, Please help keep the community alive
Consider supporting us by disabling your ad blocker / add to whitelist / purchasing VIP.

thunderhawk17382

Modders
  • Posts

    327
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by thunderhawk17382

  1. Hey kamata93, thanks for your comment. I already saw your video in tototo's thread. :) When I see the car in your video, I think about reworking the rear-lights (glasses). Just a few days ago, i had a conversation on jt-tuning.de about the quattro for TDU. - We will see, can't make promises. Best regards, Stefan
  2. Thanks Phil! Best regards, Stefan
  3. @jcmmota: Most of us have been acting like this for years now. Of course there are also other examples. ;) @Xarlith: As far as i know...
  4. Nice to see, that you've got it! - Or not? Sounds like the game is still loading the packed ".big" files. Regarding the wiki: Perhaps Speeder or myself will overwork the "tut". However ... because of your statement, i've just copied my original files (v027) again and unpacked it with UAC "full" activated on win 7 64. = All files have been extracted and moved to the new created sub-folders. Replaced some files with mods and changed path in the settings of "uni-launcher". -- Everything was fine! So i have no idea, where the problem was/is located. Best regards, Stefan
  5. As you wrote in your pm, the replaced files don't show any changes. - It seems that the game is using the original files instead of the unpacked files. It is mandatory to run the game unpacked! And I've got a suspicion. I don't know if it is related to ... So I need to have the explo version? I've installed it but, I'm using a crack which has an older version. I don't know, how i should help in this case. - Sorry Best regards, Stefan
  6. The question is, what you are looking for? Indicator/Turn Signal/Blinkers Mod -- External proggy -- for every car Indicators on dashboard - various cars -- modified game-files -- requires extracted game Best regards, Stefan
  7. @Szab1991: Nice 599 - will answer your pm later. @Draps: Thanks - I will have a look. @all: arrows created for sls best regards
  8. @Draps: On pictures (real car) the exhaust is in chrome (haven't tested if the chrome is looking white ingame) and TDU2 3D model has only chrome on the exhaust ... or do you mean the inner exhaust pipes, which should be dark? And could you please explain what is wrong in your posted picture? Seems I'm too blind ;) @Vanquish: Thanks, but it's done by Szabi1991!
  9. @tomsolo: Is it a conversion or done from scratch? @Rèventon09: Nice choices! @Panikos: Even if not many people will be interested in this kind of mods, some people will. - God luck with your project. Overwhelmed by an kind of cooperation, i will post a mod/video by another modder. [CENTER][B][SIZE=3]created by: Szabi1991[/SIZE][/B] crucial tip for fixing materials by: tomsolo fixed by: thunderhawk17382 [B][SIZE=3]Ferrari 458 Italia with indicators[/SIZE][/B] https://www.youtube.com/watch?v=acoa98CDFeU [/CENTER]
  10. @tomsolo: Special thanks for your tip! @Szabi1991: Thanks for your message. - new answer has been sent, check your pm-box. :) @Emir13: I've already read your first pm and your actual post above, another pm wasn't necessary. :p ;) Perhaps I will have a look at it, but if so I will have to consult the guy who fixed the ml speedo to possibly put the files together. Naturally I can't speak for Szabi, perhabs he will do it or has already done. I don't know. Best regards, Stefan
  11. Yes - one texture for every car. .... and plate_lr for multiplayer/ far distance. :) greetz
  12. It's plate.2db in the common_car.bnk. Best regards, Stefan
  13. Hey Panikos, so you don't need help on using "special" modding tools ... in the end you just want to know, how to open/edit dds-files!? Photoshop or Gimp + NVIDIA-dds-plugin ... I think paint.net is also able to open dds-files ... or use an dds to X (for example bmp) -converter Best regards, Stefan
  14. Looked into the interior-files (to find the correct positions) just a few minutes ago. But your version looks great already! :thumbsup: - Do you still have problems on materials? Hopefully you will share it with the community, instead of only showing it! (I will not do it, when it's already finished.) Perhaps you can fix my problems on S3 and Q7!? Best regards, Stefan
  15. Interesting as always! - I appreciate your "cooperation" with speeder. Best regards, Stefan
  16. Answering your private-message and informing the rest ... It would be great to have such a feature, but for now (afaik) we are not able to create these things. Best regards, Stefan
  17. Sorry, but was it sooo hart to use your first Golf/Speedometer-Thread? or or report at the adress above. :p Ok - Do you mean the flickering? - Perhaps i will try to fix it someday. Best regards, Stefan
  18. If you already have experience with tdu-modding, there are only 3 major differences. Game must be extracted. There are no file-size-limitations. Extracted game must be started with TDU2: Universal Launcher. More infos in "TDU2-Modding-Wiki" and the sticky threads in tdu2 mod-shop and subforums. Best regards Stefan
  19. Will test it someday. - Thanks and good luck with future projects. Best regards Stefan
  20. Whatever your preference is ... Perhaps it's the other one listed in "TDU2 Modding Wiki". Best regards Stefan
  21. Nice! I would give you +rep, if i could. ;) - Perhaps I should also look into 2DM files someday. Will download your fixed file, to compare with the original. - Thanks [Edit] Best regards Stefan
×
×
  • Create New...