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Posts posted by Soul Challenger
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It is keyboard+mouse only, for now. Wheel support is planned for the future.
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The time has come and I'm looking for betatesters! If you're interested and have a GPU equivalent or better than the GTX770, drop me a line via PM
- TIMELESS, DonnieBrasco, Milli and 1 other
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A new gameplay video, including Boatdiving...
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Looking sweet!.. I mean, spooky - will it have dramatic music to match?Thanks :) The plan is to have some kind of modular music tracks that will react to what's happening in-game. Still to be tested...
That volumetric light testing gif looks insanely good :nods:Thank you! Here's a bit more of that:
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Excellent read Diablo! Huge congratulations and thanks for your work! :)
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Was that a whole family on board?
Babies :D
Is it possible to retain the mood while decreasing the grain effect?Better antialiasing could help. Also the youtube compression makes it look more grainy than it is.
Also started tweaking the engine sound:
...it's really not obvious to get it to sound like the real thing:
,And finally, a new test using real volumetric lights:
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Same to you Soul, got a feeling this one could be a BIG one for you. :)
Thank you! If all goes well, it should be the year where you finally get to play this :)
Read that by the Guardian, damn this game is going to be a great experience:)
A short n' comfy drive through the woods:
- superhyper, Rassva and Milli
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Don't think anything will ever get close to the level of technological novelty that TDU has brought, back in 2006. It's just part of history now, and no new game has managed to trigger feelings of that intensity IMHO. FH3 might be a worthy successor although from the videos I've seen I'm really not digging the handling - hope I'm wrong
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- Jorgemodek, Hypercycle, RobikV3 and 2 others
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That's almost a horrorgame xD But it looks very well made sofar!
Thanks! Yeah it's kind of veering into horror/thriller territory, although more "cute" situations are also planned.
Is that VR/TrackIR support or just the way the camera works?Yeah that looks really good with how frantically your character is looking about. If that's how you've made it be then nice work. Imagining this thing in VR too. Dayyummn!That's just mouse-look. The camera rig is physics-based and mimics how a human body would behave inside the car. There's also automatic head-turning during oversteer situations. We* are thinking about possible VR support - should the technology manage to survive until the game's release. I have still not checked out VR myself but some players suggested it could add lots of additional immersion and in-car first-person view would minimize VR sickness.
That looks just amazingLike a movie but in real time
Any plans on a Demo ?
Thank you!
*The good news is that an experienced programmer has recently joined my one man band. That will definitely accelerate the progress rate. Our current plan is to release a tech demo and we still have to decide which gameplay elements to include.
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first-person view of getting caught
- Eudemon, CLR-GTR and Jorgemodek
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You're getting noticed by some influential people Soul and that shout out for calling your game 'Nightmare Fuel' is a good one!
Have to thank you so much for sharing this with us. You are extremely talented and it is great to see it being seen by more of the main people. :nuts:
Yes, I'm really glad that the game project got noticed :) New article published yesterday: https://killscreen.com/articles/driving-game-inspired-creators-real-life-escape-soviet-union/
Always happy to post updates here! :nods: Started doing some in-engine concept art. More to come
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That looks like a fun challenge. Just imagining the environment and the AI you are showing for this title makes me think this game is really going to put up a real fight against the player... in a good way! :D
Yeah, it will be a fine balancing act to make sure the challenge doesn't veer into frustrating territory. Like getting stuck in the mud for too long - although Spintires fans seemed to love it... :eek2:
Anyway, I know you're all, hopefully, enjoying ''The Second Coming" :p (I won't be, because widnows10)...
here's a recent test I did, an additional "fight against the player" situation :):
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Nuts, not available for me by the look of it. :(
Apparently it's only available for viewing in France and Germany. Sorry for that.
Ai is one of the biggest things that keeps me coming back to Project CARS - I know if I get their difficulty number just right I can have battles against them on track 90% as good as if in a professional multiplayer league.Yeah, I'm thinking good AI can be fun - maybe more than real humans where there's always a percentage of bored ones that like to ram.
Not checked this thread in quite a while and i'm pleasantly surprised in what i've just seen, the AI etc all look rather incredible and very different to what is on offer at the moment :) Hope everything is going okay behind the scenes as this seems rather promising!Thanks for your feedback :) It's getting there... Applying for funding next month - hopefully a playable demo asap.
Some news :nods: Been trying to implement terrain deformation since a long time - finally I have found a solution that has almost no negative impact on performance. So much more fun driving offroad now. Here's a small preview:
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Some news: Time Rodent, the short animation film, from which this game takes some inspiration, will be broadcasted on Arte this upcoming weekend (+ available for watching for 7 days). World premiere!
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Thank you all for the great feedback :) I'm really happy there are still some people who feel that competent AI is meaningful. I've recently started a topic about this and felt quite disheartened after reading most of the opinions: http://forum.unity3d.com/threads/solved-reasons-for-horrible-artificial-intelligence-in-aaa-games.400473/#post-2616789
BEWARE - Demo Released!
in Driving & Racing Games
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Any turboduck members that played it? Would be interested to hear feedback from people who can drive and have long experience with driving/racing sims :)