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2CV SUPER GT : Bugatti Type 57 SC Atlantic [1.1]


2CV SUPER GT

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BUGATTI TYPE 57 SC ATLANTIC (EXK6)[Latest Version No. 1.1]

 

 

 

- 3D modelling : 2CV SUPER GT

- Convertion : 2CV SUPER GT

- tools : Djey

- Tests : Djey, Christophe31fr, Cjr70 & Philippeapo

- Special Thanks : "Autotitre" french forum, and especially Alaud56

 

 

 

 

Terms of use:

-------------

- The models, skins and other files are for private use only

- Commercial use of this modification is strictly prohibited

- All Registered Trademarks and Copyrights are property of their respective owners

- modification, convertion and upload are not allowed!!!

 

 

 

Features :

- Full installation with one switch (thanks Djey!)

- Low polys models are quite high quality graphics

- HUD

- Realistic physics (made for Normal mode, don't use this car on Hardcore mode!)

- Right names

- Full model (intérior, rims, gauges, doors...)

- 2 choices of rims

 

 

 

New features

- New accurate custom camera for hood back and cockpit back

- Accurate and realist physics (easy drive, fun and faster than version 0.9)

- Custom sounds from real Bugatti engine recording

- New Borrani rims full 3D (20 000 polys for 1 rim without tire, most accurate rim of the game!)

 

 

You need to install Patch 1.68 before !!! (can't run without the patch)

 

 

 

 

Modification, convertion and upload are not allowed.

 

 

Have fun,

 

 

2CV SUPER GT

 

 

TIPS : You can find the car into the Car rental at the center of the Diamond Head (as the car is very rare and expensive on the car dealer)

 

 

 

DOWNLOAD PAGE:

http://tdumodshop.forumactif.net/downloads-f1/download-page-t296.htm

 

 

:)

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that's an amazing mod! i tried it already on a little test drive and i'm now on the dealer's reservation-list :D

 

but why is it made for normal mode only? as i said, i tried it already and i was on h-mode. it went pretty well and if you handle the gas wisely, it can be a huge fun on h-mode, too.

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Try to run TDU as admin mode if you are Vista user.

 

 

Maybe you have some vehicule manager modifications (from TDU modding tools)? Modifications made with old version of TDU modding tools may make some crash (You ll have crash soon or later). Replace the original DB.bnk into your game install or install patch 1.67d.

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Try to run TDU as admin mode if you are Vista user.

 

 

Maybe you have some vehicule manager modifications (from TDU modding tools)? Modifications made with old version of TDU modding tools may make some crash (You ll have crash soon or later). Replace the original DB.bnk into your game install or install patch 1.67d.

 

i ran i as admin and I dont use the modding tools

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Do you have the CarMegaPack?

 

 

Note for new slot case : We can't add new bnk files, I'd only using the Default bnk files.

BNK1.map files lock us to add new bnk files name (or place), if you add new name as TDUCentral.bnk, TDU will be not able to read it, cause this name is not registred into BNK1.map. If someone could be help us for that (EG : modify the TDU.exe for make TDU able to read .bnk files without going to BNK1.map, as 1.45 seems to be able to read files without BNK1.map...), it will be great!

 

Sorry if you thought that any new slot was possible... :(

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Do you have the CarMegaPack?

 

 

Note for new slot case : We can't add new bnk files, I'd only using the Default bnk files.

BNK1.map files lock us to add new bnk files name (or place), if you add new name as TDUCentral.bnk, TDU will be not able to read it, cause this name is not registred into BNK1.map. If someone could be help us for that (EG : modify the TDU.exe for make TDU able to read .bnk files without going to BNK1.map, as 1.45 seems to be able to read files without BNK1.map...), it will be great!

 

Sorry if you thought that any new slot was possible... :(

 

yeah i have the mega pack

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