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Reventon09: 1964 Ferrari 250GTO


Reventón09

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1964 Ferrari 250GTO

Vehicle replaced: Ferrari 250 GTO

Converted And Edited by: Reventon09

Original Model From: TURN 10/FM3

Textures: Turn10/FM3 & EA Games/NFS Shift

 

Features:

Working Mirror

Working Interior Gauges

Highpoly Model

Highpoly Interior (+ Door Paneels)

Accurate Detail

BODY_LR

COCK_LR

Custom Rims

Exterior Lod0

Rims Lod0

Interior Lod0

Original Interior

Highpoly rims

3D Parts

Chrome Parts

Installer

High quality textures

 

 

Bugs:

Door and windows don't work

 

 

photos:

http://img263.imageshack.us/img263/2266/unled1xh.png

 

http://img830.imageshack.us/img830/7146/unled2yr.png

 

http://img192.imageshack.us/img192/9502/unled3lw.png

 

http://img812.imageshack.us/img812/8689/unledlo.png

 

 

 

Download:

Mediafire

Filefront

 

 

Terms of use:

- The models, skins and other files are for private use only

- Commercial use of this modification is strictly prohibited

- All Registered Trademarks and Copyrights are property of their respective owners

- If you wish to edit this modification please contact me via e-mail: [email protected]

- If you wish to put this modification on another website then please contact me via e-mail: [email protected]

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DOWNLOADING

good mod and great job +REP

but were are the front windows gone cant see them in the pic

http://img263.imageshack.us/img263/2266/unled1xh.png

and also turn down the cubemap on ur chrom parts they are a bit to shiny

just helping m8

Well im not sure as i didnt do the mod, but it seems to me that what he needs to do is make his metal/chrome material (incase he doesnt use default forza textuer for it) with a darker cubemap color.

you said to lower cubemapb for chrome parts, but cubemapb is blured

and chrome is not blured, so it would be better to use cubemap for chrome

and cubemapb for metal, as metal doesnt reflect cleanly, its blured.

Anyways thats just how i learnt it and how i did it :thumbsup:

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Well im not sure as i didnt do the mod, but it seems to me that what he needs to do is make his metal/chrome material (incase he doesnt use default forza textuer for it) with a darker cubemap color.

you said to lower cubemapb for chrome parts, but cubemapb is blured

and chrome is not blured, so it would be better to use cubemap for chrome

and cubemapb for metal, as metal doesnt reflect cleanly, its blured.

Anyways thats just how i learnt it and how i did it :thumbsup:

 

and also turn down the cubemap on ur chrom parts they are a bit to shiny

 

 

I said nothing abaut a cubemapb O_o

I said he shod turn down the cubemap setings not cubemapb

set the simple color mod ((red,green and blue)) too153 - 204

the edit the cubemap and then set the const color too153 - 204

thats how i do it

btw i neva use cubemapb for the body

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  • 5 months later...

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