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ETS2 and ATS discussion


Ryzza5
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If you don't like the various ETS2 maps because they're all spread out and scaled down with tiny towns linked by monotonous motorways, then you may be interested in this WIP map mod for Hungary. The plan is to make it much more realistic as far as density and scale go, and it feels 'lived in'. Walking pedestrians too.

 

Have a look here:

 

 

You'll need to make another new profile to use with this mod though. I'd say it's worth it if you're an ETS2 fan. Version 0.9 has 30 cities, but they're branching the road network out to hundreds of other towns.

 

I8IKX16.jpg

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  • 1 month later...
  • 1 month later...
We are happy to confirm that we now have the official approval to start building a new truck - Mercedes-Benz New Actros will be coming to Euro Truck Simulator 2!

 

Implementing a new truck model into the game is a time consuming adventure on the order of several months, so please be patient with us.

 

Once the New Actros is completed, we will have reached the dream scenario of having fully branded trucks from all seven major European truck manufacturers in our game. Frankly, four years ago when we started the first round of approaching truck companies, we were far from sure if we can ever reach this stage. From that point onwards, we would love to be able to keep up with model refreshes as well as take a look at alternate vehicle configurations, product lines, or specialized rigs.

 

There are now 3 trucks in various stages of completion under development for ETS2, but also 3 more truck models are under development at the same time for American Truck Simulator! (Well and then some coach buses too for yet another project).The vehicle team at SCS has grown to 4x the size it was two years ago, all thanks to never-ceasing support from our fans and customers. Some of you might dislike us spending time working on paint job packs for Steam, but in reality such work is not a distraction, it is buying us time to improve the game that was released on the market a year and a half ago, while also developing new projects in parallel.

 

As with most new truck models we are going to build, first we took a detailed look at the actual vehicle, kindly provided to us by Mercedes-Benz Czech Republic.

 

SCS Software's blog: Rounding up the set!

 

 

:yay: There have been numerous MP4 Actros mods already, but all of them had a rubbish interior, so I'm personally really happy that the good guys at SCS finally came to an agreement on the annoying licensing stuff with MB.

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  • 2 weeks later...
Interior seat position adjustments

OK, we expected interior camera to win, but definitely not by such a large margin. After making truck sim games for over a decade, we still have a lot to learn about our players! Your overwhelming majority vote concerning preferred use of interior camera when driving suggests that the attention we are currently putting into further enhancing your in-cabin driving experience is aimed the right direction.

 

So if you ever had a wish adjust your seat position behind the steering wheel, this upcoming feature will make you happy - it will allow you to do just that.

 

Here is a screenshot of how it is looking right now:

 

seat_adjuster.jpg

 

and some ATS renderings as well:

 

kt680_01.jpg

 

kt680_02.jpg

 

kt680_03.jpg

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  • 2 months later...
  • 2 weeks later...

I tryed this multiplayer mod few days ago and it's a pure jewel.

 

First, about convoy, if you want to play with your friend, it's better to take mission as driver (those where you do not use your own truck) cause you can jump on a truck choosing where you start and where you arrive (depending on available mission). Of course vocal software as Skype, Oovoo, Mumble, Teamspeak3 are highly recommanded (this mod have its own TS server too given from chat ingame)

 

So, the online is very different from TDU/the crew games cause all people standing in front of you on the server will appear, you can do a big convoy of 30 trucks if you want! To get this result, they dropped the traffic off (wich was often half bugged on tdu cause online synchro, and cities looked more empty anyway. I was very surpised cause there is really lot of people playing this 1 year old game in a alpha mod that only few players know.

Also, lot of people drive clean respecting the basic rules (server kick every outlaws) and the gameplay (by missions) make the comunity very nice, maybe cause they have something to do and not only race like if you still was on a racetrack when you choosed a driving game on open world (TDU)

 

I think this game helped with this multiplayer should deserve now to have its own dedicated thread category cause it's more "open world" "driving" "online" than any other game until now.

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  • 3 weeks later...
  • 2 months later...

ETS2 is updated to 1.14!

 

Gameplay:

Liftable axles

Upload your World of Trucks profile truck from the in-game Screenshot Manager

Increased damage for overturned vehicles

Tweaked penalties for damaged cargo

Automatic transmission tweaked to better handle steep hills (such as the quarry)

Camera rotation based on steering and blinkers

Correct speed limit after using the train

Red light offense isn't reported if the player is too far inside a crossroad

More lenient wrong-way offense check to allow maneuvering in small crossroads

Better terrain profile interpolation

Many improvements in simulation: overturned trucks, damping of rear axles, gearbox

 

Models:

New truck: DAF XF Euro 6

New 6-wheeled chassis for (almost) all trucks

Substantial data fixes in most chassis

Added driver seats for DAF XF and MAN TGX

Small fixes in many models: sawmill, factory, wharf, quarry, trucks, trailers

 

AI:

New traffic rules: stop lines, city start/end, highway start/end, give way, priority roads

Improved driving rule priorities

AI trucks prevented from entering trains

Support for sleep time in traffic lights

Speed limit detection fixes

More realistic AI vehicle speed in curves

Many improvements in vehicle spawning, navigation, reviving, yielding, lane changing, overtaking, blinking

 

Sound:

New, improved or fixed sounds: gears, horn, blinker, Scania V8 interior

 

Map:

Many map bugs fixed

Roads around Kiel and Rostock recreated

 

Steam:

Steam Rich Presence: job information in "View more info" in the Steam friends list

 

Code:

Support for decal parts in road edge models

Support for multiple truck dealer definitions

Allow pedestrian spawning on models

Prevent crashes: non-existing parked vehicles, cities, invalid truck accessories, invalid backup data

 

User interface:

Truck browser shows all upgrades and their level requirements

Added option to skip cutscenes

Speed limit shown on dashboard GPS

Support for adviser page switching

Speed on adviser is more precise

Option to display the password on the login screen

Smoother camera movement in showrooms

Improved text pasting into input fields

Improved city name sorting

Updated localization and credits, fixed typos, clarified texts

 

Rendering:

Fixed blinking objects in mirrors

Support for mirror image scaling

Support for an additional front mirror

Support for flares with visibility capped by angle

Better rendering statistics

Edge look can be controlled by the attached road look

Better handling of vegetation detail with changing distance

Support for an additional low-quality vehicle LOD

 

Modding:

Goto console command now accepts city names or their fragments (eg "goto aber" teleports camera to Aberdeen)

Improved miniconsole

Telemetry: more precise fuel reporting, job info

New cargo definition structure

Advisor definition cleanup

Content browser improvements

Per-sector weather climate profiles

 

Editor:

Gamma correction of user-picked colors

Better handling of high-DPI monitors

Texture list

New toolbar

Sign editor improvements

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From what I've read they had redone quite a lot things 'under the bonnet' meaning map and trailers mods for the older versions won't work in 1.14. Guess I'll have to wait a few weeks but then again I don't play much anymore so I ain't mad at all. :hmmm:

 

Great to see the new weather system in making. It's all coming together very nicely.

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I'm not entirely happy with this update. The new DAF is nice, lots of the stuff they mentioned sounds good and they keep working like they have 100 people on the game, but the AI is still going downhill. The update is told to contain more realistic AI vehicle speed in curves, but I think they messed it up. Traffic now rapidly slows to 40 km/h on the big cloverleaf interchanges, when they simply have to make a loooong wiiiide curve to the right which you could easily do at 90 km/h. Already caused a crash and 2 circus manoeuvres to avoid an accident.

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New update about to come: Correct dashboard illumination colors!

 

Just today we have finished programming one more neat feature - support for different color dashboard button back-light. Until now we were limited just to white back-light, but in reality way more color variety is used by truck manufacturers.

 

The screenshot below shows that immediately we have started improving the just-released Euro 6 DAF, for the next Euro Truck Simulator 2 update we would like to improve as much of our truck fleet for night driving as possible.

 

DAF_Euro6_dashboard_at_night.jpg

 

We have a plea for the real truckers among you. Finding good reference is very hard for us. We have taken tons of photos and videos of interiors while we test-drive the trucks, but we had seldom done so in the dark. If you have access to a truck featured in our game, would you be so kind to send us a photograph of the interior, with engine and lights on, taken in the evening? To give us a clear idea of the night-lit dashboard, you would have to take it without use of flash, so that the elements of the dashboard can be recognizable.

 

We have created a special section for this research on our message board, if you want to contribute to our know-how, please follow this URL: SCS Software View forum - ETS2 - dashboards at night. Thank you!

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  • 4 weeks later...

Update time, includes special event and achievements!

 

ANNOUNCING HOLIDAY SPECIAL EVENT: SCS POLAR EXPRESS

 

We've just received a cryptic letter with some very disturbing news: Santa Claus might not be able to deliver all gifts in time on his own! We were told that Father Christmas is looking for logistic professionals who want to help out with Santa's substantial delivery backlog.

 

Here's more details for elves truckers who want to help out to make sure that all gifts are delivered in time: The task at hand is delivering a unique kind of cargo over the distance equal to that of SCS Software office and the North Pole. Note that this distance can be covered across multiple deliveries. Progress of the deliveries can be tracked from your World of Trucks profile.

 

ets2_xmas_cargo_gifts_a_004.jpg

 

ets2_xmas_cargo_gifts_a_005.jpg

 

Santa always makes sure that everyone gets the gifts they deserve, and indeed, there is something special waiting for everyone who contributes his or her due to the effort to transport all the gift packages in our Polar Express 2014 Event. Succeed and you will be rewarded with a special Raven Truck Design DLC. This original tuning set cannot be purchased, the only way to obtain is to earn a Steam key for it during this limited-time event.

 

ets2_golden_raven_paintjob_dlc_002.jpg

 

ets2_custom_raven_paintjob_dlc_003.jpg

 

This update also marks a public release of features added in the previous beta, below you can find a changelog listing highlights of this update:

 

- New Exclusive interior for DAF Euro 6

- New sounds for Scania 6 cylinder engines

- New sounds for Iveco Highway and Iveco Stralis

- Support for different dashboard computer black-light colors

 

Showroom updates:

- New interface for showrooms

- New showroom interior

- New look for small truck dealers

- Significantly faster autosaving

 

[*]Gameplay improvements:

- Interior camera motion feature - camera can now simulate movements of the player's body and motion of the truck seat

- Smart cruise control - retarder will now be used automatically

- Trailer brake

- Support for second reverse gear for custom H-Shifter layouts

- Support for Holiday Special content

 

This update also brings some changes to our engine and structure of the game files, which may affect modifications. If you are involved in creating modifications, visit this page for more information about latest changes.

 

SCS Software's blog: SCS POLAR EXPRESS HOLIDAY EVENT

 

Now you might wonder how far you'd have to drive to get that achievement. You can see this on your personal World of Trucks page. Below ''Your Current Ride'' you will see the ''SCS POLAR EXPRESS - HOLIDAY DELIVERY EVENT''. The third line, ''Completed'', tells you how far you progressed for the achievement.

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Another note on the Raven Design pack: once you have 100% completion (you can F5 your World of Trucks page after every Xmas Gifts delivery), you will automatically receive the achievement and under ''EVENTS'' you will find a message with the key for your Raven Design pack.

 

All you have to do is activate the key on steam, let steam download the ~5 MB pack, and then go ingame. The pack consists of two Raven paintjobs as shown above, plus a black wheel option for both front and rear axles.

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  • 2 weeks later...

Extended Polar Express Event!

 

Due to overwhelming community response and upcoming Holiday Season our team has decided to extend SCS Polar Express Holiday event past Christmas Eve and into the New Year - everyone who finishes their assigned delivery will receive the exclusive Raven Truck Design DLC!

 

Happy Holidays,

Team at SCS Software

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  • 2 weeks later...

Ryzza mentioned this in the chatbox and I figured I should post it here since it's so PRETTY.

 

SCS Software Blog: New Light and Weather System Coming

As you may have already noticed in some earlier screenshots we have published, there are considerable changes coming to the game environment. Several in-game graphic rendering elements have been altered or improved to achieve a richer color palette[..] The most noticeable changes to the systems are improvements to HDR tone-mapping calculations and sun shafts. Each weather condition now has its own specific lighting preset, allowing us to provide different scene illumination and reflectivity depending on the current state of game environment.

 

We are half-way through all this work, quite a lot of it is still ahead of us. We aim to release the improvements mentioned in this post alongside Scandinavia DLC [...] even if you don't rush to buy Scandinavia right away when it's released, you will get the visual changes as a part of a free game update available for all Euro Truck Simulator 2 owners.

 

ets2_scandinavia_dlc_new_weather_001.jpg

 

ets2_scandinavia_dlc_new_weather_003.jpg

 

ets2_scandinavia_dlc_new_weather_007.jpg

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Greetings, and Happy New Year 2015 to all of you!

 

Looks like Euro Truck Simulator 2 was played a lot during the festive season. Over 34,000 people managed to complete our Holiday Event! We are astounded by such activity and eager to provide more cool stuff on World of Trucks in 2015.

 

Holiday Event will come to an end on Wednesday, January 14th 2015. If you are still in progress of trying to earn your exclusive Raven Truck Design DLC by completing it - hurry up!

 

Another good news is that DLC Scandinavia is in the final production stages now. We sure still need to test it properly, tweak it, and optimize it - with such a big project that's a ton of work on its own - but we have considerably better testing capacity and process available to us now compared to previous project releases. Let's hope all will go smoothly.

 

Let us show you some screenshots around the Swedish city of Kalmar:

 

ets2_scandinavia_kalmar_007.jpg

 

ets2_scandinavia_kalmar_005.jpg

 

ets2_scandinavia_kalmar_006.jpg

 

ets2_scandinavia_kalmar_001.jpg

 

ets2_scandinavia_kalmar_004.jpg

 

ets2_scandinavia_kalmar_003.jpg

 

ets2_scandinavia_kalmar_002.jpg

 

 

SCS Software's blog: Holiday Event Round Up and Peek into Sweden

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