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Burnout Paradise DLC


Camel
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Good find Mellors. And to save starting a new thread heres what the patch is going to include (Thank Hybrid for this as he told me about it).

 

Criterion Games has released a trunk-load of information about the fixes included in its upcoming Burnout Paradise patch. No definitive date has been set for the update's release yet, possibly because Criterion seems to be fixing each and every part of the game.

 

The patch is planned for both PlayStation 3 and Xbox 360 and tweaks everything from audio performance to server communication. Here's a full list of everything Criterion plans to address with Burnout Paradise V 1.2, starting with the top 10 problems most mentioned by Burnout players:

 

- PS3 game can crash when a player is taken down and the player that has performed the Takedown leaves the game.

- The game indefinitely displays "Connecting to Paradise City Servers" if it's having problems pinging the rebroadcast server.

- Disconnecting the controller before a race begines can mean that race timings can be manipulated with players who didn't cross the line first being awarded the win

- Repeatedly joining and leaving a game with 8 players can cause the game to hang.

- Hammering the A (360) or X (PS3) after unlocking a car can cause the game to hang.

- East Crawford and Watt St achievements can not be achieved if the player goes online and sets road rules before attempting them.

- Audio distortion when using 5.1 / DTS and looking rearwards.

- Enhanced 360 streaming performance stops instances where the game seems to pause for a second or so.

- Total time driven in player stats would stick at 145 hours :)

- VoIP connection problems with 8 player games.

 

Game experience enhancements

 

- We're going to be running road rule timers in all events and online challenges.

- Tuning Online Takedown logic & physical behaviour to iron out instances where it doesn't feel fair.

- Increase online race timer timeout so players have a greater chance of finishing the race.

- Fix drifting bug when drifting and boosting there wasn't any real control on the brake so players would grind around the walls of the corners. Getting better control.

- Boost fix, stabbing the boost has too much of a jerky behaviour in the car handling.

- Surround sound fix - Centre speaker was 4dB louder, ruining the mix and the speech has now been positioned correctly.

- Tweak Marked Man gameplay AI, was easy to exploit by driving in reverse.

- Increase the # of search results returned for online games.

- Increase Picture Paradise timer so it doesn't kick in so quickly.

 

Other high priority issues being fixed

 

- Some online race start points face the players in the wrong direction

- Instances where Barrel rolls were not registering correctly in Stunt Run

- Instances in Stunt Run where players would crash but not wreck & score multipliers by driving away

- Fixed instances where the counting of Boost Chains would drop out

- Some instances where Revenge Rivalries desync & don't get fixed until players are updated online.

- Some instance where the Host couldn't change the game access if the game was created through an invite.

- Achievements, Awards and Challenges numbers sometimes not updated if the player didn't leave the game cleanly

- Online challenge issues where the challenge couldn't be completed if it was started at the exact time that a player left the game.

- Incorrect rivalry updates when European players played against English or Japanese players. Online connection issues

- Force timeout if the 360 gets stuck on "Connecting to Paradise City Servers" - NAT error

- Rich presence on 360 didn't change correctly when there is a change in the game parameters.

- Instances where Friends were not being displayed on the mini map.

 

From IGN UK

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Where as I can see the joy in Atari supporting their game like this I also can see the downside to it also, I mean there is no real way to create a seperate island in the time that Burnout has been out meaning you are effectively imo paying for something that should have been in the game in the first place and has been held back.

 

I hate DLC personally especially from the bloodsuckers that are EA.

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Where as I can see the joy in Atari supporting their game like this I also can see the downside to it also, I mean there is no real way to create a seperate island in the time that Burnout has been out meaning you are effectively imo paying for something that should have been in the game in the first place and has been held back.

 

I hate DLC personally especially from the bloodsuckers that are EA.

 

Right on !!!!!!!!!!!!!!!!!!!!!!!!!

 

 

I seriously hate EA games, I mean whats up with playing a game on EASY and not being able to win ??????????

 

Seriously NHL 08 is HARD, I can't buy a win on that game :cry:.

 

On subject is this DLC gonna cost much because if it is I probably won't waste my points (I'm saving them for the extra GTA pack :D!).

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Well me and Mellors were trying to work out where the island is ... we think it's across the bridge that isn't completed yet ... the entrance to the bridge is still in a building site, and it looks easy to change the enviroment there ... it's next to the car park going North from the Stadium ... if you go to the stadium you can see a partially completed suspension bridge stretching across the water to an island ... I'm just curious what's on the island!

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it could be on the other side of the mountains, as on the left hand side of the map there is a road leading off but to no where and its blocked by a bus atm.

 

Diablo, I can see what you mean about it being held back and on that point I do agree with you and the way its been announced only a month (if that) after the game has been released.

 

But lets be honest most DLC is probably being produced during the time the main game is being made. Its just that EA tend to release it straight away.

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