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Jorgemodek

Modders
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Everything posted by Jorgemodek

  1. Thank you very much ! Downloading immidiatly :drool2: Cheers mate +rep
  2. Thanks and you seem to be the only one who find out that the tire spin is different XD Since tire skid to rolling asphalt ...wind sounds are different ... no annoying transmission sounds....etc everything was tested carefully so that the players could enjoy the maximum (of what i can do) of the sound experience. The only thing i didnt change was the window sounds and the dirt sounds.... Anyway thanks for the continuously good feedback you guys keep giving us It makes us want to continue modding ;)
  3. Wow you are doing it great Zoqqer Keep up posting this lovely screen's mate Cheers :)
  4. Suddently this comes in my mind : And yeah this would be a great car to have in game
  5. Also let me show you a breaking in real life from a really good car Count the seconds (and this is 850 series from BMW with a really great braking system) Now you say 5 or 6 seconds is wrong for the f12 to brake from 350 to 0 ? ? in my calculations in tdu2 (after i tested) the f12 takes about 3~4 seconds to break from 250 to 0 Wich is more than plausible for being the right value....since 350 -0 takes 5-6 seconds (wich is less than this car in video from 250-0) Make your maths
  6. I think what you are talking about the disk air vents ... and no they do not open for speed but for breaking....i think its possible to make them though About the car names its not a so important deal - imo you are paying to much attention on names :mhmm: Nissan GT-R its the correct name of the car ... And also whats the difference bettwen a Fxx and a Fxx evoluzione ?
  7. each one here is free to have his own opinion and nobody disrespected you telling that... so you dont need to make a scene out of it Not everyone likes mine or His or Your mods..... nobodys perfect . But we can always improve thats for sure. In the end this is just a free effort from all of us to make the game better and since its a free effort its always a good attitude and nobody can deny that ... :bbb: _______________________________ Btw MadManCK speaking in future :
  8. :hmmm: Here (at 0:40 secs): Comparision (at 0:21 secs) i try to explore the maximum of tdu2 sound shematic I used real sources for the sound ...yet i dont see what you mean with Strange noises...can you point me ?
  9. You will not regret dont worry
  10. hmm you guys forgot to mention that the sound mod is from me :dontcare:
  11. In this case the siracusa is a mix bettween a forza model and your 3d model parts such as the aventador right ? Amazing work you are doing so far Zoqqer Good luck with it and cheers Also i just wnt to say that its completly understandable why Zoqqer keeps this mods in a locked place...they were very hard to do and sometimes that very hard involves months of work and most of you guys never recognize the work involved and its not your fault but in the end its very hard to release it in public Its like giving a puppy to a godzila :mhmm:
  12. I really dont like this car because it completly wrecks the whole design of the real 458 concept (like any othe mansory car ) But ofc its just my opinion But i must say really great work you did here Good job Zoqqer
  13. thats because the original car has that spoiler
  14. :boss: --> You should leave this place as soon as you can now Djey bodyguards are coming for you...and as you can guess ...they are not real people Not even Paul will be able to save you
  15. Yeah its very hard in the beggining because we try first to insert a sample into a car right ... and then in game it doenst sound anything like in the video we copy the sound :headbang: (and its the same sound) This is due to the filters and outputs of the game ... there are games wich have a much simplier sound shematic and with much MUCH better results for modding So like i said his idea is cool but this is the wrong game to apply it the way he is doing... Cheers, Happy modding ! :)
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