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BEight

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Everything posted by BEight

  1. Hi, I'm planning to start a series of videos based on what I know about world-editing this weekend. The series of videos will go over: Height map export and import SHK-R creation and Import(working shadows) Object creation, shaders, textures and import(building road mesh) PMI Hex editing(Removing and replacing certain objects) I know i said the exact same thing last year, but that's before i had to do my thesis. Now its over, and I just want to get back into TDU modding.
  2. BEight submitted a file in Environment View File
  3. Version 1.0.0

    1,179 downloads

    Coconut island Foreword: If you see players mysteriously fly to a blank island during a cruise, chances are they have this mod. WARNING: DO NOT Use these new roads if you have a penalty meter: Car delivery missions will fail if you use these new roads! I know its tempting to use this as a shortcut, but stick to original tdu roads for now. Summery: This mod replaces an empty island off the coast on the east side of Oahu. This mod adds a new racetrack(Not based in RL) Complete with rumble strips, starting-line, Pole position. This map is a bit smaller than Surfer's island but much more detailed, and more convenient as you can drive there via two bridges. Known Issues Shadows, Yep... they still flicker like crazy, one day ill crack this problem Landscape messed up: very occasionally the landscape messes up, spilling onto the road, Remapping (Going to map mode spawn somewhere else then spawning back again)fixes the problem TDU road ruined: Unfortunately a tiny tiny part of TDU road had to be replaced to make the new bridge work. The area before was really nothing special, you wont miss anything. Map Half missing: The map is a little bugged when you look at from map view, but its fine. Installation: Warning: this will replace your world-map(The map in Map-mode), If you don't want to replace the world map remove Hawaii.bnk from the .RAR Extract files over Test Drive Unlimited directory files. It should replace 8-5.bnk, 8-5-1-2.bnk, 8-5-1-3.bnk 8-5-2-2.bnk, 8-5-3-1.bnk And that's that! Credits A massive thank you to the beta-team: Listed alphabetically BetaTGC, Mannard, NikTSG321, SiRiuS, tduiceman XtremeMan,
    Free
  4. Yeah that'sa good idea. I'll post a link here when I'm finished. Don't worry, ill try and make it as clear as I can.
  5. Hey there, If you need help in creating map mods, I'll be glad to help out. I got some experience making Surfer's Island and other projects.
  6. Yes, It doesn't replace any data files or anything.
  7. No worries, you given me a good starting point, thank you so much.
  8. Same message, but gap4 instead of gap3. Didn't realise it was still experimental. after surfing though some of your tutorials i just assume it was working.
  9. Hi, sorry to be a bother, but I been trying use TDUF filetool to jsonify PMI files to see i can fix a few things on Surfer's Island. This is my command: FileTool jsonify -i "C:\sectors\Sector-0-2-0-7\Sector-0-2-0-7-V.pmi" -s "C:\sectors\Sector-0-2-0-7\PMI-map.json" -o "C:\sectors\Sector-0-2-0-7\Sector-0-2-0-7-V.json" Result: E:\testdriveunlimited1\TDU Platinum Toolkit\tduf\tools\cli>PUSHD ..\.. E:\testdriveunlimited1\TDU Platinum Toolkit\tduf>java -cp .\tools\lib\tduf.jar fr.tduf.cli.tools.FileTool jsonify -i "C:\sectors\Sector-0-2-0-7\Sector-0-2-0-7-V.pmi" -s "C:\sectors\Sector-0-2-0-7\PMI-map.json" -o "C:\sectors\Sector-0-2-0-7\Sector-0-2-0-7-V.json" Will use structure in file: C:\sectors\Sector-0-2-0-7\PMI-map.json java.lang.IllegalStateException: Structure mismatch for field key: entry_entity_list[2046].gap3 at fr.tduf.libunlimited.common.helper.AssertorHelper.assertSimpleCondition(AssertorHelper.java:29) at fr.tduf.libunlimited.low.files.research.rw.GenericParser.readFields(GenericParser.java:89) at fr.tduf.libunlimited.low.files.research.rw.GenericParser.readRepeatedValues(GenericParser.java:151) at fr.tduf.libunlimited.low.files.research.rw.GenericParser.readAndDumpValue(GenericParser.java:133) at fr.tduf.libunlimited.low.files.research.rw.GenericParser.readFields(GenericParser.java:87) at fr.tduf.libunlimited.low.files.research.rw.GenericParser.readRepeatedValues(GenericParser.java:151) at fr.tduf.libunlimited.low.files.research.rw.GenericParser.readAndDumpValue(GenericParser.java:133) at fr.tduf.libunlimited.low.files.research.rw.GenericParser.readFields(GenericParser.java:87) at fr.tduf.libunlimited.low.files.research.rw.GenericParser.parse(GenericParser.java:56) at fr.tduf.cli.tools.FileTool.jsonify(FileTool.java:260) at fr.tduf.cli.tools.FileTool.commandDispatch(FileTool.java:175) at fr.tduf.cli.tools.GenericTool.doMain(GenericTool.java:52) at fr.tduf.cli.tools.FileTool.main(FileTool.java:91) E:\testdriveunlimited1\TDU Platinum Toolkit\tduf>POPD I would really appreciate if you help me with this problem. It would be a great asset to my work. Plus java versions which im using. java version "1.8.0_212" Java(TM) SE Runtime Environment (build 1.8.0_212-b10) Java HotSpot(TM) Client VM (build 25.212-b10, mixed mode)
  10. View File Smooth Roads Project This mod changes the surface of some of the roads to a much smoother ride experience. Problems: Shadows: Car shadows doesn't work on these new roads. They flicker like crazy: I believe this is due to the fact that the road mesh isn't aligned with the R.shk. However if you drive in 1st person view your fine. Also, if your a photographer there are ways to make the shadow look normal, you just need to hit pause at the right moment. Installation: Extract to your TDU1 directory (same location of Euro file) Let it overwrite Area -2-4 contents. Credit: B-Eight BetaTGC69: Beta testing and finding potholes. if you have any trouble with this, please ask. Submitter BEight Submitted 08/24/2019 Category Environment  
  11. Version 2

    8,649 downloads

    This mod changes the surface of some of the roads to a much smoother ride experience. Problems: Shadows: Car shadows doesn't work on these new roads. They flicker like crazy: I believe this is due to the fact that the road mesh isn't aligned with the R.shk. However if you drive in 1st person view your fine. Also, if your a photographer there are ways to make the shadow look normal, you just need to hit pause at the right moment. Installation: Extract to your TDU1 directory (same location of Euro file) Let it overwrite Area -2-4 contents. Credit: B-Eight BetaTGC69: Beta testing and finding potholes. if you have any trouble with this, please ask.
    Free
  12. View File Surfer's Island BETA V2 (New Island mod) This mod replaces the northern secret island (known as unfinished island) with a new island. This new island is a drivers paradise with banked tarmac roads and dirt rallying tracks. Its a real blast to drive(especially with Surfin' USA on the radio) and i hope everyone will be as delighted as me and my friend. Problems: Flying guardrails, couldn't change PMIs so they will have to remain here for now. Road Texture, the roads only use R_C_00.2db. I know that the roads use multiple textures but didn't get round to it. Installation: Extract to your TDU1 directory (same location of Euro file) Let it overwrite Area -1-1 contents. How to get there: Bookmark coordinates: Documents\Test Drive Unlimited\savegame\BEight\bookmark\bookmark.txt "Surf Island" 100 10162.41 34.09 8955.99 0.862 0.007 0.508 427894457 100 = Bookmark number and image, Just make sure you don't have another bookmark called this. Put the bookmark picture in the same folder with bookmark.txt. If you do have another bookmark. Rename the other bookmark(the one that you already had) to something else, 101 for example. Credit: B-Eight BetaTGC69 Beta testing and taking these photos for me. if you have any trouble with this, please ask. Submitter BEight Submitted 08/21/2019 Category Environment  
  13. Version 2.0.1

    1,783 downloads

    This mod replaces the northern secret island (known as unfinished island) with a new island. This new island is a drivers paradise with banked tarmac roads and dirt rallying tracks. Its a real blast to drive(especially with Surfin' USA on the radio) and i hope everyone will be as delighted as me and my friend. Problems: Flying guardrails, couldn't change PMIs so they will have to remain here for now. Road Texture, the roads only use R_C_00.2db. I know that the roads use multiple textures but didn't get round to it. Installation: Extract to your TDU1 directory (same location of Euro file) Let it overwrite Area -1-1 contents. How to get there: Bookmark coordinates: Documents\Test Drive Unlimited\savegame\YourUsername\bookmark\bookmark.txt Copy this: "Surf Island" 1 10162.41 34.09 8955.99 0.862 0.007 0.508 427894457 Then paste it into your bookmark.txt. Make sure to keep the comma at the bottom of the list. bookmark.txt Credit: B-Eight BetaTGC69 Beta testing and taking these photos for me. if you have any trouble with this, please ask.
    Free
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