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Ryzza5

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Everything posted by Ryzza5

  1. Skip the poll completely and just pick the one with the most Likes underneath
  2. Looking sweet!.. I mean, spooky - will it have dramatic music to match?
  3. Saw Trolls, was ok but a bit too 'Glee' for me.
  4. The problem is that I think you can unvote and then vote again.
  5. It's not even midday but for some reason I read that post as "a tasty selection of sausages" :drool: :fp:
  6. This is too hard to pick :umm: btw thank you for spelling my name correctly. feel free not to tell me about your problems :)
  7. Well when it comes to the release date I think the trailer covers all bases pretty well.... it'll either be sometime in 2017... or it will be 'late' :lol:
  8. Surely in that car a more appropriate title would be "Trying NOT to drift..." :) Well handled as always
  9. one feature especially for Diablo that you may not see advertised much.... 3D TREES!
  10. Create some amazing twisties perhaps...? :) If you're stuck for ideas you could even look at TDU2's O'ahu map and recreate some of it's new roads. (i.e. link up the dead-end roads in the east towards the center of the island).
  11. :raisehand: but don't worry about me (seriously)
  12. All I know is that they're only allowed to show certain things where already-signed contracts/licenses permit them to. Trailer reminded me a bit of that hype we had for Forza 3 when they showed off that alpine track. I haven't played pC2 (or anything with a wheel) much these past few months so I can't comment personally on the physics. --- Post Updated --- 2 other new videos that I've not yet seen: Official Project CARS 2 Announcement Trailer Out - Inside Sim Racing Other tidbits from the wookie: Project CARS 2 General Discussion Thread | Page 19 - GTPlanet
  13. Did we once have an online calendar to help manage that?
  14. Am I the only one who also looks forward to new seasons of TopGear USA? They started poor but have had quite a few unique challenges that I almost wouldn't mind if CHM copied. The 'Amelican' needs to go the way of the Evans. I don't think social media has been quite vocal enough by way of comparison.
  15. Too bad they couldn't leak before we decided to buy the Ultimate edition
  16. Why does that Merc have no shadow? The rear looks a bit odd.
  17. History of Dark Matter theories: A history of dark matter | Ars Technica Milky Way push-pulling: Milky Way is not only being pulled—it’s also “pushed†by a void | Ars Technica
  18. Are you using Overwolf to GIF those? I'll have to go through some of my recent replays...
  19. btw free rep to anyone who manages to get a photo matching that fake theme :D
  20. I've had this one for while now
  21. is't that the idea behind rule #1 "Stick to the implied theme (don't look for loopholes)" - we're looking for the best photo, not the best loophole. Following the theme was a suggested list of manufacturers, not models, so it's reasonable to stick to that pattern. Maybe we just need really specific themes like "orange RWD vehicles that are airborne with sunny weather and palm trees in the background" :)
  22. Weren't the mediocre releases on a 2-year cycle as well? They had 2 studios operating in tandem.
  23. Good news, albeit really confusing. I remember excitedly picking up GTR Evolution back in the day expecting that to be GTR3, when instead it was an expansion pack to Race 07, which required Steam and a re-download of the game back when we probably had <10GB of download quotas per month. I really hated Steam then. GTR2 and 3 are technically both made by SimBin in much the same way that TDU1 and 2 were both made by Eden Games. We know that when TDU2 was in development work had already started on the Crew. Most of the GTL, GTR, & GTR2 developers have ended up at you know where. All that aside I'm still looking forward to trying this as I know RaceRoom does have a well respected physics model but that I don't have time for their F2P/DLC model and reportedly bad netcode. I'm sure I've also read that these guys are working on a competitor service to iRacing as well which will be interesting. Hardcore Realistic physics can work equally well for hardcore and casual players alike, as long as the cars are controllable on both gamepad and wheel (although there are 2 distinct types of gamepad players - ones who tap and ones who hold the steering inputs). Difficulty can be assigned to the AI only.
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