Jump to content
We promise no intrusive ads, Please help keep the community alive
Consider supporting us by disabling your ad blocker / add to whitelist / purchasing VIP.

Djey

V.I.P!
  • Posts

    2,628
  • Joined

  • Last visited

  • Days Won

    88

Reputation Activity

  1. Thanks
    Djey reacted to Aquarious in TDU World patch roadmap   
    Haha, yeah they are quite bad sometimes! Removing Tess' voice at the start should be possible, could replace it with a little song or something, just need to find the files for it and then we can go on and replace that.
  2. Like
    Djey got a reaction from Aquarious in TDU World patch roadmap   
    Nice I will try when I can! Picture could be part of kinda  install & run tutorial.
    Thanks.
  3. Like
    Djey reacted to Aquarious in TDU World patch roadmap   
    Thanks for the detailed list! Some of these points were on my list as well but you added some good ones. Let's hope we are able to fix it as good as possible.
    Also, did you try tweaking the controls in game? This already makes a huge difference in the way the cars feel, especially on a gamepad.
    I think this was my last config before I got a wheel, try it out:

  4. Thanks
    Djey got a reaction from Aquarious in TDU World patch roadmap   
    Okay, let's go for the list then!
    But before this, I must say I'm not looking for perfection nor simulation,  not being sim driver. Good balance between arcade and simulation is FH3/FH4 for me.  Then comes TDU1. So it may not please everyone (as everyhing goes in life..).
    My remarks are based on genuine TDU2 physics, as I still have to test CTR mod w/ Sport assists. Now playing with xbox one gamepad but tried G25 wheel when TDU2 was out. And I know that even some settings might be tweaked in game files, major part of the job is releated to physics engine sources or configuration that are hardcoded.
    So as most of the points below can't be achieved with a mod, I couldn't blame anyone but the former devs for that 😛
     
    Global driving feeling
    Looks like vehicle is somewhat disconnected from the road. Hard to explain in fact, and it may be tied to many factors (animations, sound...)
    - I think this bad feeling is due in part to the lack of proper vehicle animations when accelerating or braking. Depending on transmission, vehicle should bend more or less on its suspensions; those do not compensate, vehicle noise or tail do always look at same level.
    - Same remark in curves
    - Idiotic camera 'back and forth' effect  on some views when accelerating brings nothing but nausea.
     
    Acceleration and shifting
    - I guess clutch implementation is totally flawed or unexisting. Cars look as they have a 'perfect' gearbox with rude driver:  latency is just very low (even for vehicles with manual transmission). Shifting delays should be this order: automatic < sequential < manual < H-gate. I remember using clutch with a wheel, and it did act as a button, not an axis. ON=0% power, OFF=100% power...
    - Acceleration is almost linear for each gear, not taking account power and torque curves much (not noticing effects of compressors and turbos for example).
    - After up/downshifting, engine speed is almost immediately sticked to target transmission ratio without taking its inertia into account . Sometimes, we get a tiny sense of inertia, but a mechanism seems to force engine speed again.
     
    Handling
    - Vehicle movement is steep (linear again) in curves, strong braking should make turning easier by moving car weight to the front (at least when wheels are not blocked). In TDU2, steering efficiency in curves is only determined by vehicle speed and for sure a per-vehicle ratio.
     
    Misc
    - Although drag effect was too much in TDU1, TDU2 has none. Maybe half-way solution would be good?
    - In air: brakes do lock,  we can notice it with a weird sound. Besides, vehicles tend to bend back-wise too much. In the end, lots of speed are lost before and at landing.
    - Collisions: hitting some objects on the side of the road gives over-sized rubber effect, projecting vehicles even backwards (should stop in this case). 
     
    Hope you see what I mean ... otherwise feel free to ask if some items are not clear. Those are tricky subjects + my english is more computing oriented than cars and mechanics...
     
  5. Like
    Djey got a reaction from Milli in TDU World patch roadmap   
    Okay, let's go for the list then!
    But before this, I must say I'm not looking for perfection nor simulation,  not being sim driver. Good balance between arcade and simulation is FH3/FH4 for me.  Then comes TDU1. So it may not please everyone (as everyhing goes in life..).
    My remarks are based on genuine TDU2 physics, as I still have to test CTR mod w/ Sport assists. Now playing with xbox one gamepad but tried G25 wheel when TDU2 was out. And I know that even some settings might be tweaked in game files, major part of the job is releated to physics engine sources or configuration that are hardcoded.
    So as most of the points below can't be achieved with a mod, I couldn't blame anyone but the former devs for that 😛
     
    Global driving feeling
    Looks like vehicle is somewhat disconnected from the road. Hard to explain in fact, and it may be tied to many factors (animations, sound...)
    - I think this bad feeling is due in part to the lack of proper vehicle animations when accelerating or braking. Depending on transmission, vehicle should bend more or less on its suspensions; those do not compensate, vehicle noise or tail do always look at same level.
    - Same remark in curves
    - Idiotic camera 'back and forth' effect  on some views when accelerating brings nothing but nausea.
     
    Acceleration and shifting
    - I guess clutch implementation is totally flawed or unexisting. Cars look as they have a 'perfect' gearbox with rude driver:  latency is just very low (even for vehicles with manual transmission). Shifting delays should be this order: automatic < sequential < manual < H-gate. I remember using clutch with a wheel, and it did act as a button, not an axis. ON=0% power, OFF=100% power...
    - Acceleration is almost linear for each gear, not taking account power and torque curves much (not noticing effects of compressors and turbos for example).
    - After up/downshifting, engine speed is almost immediately sticked to target transmission ratio without taking its inertia into account . Sometimes, we get a tiny sense of inertia, but a mechanism seems to force engine speed again.
     
    Handling
    - Vehicle movement is steep (linear again) in curves, strong braking should make turning easier by moving car weight to the front (at least when wheels are not blocked). In TDU2, steering efficiency in curves is only determined by vehicle speed and for sure a per-vehicle ratio.
     
    Misc
    - Although drag effect was too much in TDU1, TDU2 has none. Maybe half-way solution would be good?
    - In air: brakes do lock,  we can notice it with a weird sound. Besides, vehicles tend to bend back-wise too much. In the end, lots of speed are lost before and at landing.
    - Collisions: hitting some objects on the side of the road gives over-sized rubber effect, projecting vehicles even backwards (should stop in this case). 
     
    Hope you see what I mean ... otherwise feel free to ask if some items are not clear. Those are tricky subjects + my english is more computing oriented than cars and mechanics...
     
  6. Like
    Djey reacted to BrianCustoms in introduce yourself from where are you and how long do you drive in TDU2   
    Hello Guys

    Im from Albania and I've been playing TDU2 since it came out, been quite involved in the modding community here and have contributed financially to mod creators.
    Since 1 year ago ive been working and improving upon the Unofficial Patches released, by balancing out the cars in game and adding new cars (up to a point where my TDU2 reached 270 cars) and tailoring the performance of the cars in game so they can be as realistic as possible regarding the TDU2 gameplay. I hope one day i can share this private project with everyone in here 🙂
  7. Like
    Djey reacted to Aquarious in Our community just got bigger!   
    There is actually a fix for this. Try out this mod:
    Handling became a lot better in my opinion, I'm interested to see if you feel the same way. Be sure to play on Sport mode instead of Hardcore though. Hardcore mode has an issue with this mod where the wheels immediately lock up no matter how gentle you brake.
  8. Like
    Djey got a reaction from Aquarious in TDU World patch roadmap   
    ok thanks. I should make kinda list of weird things from TDU2 physics and will serve as feedback. Will post it here when I can.
    Last physics mod I've tried is Veno's but with hardcore mode and brake issues you mentioned. As you said ctr mod may perform better in sport mode.
    Concerning cameras, there's a weird 'back and forth' movement when some cars accelerate (noticeable in cockpit view and in 3rd person exteriors as well). This lacks smoothness and thus make an unrealistic effect.
  9. Like
    Djey got a reaction from Aquarious in TDU2 Show-Off-Your-Mods thread   
    Like with TDU1, high detailed environment seems to be enabled only within current sector/area. I'm afraid it's hardcoded in game engine.
    When 2CVSUPERGT made hd patch for TDU1 ages ago, he tweaked the vegetation 3d files as well. IIRC.
  10. Like
    Djey got a reaction from DonnieBrasco in introduce yourself from where are you and how long do you drive in TDU2   
    Hi, TDU player from the beginning. I come from game's native country and had the chance to meet Eden Games staff at the times 🙂 I was part of the team from the first french community at tdu.fr (it has passed away since then).
    I also followed TDU2 development and played a bit on PS3, but I could not get enough fun.
    I worked a lot on TDU modding, providing some tools and  spending hours in reverse engineering, leading to most of vehicle mods and Platinum. And many more.
    Concerning TDU2, I adapted Bnk unpacking/repacking tools for PC and I believe they are always used by modders by now, although being full of bugs 🤣
  11. Like
    Djey got a reaction from Aquarious in introduce yourself from where are you and how long do you drive in TDU2   
    Hi, TDU player from the beginning. I come from game's native country and had the chance to meet Eden Games staff at the times 🙂 I was part of the team from the first french community at tdu.fr (it has passed away since then).
    I also followed TDU2 development and played a bit on PS3, but I could not get enough fun.
    I worked a lot on TDU modding, providing some tools and  spending hours in reverse engineering, leading to most of vehicle mods and Platinum. And many more.
    Concerning TDU2, I adapted Bnk unpacking/repacking tools for PC and I believe they are always used by modders by now, although being full of bugs 🤣
  12. Like
    Djey reacted to Aquarious in TDU2 Ibiza Summer Mod   
    That is great news, I will inform the team. There is no release date for the modpack yet since we plan to launch it with the online mod, but you will be informed when there's more news. You will of course get full credit! 🙂 Thanks a bunch!
  13. Like
    Djey reacted to Aquarious in TDU2 Ibiza Summer Mod   
    Hi @Ramon1991cobra, if you allow me to, I would love to use your Summer Mods for the TDU World modpack when it comes out. These two mods completely transform the way the game looks and I want as much people as possible to enjoy it! Let me know if you allow me to use them.
  14. Like
    Djey got a reaction from Eudemon in TDU2 PC   
    Salut, la prochaine fois en anglais stp, tu peux utiliser un traducteur.
    Pour ta question le multi sur TDU2 n'est plus actif, les serveurs ont été arrêtés par Atari. Un projet communautaire visant a remettre un serveur est en cours, mais je n'ai pas le statut du projet...
    ---
    No, no multi for TDU2 yet... A communautary project is on its way though. Not much information for now.
  15. Thanks
    Djey reacted to Milli in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Guys, progress is happening, at slow pace, since i have even less free time, but TDU Platinum v2.0 (a.k.a former update 1.13 that grew enough to be called v2.0) is happening. 


  16. Like
    Djey reacted to Milli in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Well, new cars, "new races", new music, overhauled cars, like Astons have new rims, new sounds... It is more down to detail polishing.  As i said in Discord, it feels like a DLC. Lol
  17. Like
    Djey got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Some mods require bigbnk feature to be activated. Check it's been selected in project paradise launcher. Or start game with -bigbnk switch if you don't use launcher.
  18. Like
    Djey got a reaction from a_Nick in Djey : TDU Modding Tools [1.16.3]   
    Yes, move TDUMT to other locations, even in a simple folder of our HDD, C:\Temp\TDUMT, D:\Temp\TDUMT.....
     
    Do you have settings files in:
     
    (Win7)
    C:\Documents and Settings\ you \Local Settings\Application Data\TDUModdingTools
     
    or (Win8+)
     
    C:\Users\ you \AppData\Local\TDUModdingTools
     
    or (Win8+)
     
    C:\Users\ you \AppData\Roaming\TDUModdingTools
     
    ? if any, please attach here.
  19. Like
    Djey got a reaction from sfy2004 in Test Drive Unlimited Solar Crown   
    Dev team in France (Paris/Lyon) still hiring: AFJV
    They're looking for specialists in network development... let's hope they find the good ones for a truly massive and seamless online experience 😬
  20. Like
    Djey got a reaction from The Jackal in Test Drive Unlimited Solar Crown   
    Dev team in France (Paris/Lyon) still hiring: AFJV
    They're looking for specialists in network development... let's hope they find the good ones for a truly massive and seamless online experience 😬
  21. Thanks
    Djey reacted to fatal in Our community just got bigger!   
    Yeah, handling.cpr (if i remember correctly) can be patched. While the physics will became a little better, but not perfect.

    My biggest issue is how the game handles 900° wheel rotation (poorly, unlike the 1st one).
  22. Like
    Djey got a reaction from fatal in Our community just got bigger!   
    Yes too bad the physics cannot be patched to look like TDU1 ones. Would like to enjoy Ibiza and revamped Oahu again... Graphics update over the first are more than welcome as well.
    Anyway TduWorld joining us is good news, welcome !
  23. Like
    Djey reacted to Aquarious in Our community just got bigger!   
    There have been some mods to reworked the handling (I haven't tried one yet), so it is possible to do some tweaks. Would be great to give it a try.
  24. Like
    Djey got a reaction from Aquarious in Our community just got bigger!   
    Yes too bad the physics cannot be patched to look like TDU1 ones. Would like to enjoy Ibiza and revamped Oahu again... Graphics update over the first are more than welcome as well.
    Anyway TduWorld joining us is good news, welcome !
  25. Like
    Djey got a reaction from Eudemon in Our community just got bigger!   
    Yes too bad the physics cannot be patched to look like TDU1 ones. Would like to enjoy Ibiza and revamped Oahu again... Graphics update over the first are more than welcome as well.
    Anyway TduWorld joining us is good news, welcome !
×
×
  • Create New...