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TDUZoqqer got a reaction from brSiRiuS in TDUZoqqer: TDU Platinum custom traffic
Hello, I updated the list, posted renders of new models and updated the old ones.
Cars update:
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TDUZoqqer got a reaction from fatal in TDUZoqqer: TDU Platinum custom traffic
Hello, I updated the list, posted renders of new models and updated the old ones.
Cars update:
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TDUZoqqer got a reaction from Tob-Racer in TDUZoqqer: TDU Platinum custom traffic
Hello, I updated the list, posted renders of new models and updated the old ones.
Cars update:
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TDUZoqqer got a reaction from Leonctrindade in TDUZoqqer: TDU Platinum custom traffic
First off, yay to WIP threads not being read-only anymore.
And yeah, call it "tDuZoQqEr iS bAcK" as much you want, but I'm not modding again (yet). Since Milli said in her club thread that custom traffic won't be a thing in TDU Platinum since all custom traffic mods are quite heavy weight, I offered my help to make a custom, realistic traffic pack for the mod.
And since I didn't want to spam the thread with my progress, since it's a TDU Platinum thread at the end of the day, and not "Zoqqers epic modeling showoff", here's a standalone thread.
The traffic cars read as following:
Original thread can be found here:
Progress:
2016 Nissan Altima (Compact1)
2002 Gillig Low Floor (Bus1)
2017 Chevrolet Express 3500 (Minivan1)
2018 Honda Accord (Fullsize1)
2012 Toyota Tacoma Access Cab (SUV1)
2013 Ford Police Interceptor Sedan / Taurus (Police1)
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TDUZoqqer got a reaction from Djey in TDUZoqqer: TDU Platinum custom traffic
Altima done. The Altima turned out to be a fairly complicated car to model actually. Not particulary difficult, but tricky to catch the shapes. It isn't perfect by any means, but it's close enough, really. Also, texturing the headlights was a nightmare. But yeah lol.
Ignore the reflections of the the transparent stuff in the paint, we all know it doesn't matter since TDU won't reflect them ingame.
Asset details:
Polycount: 2.298
specific textures used: 5 (512x512 DXT1 no alpha, 256x256 DXT5, 256x256 DXT1 no alpha, 256x256 DXT1 no alpha, 128x128 DXT1 no alpha)
Duration: 5-ish days
Gonna make a break from the traffic cars for a day or two (actually, continue my "real work" lol), in the meanwhile you can tell me what I should model next from the list. I am tending towards Expedition or Tahoe.
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TDUZoqqer reacted to Milli in [RELEASED] Test Drive Unlimited Platinum - v1.21
You think i will throw away 2 years of my life away like that? Lol
This man never been so right.
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TDUZoqqer got a reaction from MagicV8 in TDUZoqqer: TDU Platinum custom traffic
Yeah there is a particular modder I have in mind which I read out by this statement lmao. Let's hope he won't "all of a sudden" make quality traffic mods right after I release it, what a coincidence that would be. 😏 Just mentioning my GT3 out of the blue here 🤫
Yep might be the most clever decision. I can see myself doing something completely different right after preparing the Tahoe blueprints, I am really spontaneous you know 😅
E: btw had an idea about the firetruck and bus replacements:
note to myself: the bus is a Gillig Low Floor
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TDUZoqqer got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21
This is very unlikely concidering it's almost done. 😂
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TDUZoqqer got a reaction from Milli in TDUZoqqer: TDU Platinum custom traffic
Altima done. The Altima turned out to be a fairly complicated car to model actually. Not particulary difficult, but tricky to catch the shapes. It isn't perfect by any means, but it's close enough, really. Also, texturing the headlights was a nightmare. But yeah lol.
Ignore the reflections of the the transparent stuff in the paint, we all know it doesn't matter since TDU won't reflect them ingame.
Asset details:
Polycount: 2.298
specific textures used: 5 (512x512 DXT1 no alpha, 256x256 DXT5, 256x256 DXT1 no alpha, 256x256 DXT1 no alpha, 128x128 DXT1 no alpha)
Duration: 5-ish days
Gonna make a break from the traffic cars for a day or two (actually, continue my "real work" lol), in the meanwhile you can tell me what I should model next from the list. I am tending towards Expedition or Tahoe.
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TDUZoqqer got a reaction from MagicV8 in TDUZoqqer: TDU Platinum custom traffic
Altima done. The Altima turned out to be a fairly complicated car to model actually. Not particulary difficult, but tricky to catch the shapes. It isn't perfect by any means, but it's close enough, really. Also, texturing the headlights was a nightmare. But yeah lol.
Ignore the reflections of the the transparent stuff in the paint, we all know it doesn't matter since TDU won't reflect them ingame.
Asset details:
Polycount: 2.298
specific textures used: 5 (512x512 DXT1 no alpha, 256x256 DXT5, 256x256 DXT1 no alpha, 256x256 DXT1 no alpha, 128x128 DXT1 no alpha)
Duration: 5-ish days
Gonna make a break from the traffic cars for a day or two (actually, continue my "real work" lol), in the meanwhile you can tell me what I should model next from the list. I am tending towards Expedition or Tahoe.
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TDUZoqqer got a reaction from brSiRiuS in TDUZoqqer: TDU Platinum custom traffic
I actually never managed to make traffic cars damageable in TDU, but to be honest I never really tried to. The Models are prepared to >be< damageable, yes, just Gotta figure out how Vanilla does that. Also planing on make broken glass and dents and scratches work. Which is I belive UV2 ingame and for thus pretty easy to do.
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TDUZoqqer reacted to TDU Iceman in TDUZoqqer: TDU Platinum custom traffic
That Nissan looks crazy good. Btw, are those cars going to be damageable like the default ones? You're posting pics of missing bumpers, hoods, etc...
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TDUZoqqer got a reaction from TDU Iceman in TDUZoqqer: TDU Platinum custom traffic
Altima done. The Altima turned out to be a fairly complicated car to model actually. Not particulary difficult, but tricky to catch the shapes. It isn't perfect by any means, but it's close enough, really. Also, texturing the headlights was a nightmare. But yeah lol.
Ignore the reflections of the the transparent stuff in the paint, we all know it doesn't matter since TDU won't reflect them ingame.
Asset details:
Polycount: 2.298
specific textures used: 5 (512x512 DXT1 no alpha, 256x256 DXT5, 256x256 DXT1 no alpha, 256x256 DXT1 no alpha, 128x128 DXT1 no alpha)
Duration: 5-ish days
Gonna make a break from the traffic cars for a day or two (actually, continue my "real work" lol), in the meanwhile you can tell me what I should model next from the list. I am tending towards Expedition or Tahoe.
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TDUZoqqer reacted to Milli in TDUZoqqer: TDU Platinum custom traffic
Fabulous work Zoq! Loving them.
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TDUZoqqer reacted to africolombiano in TDUZoqqer: TDU Platinum custom traffic
Can't wait to these in-game, Zoqqer. I love and am enjoying your mods from the past and I know me and others are going to enjoy these traffic cars. Thanks for the work you are doing.
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TDUZoqqer got a reaction from brSiRiuS in TDUZoqqer: TDU Platinum custom traffic
Altima modeling done. The same(-ish) polycount as the Tacoma. Slightly more, but still alright since in the 2000-2500 polys range. Will texture it the following days, post renders and take on another car. Either the Expedition or the Tahoe, I'll see.
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TDUZoqqer got a reaction from MagicV8 in TDUZoqqer: TDU Platinum custom traffic
Altima modeling done. The same(-ish) polycount as the Tacoma. Slightly more, but still alright since in the 2000-2500 polys range. Will texture it the following days, post renders and take on another car. Either the Expedition or the Tahoe, I'll see.
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TDUZoqqer got a reaction from K3RAMB0 in TDUZoqqer: TDU Platinum custom traffic
Altima is getting there. The rear bumper is hell to model lol
E: I only now realized it's the 2016 Altima, and I wanted to make a 2014 one. Well, list changed from 2014 to 2016 now. 😂
E2: Ah, no, all correct. I decied to do the 2016 to begin with since I haven't found any blueprints of the 2014 model. Forgot to update the list.
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TDUZoqqer got a reaction from TDU Iceman in TDUZoqqer: TDU Platinum custom traffic
Altima is getting there. The rear bumper is hell to model lol
E: I only now realized it's the 2016 Altima, and I wanted to make a 2014 one. Well, list changed from 2014 to 2016 now. 😂
E2: Ah, no, all correct. I decied to do the 2016 to begin with since I haven't found any blueprints of the 2014 model. Forgot to update the list.
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TDUZoqqer got a reaction from MagicV8 in TDUZoqqer: TDU Platinum custom traffic
Altima is getting there. The rear bumper is hell to model lol
E: I only now realized it's the 2016 Altima, and I wanted to make a 2014 one. Well, list changed from 2014 to 2016 now. 😂
E2: Ah, no, all correct. I decied to do the 2016 to begin with since I haven't found any blueprints of the 2014 model. Forgot to update the list.
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TDUZoqqer got a reaction from Milli in TDUZoqqer: TDU Platinum custom traffic
Altima is getting there. The rear bumper is hell to model lol
E: I only now realized it's the 2016 Altima, and I wanted to make a 2014 one. Well, list changed from 2014 to 2016 now. 😂
E2: Ah, no, all correct. I decied to do the 2016 to begin with since I haven't found any blueprints of the 2014 model. Forgot to update the list.
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TDUZoqqer reacted to africolombiano in TDUZoqqer: TDU Platinum custom traffic
Zoqqer this looks amazing for a traffic car...
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TDUZoqqer got a reaction from Milli in TDUZoqqer: TDU Platinum custom traffic
Had 15 minutes for modeling now lol wanted to post that before i go to sleep and work the whole day tomorrow again rip
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TDUZoqqer got a reaction from Milli in TDUZoqqer: TDU Platinum custom traffic
Let me finish modeling the cars first before putting them in the game lmao. And I am totally capable of doing screenshots myself, thanks for the input