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Pelaaja TDU2 Article (Finnish)


Latetzki
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Looks like there's going to be something about TDU2 in next issue of Pelaaja magazine, it will be available at beginning of april, who knows is it something new...

Sorry for the bad quality, I didn't have chance to use my DSLR this time.

 

-- OLD IMAGE REMOVED (imageshack) --

 

Pelaaja - April 2010 issue is out now!!

 

UPDATE #2 :: 2010-04-01

from hawai'i to ibiza

tdu2 offers even more free driving.

test drive -series keeps going this year when test drive unlimited

(2006) gets a sequel. The first game got a good reception from both

media and players. The first game which combined mmo- and sandbox

game elements and took place at oahu, hawai'i, still has a few

thousand active players.

 

Tdu2 aims to make everything even bigger and better. It has over twice

as much content as the first game and the development of the game has

taken years. The driving model has been completely renewed and it

looks like the cars have big differences compared to each other. We

didn't get our hands on the game yet so it's hard to tell anything about

the driving model yet.

 

The early version showed to media took place at the island of ibiza,

which has lots of size and variation between coast roads, villages and

mountain roads.the huge island is modeled with satellite pictures like

the first game and in addition to the cities and villages the island also

offers almost 1000 kilometers of road. In addition to the offical roads

there are lots of hidden off-road routes where you get to find treasures

which means hidden cars and earning experience points.

 

The big thing of test drive - the feeling of driving seemed to be in the

game perfectly when the producer who introduced the game to us, nour

polloni, cruised on ibiza roads in a convertible during sunset. This time

you get to cruise with your pal too, he/she can be the co-driver giving

you instructions. Also included are the dynamically changing time and

weather. The daytime is server-based and one day takes around two

and a half hours and the game's lighting gets its rights during sunset.

Rain also affects car handling.

 

The first tdu kinda froze towards the ending because the main target

was to collect only more money and new cars. This time included is a

big experience- and level system which is used to unlock new content.

You can collect exp. In 4 different categories: Racing, collecting,

searching and socializing with other players. You can also chain the

points to huge combos by for example driving like a madman and

drifting the streets avoiding the oncoming traffic. Of course money is

also in a important role but the players are encouraged to do more than

just races.

rid of the menus:

the community has also got a bigger role in the sequel. This time the

players have their own characters which you can use to walk around the

virtual ibiza and the shops in it like playstation home. They have tried to

get rid of the menus and for that reason for example the boring menu of

multiplayer lobby is replaced with a environment at the race start where

you can walk around, talk and watch other peoples' cars before the race

starts. At the car shop you can watch your coming ride from the inside

as well. The interiors have great detail in them and also the features of

the cars work like opening windows and convertible roofs. You can also

meet other players at the shop and you can communicate with them with

either speech or by using different gestures.

 

The car customization has been improved and the sequel also has a

sticker editor, which looked like it worked just like the one in forza

motorsport. You can even customize the coloring of the interiors, which

brings more personality to the cars. The cars also get dents and

scratches but how the damage affects car handling was still a question.

 

Technically the game was running smoothly even though the release

date is months away. The brilliant ideas from the first game such as

starting a race anytime, anywhere with someone or teleporting to any

road you have unlocked are still included and they work even faster.

Graphically the game seemed a bit unfinished, excluding the amazing

interiors and the huge drawing distance, but the new camera system

and better engine sounds convinced with their qualities.

 

Actual new gamemodes weren't wanted to be shown at this point, but

the makers wanted to convince that they haven't forgotten offline players.

There will be lots of new content and some kind of a storyline. More info

will be given during the coming months.

reputation and honour:

clubs are test drive versions of clans and guilds of mmo-games. Every

club has its own club room where you can hang around freely, play

minigames and of course admire cars. You can gift money to the clubs

shared cash pot and then use use the cash to update the club room and

buy rare cars that you can't access any other way. For example the

super-fast racecar gumpert apollo is included in these clubcars, which

only 1 member can use at a time. When other players see you in a rare

car, they know right away that you are part of the elite.

 

The clubs can also challenge other clubs to races and earn more

money. Also inner-club racing can be done and the game keeps

leaderboards of many things. In addition to the club room the player also

has his own home where you can invite your friends. By updating your

house you get access to new little features and finally you can even have

your own yatch which has everything from sunbeds to jacuzzis.

 

Friends of racing games should keep an eye on tdu2 because there is

certainly going to be something that cannot be found on other racing

games, but the actual driving feeling remains still in the dark. Eden

studios' last game, alone in the dark, was a huge disappointment so i'm

a bit cauctious about tdu2, but again the first game was so good so i

don't think the studio will screw up the sequel.

 

Tdu2 is released in fall for the playstation 3, xbox 360 and pc.

 

(the pink box in the lower right corner-)

interviewing the director of the game, alain jarniou

 

why ibiza?

-we wanted to change the environment and we were thinking what

place would be the best for the game series and its jetset-lifestyle. Ibiza

was a natural choice because of its reputation and its terrain.

how would you describe the driving model of the game? Is it more

simulation like forza or gran turismo or is it more arcade?

-comparing it to the other games is difficult because they focus on track

driving. We have to think about many other things also. We got lots of

criticism of the first game's driving model so we built a brand new one

for the second game. Work has taken years but is now making results.

We also wanted that the differences between cars would be notable and

in the new engine all the different features of the cars affect handling.

Also important is that the cars would be fun to drive even for hours

straight.

have you increased the amount of players at one time? In the first game

there could only be 8 guys at a time.

-during free-roaming there are still max. 8 cars but we have improved

our algorithms so that there won't be situations like in the first game

where other cars show up for just a moment and then disappear right

away. But in walking mode at the shops and clubs there are max. 32

players at the same time.

 

UPDATE #1 :: 2010-04-01

I have it! Post reserved for pics + translation

 

Just to make you excited...2 new pics with 1 new car :P

 

E: Uploaded the scanned pages and the new pics. Sorry about the small fail at the second page :o

 

2ih5fn9_th.jpg 2uzozdi_th.jpg 8wwg_th.jpg 9rlnjs_th.jpg

Added by Latetzki :)

-- OLD IMAGE REMOVED (imageshack) --

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Cool. Somewhere I doubt they already have new shocking stuff, but untill now almost every article had at least one new bit of info, so I think it's worth to keep an eye on.

 

 

BTW, I do hope this month will still bring that Lyon event for TDU2. Maybe it was a simple rumour, but with all this it could still happen.

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BTW, I do hope this month will still bring that Lyon event for TDU2. Maybe it was a simple rumour, but with all this it could still happen.
The event has already been, this is why all the mags and such have got the media to show and also have seen the game working. It was press/industry only hence why it was probably removed from pcgames.de when it was posted.
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Whoa. I picked up some interesting features:

 

- You can actually walk in stores (also in car dealers) and clubs with up to 32 players. It's a bit unclear can you walk wherever you want. Probably not :lol:

- Your friends can seat next to you in car and give instructions

- Weather (Rain) affects to car handling

- Multiplayer lobby has been replaced with some sort of start point where you can walk, take a look at opponents cars and chat with them

- You can place decals to cars, very similiar with Forza Motorsport painting.

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Full translation complete!

 

from hawai'i to ibiza

tdu2 offers even more free driving.

test drive -series keeps going this year when test drive unlimited

(2006) gets a sequel. The first game got a good reception from both

media and players. The first game which combined mmo- and sandbox

game elements and took place at oahu, hawai'i, still has a few

thousand active players.

 

Tdu2 aims to make everything even bigger and better. It has over twice

as much content as the first game and the development of the game has

taken years. The driving model has been completely renewed and it

looks like the cars have big differences compared to each other. We

didn't get our hands on the game yet so it's hard to tell anything about

the driving model yet.

 

The early version showed to media took place at the island of ibiza,

which has lots of size and variation between coast roads, villages and

mountain roads.the huge island is modeled with satellite pictures like

the first game and in addition to the cities and villages the island also

offers almost 1000 kilometers of road. In addition to the offical roads

there are lots of hidden off-road routes where you get to find treasures

which means hidden cars and earning experience points.

 

The big thing of test drive - the feeling of driving seemed to be in the

game perfectly when the producer who introduced the game to us, nour

polloni, cruised on ibiza roads in a convertible during sunset. This time

you get to cruise with your pal too, he/she can be the co-driver giving

you instructions. Also included are the dynamically changing time and

weather. The daytime is server-based and one day takes around two

and a half hours and the game's lighting gets its rights during sunset.

Rain also affects car handling.

 

The first tdu kinda froze towards the ending because the main target

was to collect only more money and new cars. This time included is a

big experience- and level system which is used to unlock new content.

You can collect exp. In 4 different categories: Racing, collecting,

searching and socializing with other players. You can also chain the

points to huge combos by for example driving like a madman and

drifting the streets avoiding the oncoming traffic. Of course money is

also in a important role but the players are encouraged to do more than

just races.

rid of the menus:

the community has also got a bigger role in the sequel. This time the

players have their own characters which you can use to walk around the

virtual ibiza and the shops in it like playstation home. They have tried to

get rid of the menus and for that reason for example the boring menu of

multiplayer lobby is replaced with a environment at the race start where

you can walk around, talk and watch other peoples' cars before the race

starts. At the car shop you can watch your coming ride from the inside

as well. The interiors have great detail in them and also the features of

the cars work like opening windows and convertible roofs. You can also

meet other players at the shop and you can communicate with them with

either speech or by using different gestures.

 

The car customization has been improved and the sequel also has a

sticker editor, which looked like it worked just like the one in forza

motorsport. You can even customize the coloring of the interiors, which

brings more personality to the cars. The cars also get dents and

scratches but how the damage affects car handling was still a question.

 

Technically the game was running smoothly even though the release

date is months away. The brilliant ideas from the first game such as

starting a race anytime, anywhere with someone or teleporting to any

road you have unlocked are still included and they work even faster.

Graphically the game seemed a bit unfinished, excluding the amazing

interiors and the huge drawing distance, but the new camera system

and better engine sounds convinced with their qualities.

 

Actual new gamemodes weren't wanted to be shown at this point, but

the makers wanted to convince that they haven't forgotten offline players.

There will be lots of new content and some kind of a storyline. More info

will be given during the coming months.

reputation and honor:

clubs are test drive versions of clans and guilds of mmo-games. Every

club has its own club room where you can hang around freely, play

minigames and of course admire cars. You can gift money to the clubs

shared cash pot and then use use the cash to update the club room and

buy rare cars that you can't access any other way. For example the

super-fast racecar gumpert apollo is included in these clubcars, which

only 1 member can use at a time. When other players see you in a rare

car, they know right away that you are part of the elite.

 

The clubs can also challenge other clubs to races and earn more

money. Also inner-club racing can be done and the game keeps

leaderboards of many things. In addition to the club room the player also

has his own home where you can invite your friends. By updating your

house you get access to new little features and finally you can even have

your own yatch which has everything from sunbeds to jacuzzis.

 

Friends of racing games should keep an eye on tdu2 because there is

certainly going to be something that cannot be found on other racing

games, but the actual driving feeling remains still in the dark. Eden

studios' last game, alone in the dark, was a huge disappointment so i'm

a bit cauctious about tdu2, but again the first game was so good so i

don't think the studio will screw up the sequel.

 

Tdu2 is released in fall for the playstation 3, xbox 360 and pc.

 

(the pink box in the lower right corner-)

interviewing the director of the game, alain jarniou

 

why ibiza?

-we wanted to change the environment and we were thinking what

place would be the best for the game series and its jetset-lifestyle. Ibiza

was a natural choice because of its reputation and its terrain.

how would you describe the driving model of the game? Is it more

simulation like forza or gran turismo or is it more arcade?

-comparing it to the other games is difficult because they focus on track

driving. We have to think about many other things also. We got lots of

criticism of the first game's driving model so we built a brand new one

for the second game. Work has taken years but is now making results.

We also wanted that the differences between cars would be notable and

in the new engine all the different features of the cars affect handling.

Also important is that the cars would be fun to drive even for hours

straight.

have you increased the amount of players at one time? In the first game

there could only be 8 guys at a time.

-during free-roaming there are still max. 8 cars but we have improved

our algorithms so that there won't be situations like in the first game

where other cars show up for just a moment and then disappear right

away. But in walking mode at the shops and clubs there are max. 32

players at the same time.

 

:)

 

E: For some reason some the capital letters showed up as non-capitals. Oh well,it's still readable

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Thx for that man!:)

I'm glad they listened to the fans and made new driving model!(hope it's like HC mode without bugs and moon gravity!)

Also, "new camera system

and better engine sounds convinced with their qualities" ,that sounds promising!:D

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