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TDU Community PATCH 1.68B


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Test Drive Unlimited Unofficial Patch 1.68b !

 

 

 

Authors : 2CV SUPER GT & Djey

Compatibility : TDU CarMegapack

 

 

 

Important Notes

 

- This patch is not compatible with TDU without Carmegapack !

 

- All your Physics change (made by various mods, vehicle manager, yourself or anything else) must be set again ! Sorry for the inconvenience.

 

- You can also repare your TDU install by this patch if you got a conflict into your Database after installing mods which have a wrong install program making your TDU crash.

 

- Suzuki GSX-R K9 version 1.0 is not compatible with this patch. Please wait for the next version.

 

 

 

Features

 

 

- Unlock new traffic cars

- Unlock bike's clothes for car

- Unlock car's clothes for bike

- Unlock custom paintshop for car that was locked on

- Unlock tuning shop for F40 (until kit3 available)

- Car names fixed (example : Enzo Ferrari become Ferrari Enzo, Edonis Edonis become B. Engineering Edonis...)

- Nismo 350Z rims fixed

- Special body cars (Nismo 3520Z, Saleen ST281, Alfa Romeo GT Sporting Technical Kit, Benz SLK 55 Performance Package) are now sold on car dealer place

- Nissan 350Z & Alfa Romeo GT (normal body) are now available for kit3 (without body change)

- New logos for addon cars with a long list of brands and model name available for all languages

- New traffic management

- Fixed brand names + logos

- New vehicle names

- comprehensive list of more than 130 logos from real car maker (You'll can see these logo from 1.14 version of TDU Modding Tools's vehicule manager)

- Resource names updated

- New bots (rivals) offline/solo for all cars, you can now meet cars from Carmegapack (including new slots like Bugatti Type 57 SC Atlantic or Facel Vega Facel II)

- Garage/ car dealer distribution updated

- Added new traffic vehicles like Trucks

- Hud Nismo 350Z fixed (now independant from Nissan 350Z)

- Cameras fixed (Dodge Viper Convertible, Lamborghini Gallardo Coupe & SE, and more)

- Cameras updated to next step of camera editing

- Latest auto installer abilities (safety and performance)

- Able to select what you want to install (resources, 1.68, traffic) by easy step management

- Easy uninstall.

 

 

 

Installation :

__________

 

 

You have to close Test Drive Unlimited game while you install the patch.

Double clic on TDU_PATCH_1.68A.rar file and unzip Patch 1.68a folder on your desktop.

Open Patch 1.68a folder and double click on Patch 1.68a.exe (run it as administrator!!!)

After verifying the destination folder (TDU directory), clic on "NEXT"; you'll have to choose which components to install:

> Required : updates all your resource names - this component is always installed

> 1.68 : unlock all traffic vehicles - and makes it possible to see them

> Generate traffic : generates traffic in your instance including all vehicles.

 

Click on INSTALL button. You can always go back with the "BACK" button."

The patch is installed !

Sometimes, install may failed, let's try again, it may be OK the second time.

 

 

Terms of use

 

- Do not modify or upload this patch in another website without authorization !

 

- As always we can't be held responsible for issues in your game. So be warned.

 

 

Have fun !!!

 

 

 

DOWNLOAD :

 

http://tdumodshop.forumactif.net/downloads-f1/download-page-t296.htm

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I think, I found a problem with "police identifications". In original DB file all car manufacturers looks like [ASTON], [CHEVY], [LAMBO], but after applying this patch they becomes [Aston Martin], [Chevrolet], [Lamborghini]. For game engine it's not the same... ;) It's cause that you can't be a "Car collector" when you start a new game also. The counter of cars stay always on zero.

 

To solve it you should manually change DB Resources in "Modding tools". Put all values by ####8337 ID range in "Brands" topic from your original game DB into corresponding ID in patched file. It works for me - police again can identify my standard cars. :)

 

PS. Don't forget to make a BACK-UP.

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I've hesitated installing this patch for a long time cus im afraid it will break force feedback support with my g27 (im currently running 1.45, but have 1.66 exe and purchased the megapack), is the force feedback working in 1.68 or should i just stay 1.45?

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Thanks for improving TDU and all the work involved, it's appreciated. :dance:

 

Here's some observations and feedback:

 

I can confirm what others have also mentioned, regarding all cars being referred to as "unidentified car" during pursuits.

 

Also some car brands are not registering in the "car collector achivements".

Ferrari and Ford : Working

Aston Martin and Lamborghini : Not Working

 

But what prompted my feedback is that (I'm) was experiencing crashes.

Specifically regarding 2 Courier missions.

They occur only on the map screen when the cursor is just about to snap unto the courier mission map icon.

While I were about to post this, I decided to be a bit more helpful and see if I couldn't find more or possibly all locations causing CTD.

And so I found a third one. The crash again occurred on the map screen when the cursor was about to lock on to the icon. So I tried driving up to the place instead.

No crash - then I tried the other 2 places and found that they were all "Vehicle Specific" courier missions.

 

Wich would seem to indicate that all of the above are actually part of the same problem. And that's good news :lol:

 

EDIT: (Above narrative preserved for nostalgic reasons)

Finally, when I were, again, about to post this, I remembered that I had the "Porsche Mod V2" installed - and upon checking found that, my Porsche was still a Porsche not a RUF.

Also the Edonis was still called "Edonis Edonis"

 

The Porsche Mod replaces the "DB_US.bnk" file, while patch 1.68a replaces "DB.bnk" and updates "DB_US.bnk".

So a heads-up to everyone who has the Porsche mod installed!

Fortunately I had a backup of the DB_US.bnk wich I restored and then patched to 1.68a again.

 

This fixed the crashes, hooray :bananajump:

Strangely, my DB_US.bnk file is now 1KB smaller (649KB) than the other language database files (650KB). :confused: No crashes though.

 

But, the aforementioned Courier missions just say "Vehicle Restrictions" and no mention of the car required.

The "Vehicle Specific" Top Model Missions work and display correctly and were not a problem before either - only the "Vehicle Specific" Courier Missions.

 

I rammed a few sunday drivers (who honestly had it coming if you ask me) and bought a new Aston Martin - to test the other above issues again -

and both the "unidentified car" and "car collector achivement" issues persist.

Also the Edonis is still called Edonis Edonis.

 

Hope this is mildly helpful and a heads-up to everyone who has the Porsche Mod installed or possibly altered "DB_US.bnk" manually.

 

Thanks again, not least for letting us tune the F40 :thumbsup:

Would it be possible to pull the same trick for the Mercedes CLK DTM. :bananadance3: nudge nudge!

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***EDIT***

 

About the traffic cars, I saw not only one kind of truck running on the road - so far I've seen 3 different kinds of trucks on my island, maybe there's more that I've not seen. There are some taxis, too, but the police seems not willing to approve their new patrol cars, they're still driving stock TDU-PD police cars.

 

Although TDU runs normally now, all 3 versions of Ferrari GTB/4 has wrong rims and headlight models were all black. When I entered the showroom, they show up with original Saleen rims without tire sidewalls.

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I can not for the life of me get this to work.

I have TDU+MegaPack+1.66+Magic Map

I extract onto Desktop and run 1.68A.exe

When it opens, I change the directory to where it is installed.

I click "Next" and the progress bar starts going.

About half way across, it stops and gets an error:

"Current Patch Can Not Be Installed:

Patch was not applied as a critical error occured.

Please contact Modding Tools support."

 

Any help would be greatly appreciated.

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