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Posted

- Follow instructions into the README file to unpack

 

- Convert textures to DDS with TDUMT 1.16.1

 

- Edit textures

 

- Convert textures to 2DB back with TDUMT 1.16.1.

 

- Repack as explained into README.

 

 

Did you encounter tool crashes ? game crashes ?

Posted

Update, if you participate in Knyazev's tool update, you should use it to convert textures and repack with Mini Bnk Manager.

The tools will likely to be grouped in a modding package for public release ;)

Posted

Djey I downloaded your news version of the TDUMT II but there isn't the option for select the type of the files (TDU1 or TDU2) now when I try to unpack one file of TDU2 the program give me this error:

-- OLD IMAGE REMOVED (imageshack) --

Posted

TDU1/TDU2 should be detected automatically.

 

Ok I will fix it later and reupload it.

 

Please continue using beta 1 if you need to mod ;)

 

@All : please send or attach Logs files here to help me with investigating !

Thanks

Posted
  Djey said:
TDU1/TDU2 should be detected automatically.

 

Ok I will fix it later and reupload it.

 

Please continue using beta 1 if you need to mod ;)

 

@All : please send or attach Logs files here to help me with investigating !

Thanks

 

My PC freezes, when I try to load a bnk file :\ ( System.OutOfMemoryException )

 

Logs here:

Posted

I'm having same problems as rest of testers reported. Looks like detecting TDU1/TDU2 not always works. Opening any bnk in area folder is impossible. commonworld.bnk hawaii unpacks/repacks properly :thumbsup:.

Posted

- Opening issue identified !

 

- Texture issue is very weird, to be worked onto this weekend

 

Sorry for inconvenience, but thanks for valuable feedback nonetheless :)

Posted
  Knyazev said:
Problem with correct viewing of texture in game after repacking BNK file. (in TDUMT II beta 1)

  Djey said:
- Texture issue is very weird, to be worked onto this weekend

I have to confirm F430 issue. I can delete whole "maps" folder or put anything in it. It is invisible for the game.

Posted

Texture issue after repacked confirmed. Some bnks cant unpack - eg hawai commonworld.bnk, but repack seems work (before extract quickbm with bnkextract script) just some texture have error (still very low resolution).

 

Here is my new level, disabling collision per object type:

 

https://www.youtube.com/watch?v=Tl7qf2Dgbuo

 

Yes, the cheat factor is very high but climb on the mountains never been so easy.

Posted
  Speeder said:
But why do you need TDU MT for this kind of mod? You can make it with a simple Hex edit. :D

 

Simple, Im tested Beta2 and these physics files contains in some problematic bnk. And yes, eventually became a hex editor, because the un/re packaging did not work... :(

 

  Djey said:
indeed that has nothing to do with TDUMT2, in addition the tool was not made for this kind of mods :)

 

I understand, but although this is at least as good as a khmm... A7 Ferrari Enzo? :twisted:

C'mon guys, no offense pls. Only test was nothing more...

Posted

Wow, I have had many nice TDU2 good surprises these times ! I quit for 2 months and when I get back, what do I see : first the "small" update about physics ingame for PC (no changelog as usual) making freerides a bit more pleasant (and making me feel that TDU2 has not been BINNED by Eden at least :P ), and Djey and all other modding tools getting in contact with a promising game (still is !). How cool !

 

As a not modding guy but having ideas, I'd like to ask : would there be a way to activate/ deactivate the HUD-GPS in free ride with theses tools ??

+rep for Djey and some more here !!!

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