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Just messing with baking the Ambient Occlusion map into the vertex paint. It's very subtle at the moment but it makes a big difference in game.

It stops the paint looking so flat, it will be more noticeable on the front bumper.

[ATTACH=full]31156[/ATTACH]

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Looking into the lights there is an issue. The indicator light is actually the day light strip as well. So to make it work i would have to render a texture to look like chrome just so i could light it up. As TDU doesn't do reflection of materials. There is a layer of glass that catches the light as well as it bouncing of the chrome material. But again like the RS6 it would have to be a compromise as i can't have both.

[ATTACH=full]31272[/ATTACH] [ATTACH=full]31271[/ATTACH]

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@StarGT @Ramon1991cobra Like I just said in the Autopack thread, I changed my mind and would like the Ascari A10 to remain in the game as well since it's unique and there are still some models which are copy-paste versions, they could replace one of the Veyron's instead, the best choice in my opinion.

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