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ETS2 and ATS discussion


Ryzza5
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More good news!

 

We've just been approved to share even more good news! After months of meetings and trying to get an official licence, we've finally been given the go-ahead and will be adding the Dacia Sandero! You'll all be able to experience this fantastic vehicle in-game shortly after the release of Euro Truck Simulator 2's Scandinavia DLC, included in a free update alongside the Mercedes-Benz Actros!

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Steam achievements updated for Scandinavia DLC:

 

Sightseer

Discover all Scandinavian cities (requires Scandinavia DLC)

 

Miner

Complete delivery jobs to all quarries in Scandinavia (requires Scandinavia DLC)

 

Aquaphobia

Travel across the Øresund Bridge between København and Malmö (requires Scandinavia DLC)

 

Cattle Drive

Complete a livestock delivery (requires Scandinavia DLC)

 

Volvo Trucks lover

Deliver truck cargo from Volvo Trucks factory to a Volvo truck dealer (requires Scandinavia DLC)

 

Scania Trucks lover

Deliver truck cargo from Scania factory to a Scania truck dealer (requires Scandinavia DLC)

 

Sailor

Deliver yachts to all Scandinavian marinas (requires Scandinavia and High Power Cargo Pack DLCs)

 

Whatever floats your boat

Deliver cargo to all container ports (requires Scandinavia DLC)

 

Søurce: SCS Software (@SCSsoftware) on Twitter

 

Also on that same page you can read they're working on side panels for chassis with other drivetrains than 4x2 :D

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And some more info on Scandinavia DLC because now the marketing starts I assume...

 

Greetings,

 

We are stabilizing the 1.17 ETS2 update with the goal of releasing another open beta soon. In fact we hoped to surprise you and get it out still this week, but late on Friday it became clear that we are not ready yet.

 

The graphics rendering pipeline is undergoing quite some overhaul to speed things up ahead of release of Scandinavia. We see that it improved framerate stability on low-end computer configurations, the jury is still out whether it helps the same way on high-end computers. We are battling some last-minute bugs creeping in now, and the programmers insist on spending a couple of extra days to have a build stable enough for public consumption. We expect 1.17 public Steam beta will see the light of day next week, fingers crossed that the coders fix all the problems by then.

 

The good news is - our ultimate goal is clear and we are on path: release of Scandinavia DLC is scheduled for May 7, 2015. Yesterday we already released a little teaser just about that. Now let's talk a bit more about what's coming in the new DLC: Scandinavian diversity.

 

ets2_Scandinavia_north_001.jpg

 

The asset variation across Scandinavia territory is unprecedented for our games. The man-power we have poured into creation of new models and textures is exceeding even the work invested into the original ETS2. You can see that the look and feel of north of Scandinavia is very different comparing to the southern regions. Forests, fields and lakes of the south are giving way to mountainous regions filled with rock formations, cliffs, mountain valleys, and long twisty tunnels - which sometimes have even crossroads inside.

 

We have prepared a new set of screenshots for your viewing pleasure:

 

ets2_Scandinavia_north_002.jpg

 

ets2_Scandinavia_north_003.jpg

 

ets2_Scandinavia_north_005.jpg

 

ets2_Scandinavia_north_007.jpg

 

ets2_Scandinavia_north_009.jpg

 

ets2_Scandinavia_north_011.jpg

 

ets2_Scandinavia_north_010.jpg

 

ets2_Scandinavia_north_008.jpg

 

ets2_Scandinavia_north_006.jpg

 

ets2_Scandinavia_north_004.jpg

 

SCS Software's blog: Scandinavian diversity + The release date

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  • 2 weeks later...

Well done, that was nice to compare :D

 

1.17 update is now in public beta. Here are the change notes:

 

public_beta_header_var2.jpg

 

For the past three months we were rewriting a big part of the world-rendering pipeline. As we were finishing work on Scandinavia, it became unavoidable to find new tricks to speed the game up.

 

Finally as of this Monday, the pieces of the puzzle started falling together, and we now believe that we are in better shape than where we started (and we still keep on pushing). We see better worst-case performance: on low-end and mid-range hardware, framerate is now more stable and doesn't dip too deep and fluctuate so much under heavy stress. In some cases we find the current best-case framerate to be below 1.16 speed (simpler scenes on high-end computer configurations), but not by a wide margin. The important thing is that places where performance was the worst, like certain city centers, now perform better overall.

 

But in fact it's the purpose of the open beta to hear back from you and see if the statistics on the wider tester group confirm our hopes. The final 1.17 update should go out alongside the release of Scandinavia map-addon, so we had better stress-test it prior to its release next month; time flies too fast!

 

As per usual, the public_beta branch is available via Steam platform to all Euro Truck Simulator 2 owners.

 

With this update, our aim was also to respond to a number of popular feature requests. For example, we have increased the number of drivers you can hire to work for you, or added sequential wiper speed... Included are also various changes to telemetry system to increase its functionality. Check out the full changelist below to see details on all of the changes we've made.

 

Please let us know on our forums if you have any issues or would just like to leave feedback on any of the changes. We expect to continue updating the open beta frequently through the rest of the month.

 

Treat this as an experimental build! It would surely be prudent to make a back-up of your player profile! If you are too concerned about losing a few hours of your career progression by possibly having to go back to a back-up, just stay away from the beta and wait until we say the update is ready for general use.

 

Full changelist:

 

Code

Improved rendering engine

Improved GPU memory consumption

Improved support for multi-monitor systems

Normal map support for railing and buildings segments

Traffic AI improvements

Suspension damping simulation improved

Improved timing and logic of automatic and sequential transmissions

Fixed interpolation of brake pedal using button/key control

Engine brake does not work if clutch or throttle are pressed. Added toggle input control

Shift on sequential transmission does not cancel CC anymore

Added config variables for h-shifter transmission tweaks (g_hshifter_layout_shifting, g_hshifter_synchronized)

Added config variable for optional behavior of braking lights (g_brake_light_all)

Added independent simulation of adblue gauges, adblue tank size truck dependent

 

UI

Added cancel button in URL confirmation

Sort jobs by sender and receiver name

Show ferry price in route info

Face of player's driver can be changed in edit profile

Autosave before profile change

Both ESC and ENTER now skip animation and close the delivery screen

Independent radio volume bar

 

Data

Improved daylight cycle visuals

Improved flares look

Added six-wheeled chassis for both Renaults

Steering wheel animation of all trucks updated to 900 degree range

Driver faces style improved, many new added

Added sound for seat and suspension noises

Tyre and rim made independent accessories

DAF XF Euro 6 new sfx

 

Telemetry

64-bit values better match with documentation

Added dashboard-displayed gear, more wheel channels

Added differential and all gear ratios

Average consumption made real instead of statistical

Adblue channels are working now

Added navigation distance and time channels

Added current speed limit channel

 

OSX

Better support for Retina displays

 

Source: SCS Software's blog: Beta update 1.17 is now ready for public testing!

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  • 2 weeks later...

Allllllmoooost theeeerreee... but not yet!

 

In one week, the day we have all been looking forward to for so long will finally be here, and the Scandinavia map expansion for Euro Truck Simulator 2 will be released.

 

What took us so long? It's fair to admit that we have taken much longer to build it than we planned. We are pursuing a lot of goals at the same time, perhaps more than is healthy for a predictable, robust release schedule.

 

In the past two years, we have doubled the man-power in the company, but we have quadrupled the number of projects we try to handle at the same time. Some of the focus was traded for wider reach. We are committed to expanding ETS2 world with more areas, we have started working on American Truck Simulator, we have several people working on coach buses project, we have the long-term vision for World of Trucks to become the ultimate trucking meta-game with persistent massive-multiplayer online capabilities. We have experimented with virtual reality, we dedicated time to create better tools for the modders, we talk to way more transportation-related companies now about having their brands appear in our games. In the middle of this all, a core team of engineers is constantly working on upgrading our in-house game engine, to improve the graphics and sound capabilities, teach the AI new tricks, make the physics simulation more detailed, while introducing new features and tools for the content creation team - only to have them live through the pain of having to re-do parts of the work to upgrade to the new data formats and processes.

 

We thought that after over 15 years of making games, we were quite experienced, but switching from the mode of small company with a start-up mindset into a bigger multi-project team has not been an easy ride; obviously we still have a lot to learn. The good thing is, we are still around, stronger than ever, with multiple projects staffed by passionate development teams who want to see them through to completion, and even if the wait was long, we still managed to nurture a very loyal hardcore fan community motivating us in turn to keep pushing.

 

The next few days are going to be very hectic for us. We are still polishing the 1.17 update to be released early next week, we are working on zero-day update for Scandinavia to make sure it's as optimized as possible on release, we are preparing to re-launch the Euro Truck Simulator 2 website with all new presentation graphics, we have to orchestrate the release of multiple "SKUs" across many digital and retail channels, while loudly trumpeting the PR message that the Scandinavia DLC is better than sliced bread. (Not to speak about having to arrange for an open beta test of update 1.18 which will start immediately after Scandinavia release, wink wink, so that the Mercedes-Benz New Actros truck is introduced into the game at last without additional delays!)

 

What can you do for us to help spread the message and make Scandinavia a success? Add Scandinavia DLC to your wishlist on its Steam store page, check out and like the new official promotional trailer embedded below, follow us on our SCS Software Twitter account, like us on our Facebook page and make an account on World of Trucks if you haven't done so already, register on forum and give us feedback on the currently running Open Beta of ETS2 1.17 update, pester your favorite star YouTuber or streamer to take a look at our game!

 

Also, if you live nearby, come to Truckfest Peterborough to say "Hi!" and meet SCS Software's CEO Pavel Sebor in the DAF Showtrekker trailer - a presentation of DAF Euro 6 truck as featured in the latest version of Euro Truck Simulator 2 will be taking place there with Pavel as a guest.

 

 

Almost out via this door: SCS Software's blog: Almost There!

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When I buyed ETS2 at release day, the game was quite nice, even without a proper online mode.

 

Now with a multiplayer mod wich is better so far than every online mode made by other open world driving game as forza horizon / tdu / the crew series, + map expansion, + game evolution, ETS2 got +300% interest and fully deserves its success.

 

I am waiting too for new Mercedes with the proper licence, tires licences with their proper physics, and I hope they'll work on Bus developpement as they shown us by the past to add it as a DLC and we'll see other vehicle than trucks online :)

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I also noticed they added a second wiper-on mode, which wipes once, then waits a bit before it wipes again. Quite a nice touch, and it did rain pretty long at low intensity (to make that new mode useful/real), so they definitely also worked on stuff they perhaps haven't even mentioned.

 

As far as scandinavia and the new sky/weather system.... It's beautiful :eek:

 

Not messed with:

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Messed with (ingame photomode color sliders only)

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The wipers are a nice touch indeed. Also, found out that if you blind the incoming traffic with your high-beams, they will high-beam you too. :p

 

That's already been like that for a while :p Won't make me turn the high beams off though :D

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