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ETS2 and ATS discussion


Ryzza5

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One of the many problems we are coping with when building American Track Simulator is handling the trailers. The regulations for overall tractor and trailer length are mostly stricter across Europe, and this made our life easier when designing the intersections and teaching the AI truck drivers to take the turns there.

In the ATS road system, we are pursuing two goals that are a bit difficult to combine for our tech - including a choice of longer trailers and yet at the same time spicing up the game by having tighter places to maneuver through. We believe that we have come up with the right creative solutions to crack this problem, and we hope that you will enjoy the trailer variety and driving challenge.

 

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Source: American Truck Simulator trailers

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It's not just Steam Workshop support, there is another important feature coming with the next ETS2 and ATS update. Compared to where we were only a year ago with the whole wheel being just one monolithic truck part, there's no other way of putting it: we're going to provide you with ultimate wheel customization!

 

ETS2_wheel_customization.jpg

 

We were never quite happy with the existing system, it was too limiting. Customizing wheels should be more varied, more flexible, more fun! We have split our wheels into multiple components: Tire and Disk separation was introduced recently, in addition to it we have now added customization sub-components of the disk: Hubs, Hub Covers and Nuts.

 

Check out this little video clip that we have made. Rather than from static screenshots, this feature is easier to appreciate in motion:

 

 

Advanced wheel customization will come simultaneously to both Euro Truck Simulator 2 and American Truck Simulator with the upcoming update. Just splitting the existing wheel models into parts that you can recombine according to your wish will already give you a vast variety of different looks. On top of it, we'll soon release a small but cool DLC with extra wheel tuning options - things like paintable metal parts or crazy nut designs. Stay tuned!

 

 

http://blog.scssoft.com/2016/03/ultimate-wheel-customization.html

 

 

Best upgrade option sofar :D

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I play ETS 2 maybe 3 years,very happy with this simulator,it could be better,I know,but still is nice place to spend free time....

 

aaaand I played ATS little bit,first impression:big project and must to pass years before it could replace ETS 2.I mean,map is very small,only couple of states are available....I need more than that....few stuff are only better than ETS 2....for now,pretty disappointed with the game

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Right, I haven't updated this in a while, but now they posted something I just could not ignore. This world is full of game developers who don't give a slightest hoot about a game after release, but SCS isn't one of em. They know people complain about the scale of the map (personally it's fine at the current scale, give that they'll add the other states). So what do they do? They just scale up the game world, for free! :eek:

 

We're very excited to make a big announcement, but first we need to give you a little backstory. Back when we were beginning research work on American Truck Simulator, just a few months after the release of Euro Truck Simulator 2, SCS Software was a team of about 20 people. We made, and kept, a commitment to actively support and expand ETS2, so the core team on the ATS project at that point was just a handful of developers. We hoped that some day the team would grow to be a modest 8-10 people large. They were facing a monumental challenge in trying to portray the continent of North America on a reasonable scale within a feasible time frame.

 

The new Golden Gate Bridge.

golden_gate_6_lines.jpg

 

Fortunately American Truck Simulator started strong out of the gate, and we are now confident that its sales can sustain an even larger development team than we originally hoped for. SCS Software has since more than doubled in size, and we are in the process of hiring even more map designers and 3D artists. Looking at what we have created so far, and considering all the feedback we've gotten from our fans, we are at an intersection: we can either accept things as they are and continue building the world as is, or we can take a step back and change things before it's too late. It's either now or never, as the more of the world we build, the less likely we are going to be able to make major changes.

 

New US Route 101 tunnel.

New_US101_tunnel.jpg

 

Having said all that, perhaps the greatest number of complaints from the players of American Truck Simulator have been related to the scale of the map. Your comments are incredibly important to us, and we listen to as many as we can. As such, we had been pondering internally how to meet your feedback for several months while we finished work on the Arizona DLC, and now we have made up our mind: we are, as a free future update, going to increase the scale of the game world of American Truck Simulator. This update will have many clear benefits for you, such as:

  • Upping the map scale from 1:35 to 1:20, meaning 75% longer roads outside the cities
  • Retouching the existing system of roads and intersections and revisiting the placement of cities and crossroads
  • Focusing on a better sense of scale and distance, more space for large vistas
  • Adjusting the timescale - meaning a slower day/night cycle and longer intervals between when the driver needs to rest and refuel
  • Revamping problematic junctions - no more Interstate intersections!
  • Revamping the driver experience system to more closely mirror ETS2's system
  • More room for densely populated areas in future map expansions

 

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The new scale is equivalent to that of Euro Truck Simulator 2, so the flow of time in both games will be the same. There is also more room now to go back and improve some of the places that were compromised due to the limited scale and replace them with more realistic depictions.

 

The benefits are clear - you're going to get a free "take 2" on the West-coast states that you already have in the game, and roomier game world for future expansions. In addition, this expansion will come with new road segments to explore and updated technology for the old roads.

 

There is one thing that we need from you though - patience. It will take several months to re-scale the existing world before we can move on to building completely new areas and DLC. The map designers are in fact hard at work already on the re-scaling project. To help reduce the turn around time of new state DLC during this renovation, a large part of the 3D assets team is working on vegetation, buildings, landmarks, and any new prefabs we need for new state DLC. And in the middle of all of this, our hope is to grow the company enough to have two map designer teams working in parallel on growing North America both Northward and Eastward at the same time.

 

new_ats_rescale.jpg

 

We are very excited for this expansion and feel strongly that it is in everyone's best interest. You get more compatibility, new content, and better modding technology for free, and we get the space to expand the North American continent into the truly majestic landscape that it is. This is the right step to take for the health of the game and its community in the long term - two, three, even five years into the future. We hope that enough of our fans will have the patience to stay with us. It's your continued support that makes our games what they are, and what we do worth doing.

 

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They really are amazing, it's no wonder they've come so far in recent years. They try their damnest to please their customers and support their games for YEARS with new content and regular updates and bug fixes, unlike most AAA developers that abandon their games after 6 months regardless.

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