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Posted
What would be useful too is if you could be able to change the max rpm, cross over rpm for each sample etc.

The setting of the max rpm etc are grasped a little about a specific vehicle. However, I have not been able to generalize them so that can edit all vehicles. In order to handle these values with the tool, the structure of the data must be generalized. I will continue to analyze and expand this tool.

Posted

Great thing, binbow :)

I would love to have such a tool for TDU1 to reduce the environment sound (wind, traffic, ...) while driving.

The ingame options don't work for me. :(

Posted
The setting of the max rpm etc are grasped a little about a specific vehicle. However, I have not been able to generalize them so that can edit all vehicles. In order to handle these values with the tool, the structure of the data must be generalized. I will continue to analyze and expand this tool.

 

Okay, i edited the value for the max rpm the sound should reach but it wasn't just one instance of the value it was a few.

No idea why i'm even writing that as it in no way helps you. :D Anyway good luck, maybe Djey could help as i vaguely remember he looked into it.

  • 11 months later...
Posted (edited)

Hey, I just got back into TDU2 modding and was wondering, some xmbs have up to Engine(Un)Load_6 or even 7 (rarely)... do you mind either releasing the source (probably not going to happen) or updating the tool?  I just did this with a hex editor for EngineLoad_5, and EngineUnload_4 and EngineUnload_5.

Edited by Bryan1998
Posted (edited)

@Bryan1998:

There is no problem releasing the source code. However, it is probably not useful because it is written in a program language not familiar to Delphi in general.
I will release an updated version if possible. Please give me a time.

-- edit --

Could you please show me if you have file names that with values of _6 and _7? 
 

Edited by binbow
  • 1 year later...
Posted

Great tool, but I don't fully understand what the Loads mean. A tutorial video on what each and every value represent ingame would be of much help. I just got into sound modding, and understanding how this tool works and what the different loads mean would greatly improve it. Does the different Loads mean when the sounds activate or is it just changing the volume of the sounds for example?

Posted (edited)
8 hours ago, Lunardo said:

Great tool, but I don't fully understand what the Loads mean. A tutorial video on what each and every value represent ingame would be of much help. I just got into sound modding, and understanding how this tool works and what the different loads mean would greatly improve it. Does the different Loads mean when the sounds activate or is it just changing the volume of the sounds for example?

I've heard before that “Load” means the accelerator pedal is depressed and “Unload” means the pedal is released. And, load "n" means the engine r.p.m range.

Edited by binbow
Posted
On 7/19/2020 at 7:33 PM, binbow said:

I've heard before that “Load” means the accelerator pedal is depressed and “Unload” means the pedal is released. And, load "n" means the engine r.p.m range.

Thanks for your answer! I've tested this and in many cases 2 loads are the same rpm range, which is strange of course. Some engines have a weird sound loop in the higher rpm change, and by setting one load to 0 it disappears for example. But all in all, TDU 2's sound engine is utter garbage by looking at the files and how they are used, your tool helps in the making of a sound mod, but I hope there is someone out there who knows what the loads exactly represent, so sound modders can make even better sound mods.

  • 2 months later...

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