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Djey : TDU Modding Tools [1.16.3]


Djey

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Djey, if you have some free time, could you write me some simple guidelines, nothing too much, on how to make groups for autoinstaller? I'm out of ideas, tried to make it on my own but I'm clueless. :D Any help would be appreciated, thanks in advance. ;)

 

EDIT:

Nevermind, edwin explained me how to do it. :)

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I'm addressing all moders in this post:

 

Sorry to provide not much information about it. That's not my cup of tea to be honnest.

The annoying part is also to keep everything updated as the tools always evolve.

 

That's the reasons why I support as 200% people making tutorials about using Modding Tools. And as some modders know, i'm trying to be available to answer your questions.

 

You have to keep in mind, to avoid some conflicts I already had with people, I can't take people by the hand and will refuse definitely. I think learning is more efficiently by oneself (as all TDU modding anyway) - I'd be just what we call in french 'un petit coup de pouce' = a little help.

 

That has worked for many modders for now, so it's possible for anyone there's no magic in this.

 

Thank you for using my tools anyway :)

 

---

Edit : roadmap update!

http://forum.turboduck.net/showpost.php?p=196239&postcount=268

 

---

300000+ views and 1000+ posts for this topic, that's :eek:

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  • 2 weeks later...
  • 2 weeks later...

Thanks to Reilsss, I've fixed amount of bugs concerning vehicle painting, I hope the next version will prevent this issue. Oh and he has also updated his famous car colors list, allowing you to choose TDU colors even more accurately.

 

You will have to keep me informed after release ;)

Thanks in advance.

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Hi,

 

as 1.15 is certainly the heaviest TDU Modding Tools of its timelife, I'm afraid changes I've been done could harm game data or make bad publicity about installers

(considering every modder does his job correctly and seriously tests his install scripts before releasing anything ;) ).

 

So it will need more testing before the GO. And it will happen.

 

In the meantime, here is the release log :)

 

- Main:

* Automatically asks for admin privileges under Vista/7

* Misc bug fixes:

+ Color management in Vehicle Manager

+ Windows registry update

+ Role renaming in patch editor.

* Parameters window:

+ Appearance of advanced buttons.

* Error messages: supplementary information added to help with debugging.

 

- Automatic Launcher:

* Coordinates display support (POS mode).

 

- File Browser:

* Replacing: by default, only files with same extension are displayed.

 

- (NEW!) Database Editor:

* Displays database contents from local TDU or from a given folder

* Display resource values and allows to modify them

* Enables topic navigation

* Analyzes database and fixes most famous error cases.

 

- (NEW!) Track Pack:

* Requires TDU v1.66 and later

* Handles dfe files (solo / multi / club races)

* Allows to import challenges created by ingame editor!

* Allows to change parameters for those challenges

* Allows to merge tracks to bypass tdu editor's 50 checkpoint limit (import checkpoints)

* Allows to activate those challenge and use them by replacing multiplayer challenge spot on OAHU map.

 

- Patch Editor :

* Revamped commands

+ Installer/Uninstaller generator menu, displaying output folder in windows explorer

+ Ability to test generated installer

+ Display debug report

+ Obsolete instruction testing feature removed

* Latest generated location is kept into memory

* Value entering: ability to insert TAB character

* Groups handling: ability to delete a group

* Background picture management

* Allows to customize name of installer executable file

* Ability to define a web page to display from installer (left click on picture)

* Instruction import feature from another PCH file.

 

- Vehicle Manager :

* Main

+ Every vehicle slot is now visible

+ TDU hidden slots are in faded color

* Cam-IK

+ View selection: views are now alphabetically sorted

+ Cockpit view: ability to change source and target locations (L / center / R)

* Datasheet

+ Weight display (kg). No change allowed.

* Physics

+ Semi-automatic gearbox parameter has been removed

* Colors

+ Color list updated for better accuracy (thanks to Reilsss)

+ New color name layout, making use easier

+ Exterior color sets: position changing / renaming / copy-pasting.

- ModAndPlay (installer):

* New detailed error message when error during patching

* Click on picture > displays a web page defined in the script.

 

- Modding Library (for developers):

* TDUModdingLibrary.fileformats.database.helper.DatabaseHelper

> added LoadDatabase(...) method, loading the whole database for read/write operations

> method SelectCellsFromTopicWherePrimaryKey(string, DB, params string[]) : now returns an empty array if search fails

* TDUModdingLibrary.support.Tools

> added method GetPlayerProfiles(), returning profile name list, situated in Documents\Test Drive Unlimited folder.

 

That's all folks ! ;)

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