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Posted

Okay !

 

Have you tested it on a 1.45 TDU or a patched-1.66 one ?

 

I will provide a new magic map for these versions. Sorry for the inconvenience :ill:

 

Thanks Iced for pointing out the issue.

 

 

Edit : I've provided new magic maps (1.45 and 1.66 without megapack ones)

I would like a few people to test them before I update the first post. Please.

 

Have a nice day :)

Posted

Btw seeing your still making the tool djey, are you going to add a feature to be able to import custom texture sizes? :)

 

I hope so cause its annoying that all interiors i do go low quality cause the texture size is huge but needs to be resized soo much just to fit :(

Posted

@tool831 : I'm currently working on it :)

 

@T3hReaper : theorically, any file size is supported. If it's about the 1mb's 3DG issue, it's a bug of the Modding Tools. Let's check that by private messaging.

Posted

12-04 8:54PM @Paris :

1.6 beta is close to be ready :)

I'm currently making last tests. Expect to get it @ TDU:C on Monday the 8th at the latest.

 

Here is the change log :

- Main:

* Many bug fixes

* This release is the last one integrating Jeff Harris' BNK Editor

* Ability to launch TDU according to default and custom profiles

* Brand new system to save your settings

- MAP Tool:

* Key generator can use existing key file to make id searching easier

* Ability to copy id list to clipboard (Key Generator)

* New files supported by key update

- File Browser:

* Can transform your genuine Bnk1.map file into a "magic map" one

* File explorer now has 2 more views (small icons and details)

* Supported files have their own icons

* Explorer items have a contextual menu (just right-click on them)

- DDS to 2DB:

* (alpha feature) accepts textures with different size from the original. Please report any problem you shall encounter.

* still needs the original 2DB file to convert the DDS correctly

- 2DB to DDS:

* Enhancement in "multiple conversion" mode : folder where 2DB are stored is now displayed, so is a button opening explorer to this location

Posted

I defiantly will. :D Specially trying out new sized textures.. That will so allow me to bring out 1000+ quality textures that are missing in my FTO/NSX also my cars im working on now like the CCX and CCXR. ;)

Posted

12-08 00:36AM @Paris :

1.6 beta IS ready :cheeky:

Check first post to download.

 

As always, please report any bug you shall encounter. Thanks.

Posted

Hummm, very strange. This file is created automatically at first use.

 

Something prevents the app from creating new files into the xml subfolder.

Did you install it into the Program Files folder ? It's now protected by Vista.

So if you're under Vista, please ensure you run this tool as Administrator.

 

---

Edit : the rights bug should be fixed now. Updated file on server.

  • 2 weeks later...
Posted

Hi,

 

no it's not possible at the moment. Working on XMB's is a great idea, but I had to priorize texture mangement over sound processing... moreover it's a proprietary format still.

 

---

 

Modding Tools 1.6 released ! Download @ first post :)

 

Main:

* Many bug fixes

* This release is the last one integrating Jeff Harris' BNK Editor

* Ability to launch TDU according to default and custom profiles

* Brand new system to save your settings

MAP Tool:

* Key generator can use existing key file to make id searching easier

* Ability to copy id list to clipboard (Key Generator)

* New files supported by key update

File Browser:

* Can transform your genuine Bnk1.map file into a "magic map" one, allowing any file replacements

* File explorer now has 2 more views (small icons and details)

* Supported files have their own icons

* Explorer items have a contextual menu (just right-click on them)

DDS to 2DB:

* (beta feature) accepts textures with different size from the original. Please report any problem you shall encounter.

* still needs the original 2DB file to convert the DDS correctly

2DB to DDS:

* Enhancement in "multiple conversion" mode : folder where 2DB are stored is now displayed with a button; opening explorer to this location

Posted

No news about db so far. Only hackers could open these files; I'm not a hacker :)

 

Editable files in DB_xx.BNK archives are just translated contents for different cultures. Modding possibilities are limited indeed :oook:

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