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Showing content with the highest reputation since 03/26/2024 in all areas

  1. Version 1.0.0

    588 downloads

    Back with a new road for TDU1. Adds the backroads found behind Dillingham airport to Schofield Barracks from tdu2 Not a 1-1 port. There are a few differences. Also added the runway from an older mod "Dillingham Airfield Resurfaced" to avoid conflicts Have fun How to install: Normal route: Find "Euro" should be the folder after "mod-data" Replace Euro in your tdu1's directory. Let it overwrite sector files. Andraste route(if you have the mod manager installed) Extract RAR into "mods" folder located in your TDU directory Location:
    Free
    20 points
  2. Version 1.21

    204,793 downloads

    ------------------------->>> ATENTION <<<--------------------------------- This is an Update patch. If you don't have TDU Platinum installed, make sure to install it before you get this patch. TDU Platinum Download link here. ----------------- TDU Platinum Update Patch v1.01 ------------------------- List of fixes in the patch: - Fixed the Caterham RPM gauge, where it went over than 8000rpm. - Fixed the issue with the BMW M4 Liberty Walk (Livery on) and BMW M4 Liberty Walk Akrapovic. - AI Bots have been re-worked. - New GPS now is displayed on challanges. ----------------- TDU Platinum Update Patch v1.02 ------------------------- - Fixed Jaguar F-Type R Coupe displaying name as F-Type R Coupe (997.2). ----------------- TDU Platinum Update Patch v1.03 ------------------------- - Fixed Russian language resources. - Replaced Mercedes-Benz SL65 AMG Black Series sound. ----------------- TDU Platinum Update Patch v1.04 ------------------------- - Fixed the race "The Dream in Your Fingertips" because it was not starting. - Fixed one apartament price in the database. ---> Extra features updated: - All fixes been added to the "Extra" database, for multiple prize cars. - Added a new extra and optional Expert level AI Bots. - Added 4gb Executables, as it fixed the issue with some vehicles dropping the fps, glitching the textures and crashing the game. (P.S. Thanks to Mondodimotori for founding this out! ) ----------------- TDU Platinum Update Patch v1.05 ------------------------- - Fixed the wheels on the tuned versions of the Skyline GT-R R33 V-Spec - Removed the duplicated Triumph from the dealer. - Added 10 seconds extra in the gold time to the race "A Serious test of car control". ----------------- TDU Platinum Update Patch v1.06 ------------------------- - Fixed Tesla tuning, where they could get in the tune shop, but not get tuned. - Fixed the lighting of the dealerships, reducing the intense brightness. - Added 2-Step tuning for FXX and Gemballa MIG-U1. - Added 2-Step tuning for Pagani Zonda R. ----------------- TDU Platinum Update Patch v1.07 ------------------------- - Fixed rarity of Audi Quattro Sport. - Fixed engine type of BMW M4 F82. - Fixed and replaced some car sounds. - Reworked dealership lighting. - Re-ordered the days, so fog weather won't be displayed so often when you start the game. ----------------- TDU Platinum Update Patch v1.08 ------------------------- - Replaced the sound of Mercedes-Benz SLR Mclaren and Audi R8 V10 Plus - Reworked the physics of BMW 850csi. - Fixed an issue with BMW M4 F82 Liberty Walk, where it couldn't shift gears when you retry an event in automatic gearbox settings. ----------------- TDU Platinum Update Patch v1.09 ------------------------- - Fixed the pricing of Kit 2 for Ferrari F430 Spider. - Improved the handling for bikes. ----------------- TDU Platinum Update Patch v1.10 ------------------------- - Added 2-step tuning for Brabus E63, Brabus SV12 S and Brabus ML63. - Reworked textures for Ferrari F355, Ferrari 348 TS, Ferrari F50 and Ferrari 599 GTB. ----------------- TDU Platinum Update Patch v1.11 ------------------------- - Reworked textures for BMW M3 E36, BMW M5 E39, Mclaren Senna. - Reworked texture of silver BMW Style 27 rims and BMW M3 E46 GTR standard rims. - Fixed the issue of missing material for Ford Focus RS, Nissan Fairlady Z (Z32) and Mitsubishi GTO Twin Turbo. - Added new set of rims for Audis and Ferrari Testarossa. - Added Lamborghini Huracán Performante Spyder and Mercedes-Benz 190E 2.6l (W201) - Fixed sound issue with BMW M635csi - New license plate added ----------------- TDU Platinum Update Patch v1.12 ------------------------- - Rework on Mercedes Benz 190E 2.5-16 Evolution II, Lamborghini Huracan LP610-4 and Lamborghini Aventador LP700-4 tunes. - Added True Blue color for Ford Mustang SVT Cobra R. Install: Just replace the files in the according folders.
    Free
    16 points
  3. Version 1.0.0

    621 downloads

    Welcome back my friends! I have been busy, but is a pleasure for me to use part of my free time to work on this legendary game. Please enjoy and let me know what you think! ⓞ-------------------Credits-------------------ⓞ Thanks to Miktop 81 for the Chevrolet's saples Page: https://studio.youtube.com/video/hawQEHlfHug/edit Mod: https://www.patreon.com/posts/corvette-z06-c5-60310512?l=es Thanks to GabelS300 for the Pontiac G8 GXP samples Channel:https://www.youtube.com/channel/UCPEKmsYmcus4HFoQ9HtGEDA Mod: https://www.youtube.com/watch?v=J0_AsTwIR24&t=65s&ab_channel=GabeIS300 Thanks to Slightly Mad Studios for the P1 Samples. Page: https://store.steampowered.com/app/378860/Project_CARS_2/ Game: Project Cars 2 ⓞ--------------------------------------------ⓞ ⓞ----------------Information----------------ⓞ This is a sound mod pack for Test Drive Unlimited with Platinum mod. It includes a variety of sounds. Sound 1: -Nissan 240SX Sound 1 (Tuned): -For Nissan 240SX tuned variants Sound 2: -Nissan Silvia S15 Sound 2 (Tuned): -For Nissan Silvia S15 tuned variants Sound 3: -Toyota Supra A70 (MK3) -Toyota Supra A80 (MK4) Sound 3 (Tuned): -For some Toyota Supra A80 (MK4) tuned variants Sound 4: -BMW M3 E46 Sound 5: -BMW M5 E39 Sound 6: -Audi TT -Audi A3 Sound 7: -Audi RS6 (C5) -Audi S4 (B6) Sound 8: -Honda DelSol -Honda Civic EM1 Sound 8 (Tuned Variant): -For Honda DelSol tuned variants -For Honda Civic EM1 tuned variants Sound 9: -Honda Civic EK9 Sound 10: -Chevrolet Camaro SS 35th Anniversary -Pontiac Firebird WS6 Trans Am -Pontiac GTO Coupé Sound 11: -Pontiac G8 GXP Sound 12: -Spyker C8 Laviolette -Spyker C8 Alieron Sound 13: -Porsche 911 GT2 RS (997) -Porsche GT1 (996) Sound 14: -Porsche 911 Turbo S (991.2) -Porsche 911 Targa 4S (991.2) -Porsche 911 Carrera 4S (991.2) -Porsche 911 GT2 RS (991.2) -W Motors Lykan Hypersport Sound 15: -Ascari KZ1 Sound 16: -Maserati Ghibili -Maserati Levante Sound 17: -Maserati GranSport -Maserati Spyder Cambiocorsa Sound 18: -Maserati Quattroporte GTS GranSport Sound 19: -Maserati Quattroporte GT S -Maserati GranTurismo S -Alfa Romeo 8C Competizione -Alfa Romeo 8C Spyder Sound 20: -Mclaren P1 The download includes the mod and a copy of the original files in case of uninstall. ⓞ-------------------------------------------ⓞ
    Free
    16 points
  4. No, unfortunatelly. By the way, the update, yes, it's being cooked still. I know, it's been a long time, but the project ain't dead guys.
    12 points
  5. Version 1.0.0

    48 downloads

    A mod that was just made a little over a month. Have fun everyone. Happy Halloween Please note that this will overwrite surfer's island. I was able to generate a new island in my own game but I couldn’t replicate it for other users. So this map will temporary be placed at unfinished island. You need a bookmark!!! "Night of the Bald MountainMK2" 824 8900.00 382.00 9450.00 -0.535 -0.073 0.842 428971105 How to install: Normal route: Find "Euro" should be the folder after "mod-data" Replace Euro in your tdu1's directory. Let it overwrite sector files. Andraste route(if you have the mod manager installed) Extract RAR into "mods" folder located in your TDU directory How to install Bookmark? Bookmark coordinates: Documents\Test Drive Unlimited\savegame\YourUsername\bookmark\bookmark.txt Copy this: "Night of the Bald MountainMK2" 824 8900.00 382.00 9450.00 -0.535 -0.073 0.842 428971105 Then paste it into your bookmark.txt. Make sure to keep the comma at the bottom of the list. If you don't have a bookmark.txt. Go into the game and create a random bookmark by going into freedrive. Pause(p) bookmarks tab.
    Free
    12 points
  6. Version 1.0.0

    294 downloads

    Merry Christmas to everyone ! This time we are getting A TON of new sounds (50+) complemented with some other sounds that I have been uploading. Countless hours have been invested in the development and publication of this pack, for you, completely for free! Download and let me know what you think! *This is not the final pack, there are still many car sounds left to be made and there are many others I have uploaded that are not in this pack. I have a full package pending to be made. Check out the changes ingame: This pack also includes the previous pack, check it out : ⓞ-------------------Credits-------------------ⓞ Thanks to GADU Boyz for the Ferrari F355 samples Channel: https://www.youtube.com/channel/UC8g6Q888KULRAdxpDgivT4Q Page: https://www.patreon.com/user?u=50283907 Thanks to Kunos Simulazioni for the stock RX7 FD / RX7 FD Spirit R / RX8 samples Page: http://www.kunos-simulazioni.com/main/ Game: Asetto Corsa Thanks to Kunos Simulazioni for the stock GTR R34 samples Page: http://www.kunos-simulazioni.com/main/ Game: Asetto Corsa Thanks to Espirit3905 for the stock GTR R32 samples Channel: https://www.youtube.com/user/Esprit3905 Mod: https://www.youtube.com/watch?v=kd8HNP_p5f8&t=19s&ab_channel=Esprit3905 **The rest of the samples were obtained by me from Youtube videos (dynos/test drives/etc.) ⓞ--------------------------------------------ⓞ ⓞ----------------Information----------------ⓞ This is a sound mod pack for Test Drive Unlimited with Platinum mod. It includes a variety of sounds. The download includes the mod pack and a copy of the original files in case of uninstall. Sound 1: -BMW M3 E30 (Completely new sound) Sound 1.1 (tuned): -BMW M3 E30 Drift (V8 Swap taken from my previous BMW M5 E39 Sound Mod) Sound 2: -BMW M3 E92 (Completely new sound) Sound 3 (Tuned): -BMW M3 E46 GTR -BMW M3 E46 GTR Most Wanted (Completely new sound based on the IRL V8 M3 GTR Racecar) Sound 4: -BMW M6 F13 (Completely new sound) Sound 5: -Lexus LFA (Previously uploaded) Sound 6: -Porsche 918 (Completely new sound) Sound 7: -Ferrari F40 (Completely new sound) Sound 7.1 (Tuned): -Ferrari F40 LM -Ferrari F40 P (Previously uploaded) Sound 8: -Ferrari 348 GTS (Completely new sound) Sound 9: -Ferrari F355 (Previously uploaded) Sound 10: -Alfa Romeo 4C (Completely new sound) Sound 11: -Alfa Romeo Giulia Quadrifoglio (Previously uploaded) Sound 12: -Aston Martin Vanquish S -Aston Martin DB7 Vantage Zagato (Completely new sound) Sound 13: Aston Martin Vantage V600 (Previously uplodaded, new supercharger whine added) Sound 14: Aston Martin One-77 (Completely new sound based on A.M. Vulcan one) Sound 15: Aston Martin Vulcan (Previously uploaded) Sound 16: Audi S4 B8 (Completely new sound) Sound 17: -Audi R8 FSI -Lamborghini Gallardo -Lamborghini Gallardo Spyder (Completely new sound) Sound 17.1 (Tuned): -Audi R8 FSI Rocket Bunny (Previously uploaded) Sound 18: -Jaguar XK -Jaguar XK Convertible (Completely new sound) Sound 19: -Shelby Mustang GT500 (Previously uploaded. Now fixed and improved) Sound 20: -Lotus Elise 111R -Opel Speedster (Completely new sound) Sound 21: -Mazda RX7 FC (Completely new sound) Sound 22: -Mazda RX7 FD -Mazda RX7 Spirit R -Mazda RX8 (Previously uploaded) Sound 22.1 (Tuned):: -Mazda RX7 FC Venus -Mazda RX7 FC Vis -Mazda RX7 FD Bomex -Mazda RX7 FD Fast And Furious -Mazda RX7 FD RE Amemiya -Mazda RX8 Invader -Mazda RX8 Vis (Completely new tuned sound) Sound 22.2 (Tuned): -Mazda MX5 Miata Coupé 20B -Mazda MX5 Miata Roadster 20B -Mazda RX7 FC 20B -Mazda RX7 FD 20B -Mazda RX8 20B (New tuned sound based on the 3 rotor 20B) Sound 22.3 (Tuned): -Mazda RX7 Rocket Bunny -Mazda RX7 C2 (Previously uploaded. 4 rotor 26B sound) Sound 23: -Mazda MX5 Miata (Previously uploaded) Sound 23.1 (Tuned): -Mazda MX5 Miata Xtreme Coupé -Mazda MX5 Miata Xtreme Roadster -Mazda MX5 Miata Wings Coupé -Mazda MX5 Miata Wings Roadster (Previously uploaded) Sound 23.2 (Tuned): -Mazda MX5 Miata RE Amemiya Coupé -Mazda MX5 Miata RE Amemiya Roadster -Mazda MX5 Miata NC RE Amemiya (Previously uploaded. Rotary swap) Sound 24: -Mazda MX5 Miata NC (Previously uploaded) Sound 25: -Mitsubishi Lancer Evolution 6 (Completely new sound) Sound 26: -Mitsubishi Lancer Evolution 8 -Mitsubishi Lancer Evolution 9 (Completely new sound) Sound 26.1 (Tuned): -Mitsubishi Lancer Evolution 8 Time Attack (New tuned sound with lots of effects) Sound 26.2 (Tuned): -Mitsubishi Lancer Evolution 9 GSpeed -Mitsubishi Lancer Evolution 9 Tracer -Mitsubishi Lancer Evolution 9 Fast And Furious -Mitsubishi Eclipse GSX Blitz -Mitsubishi Eclipse GSX Bomex -Mitsubishi Eclipse GSX Invader -Mitsubishi Eclipse GSX Kaminari -Mitsubishi Eclipse GSX Talon (Completely new tuned sound) Sound 27: -Mitsubishi Eclipse GSX (Completely new sound) Sound 28: -Mitsubishi Eclipse GTS (Completely new sound) Sound 29: -Mitsubishi GTO Twin Turbo (3000 GT) (Completely new sound) Sound 30: -Honda S2000 (Completely new sound) Sound 30.1 (Tuned): -Honda S2000 Amuse (Completely new sound) Sound 30.2 (Tuned): -Honda S2000 Spoon (Completely new sound) Sound 31: -Honda NSX (2017) (Previously uploaded) Sound 32: -Nissan Skyline GTR R32 (Previously uploaded) Sound 32.1 (Tuned): -Nissan Skyline GTR R32 DoLuck -Nissan Skyline GTR R32 Trial -Nissan Skyline GTR R32 Abflug -Nissan Skyline GTR R33 Abflug -Nissan Skyline GTR R33 Jun (Completely new tuned sound) Sound 32.2 (Tuned): -Nissan Skyline GTR R32 Mines -Nissan Skyline GTR R32 Top Secret -Nissan Skyline GTR R33 Top Secret (Completely new tuned sound) Sound 33: -Nissan Skyline GTR R33 (Previously uploaded) Sound 34: -Nissan Skyline GTR R34 (Previously uploaded. Now fixed and improved) Sound 34.1: -Nissan Skyline GTR R34 Mines -Nissan Skyline GTR R34 2Fast 2Furious -Nissan Skyline GTR R34 Autech (Completely new tuned sound) Sound 34.2: -Nissan Skyline GTR R34 VeilSide -Nissan Skyline GTR R34 Viper -Nissan Skyline GTR R34 Cwest (Completely new tuned sound) Sound 35: -Nissan GTR R35 (Completely new sound) Sound 36: -Mclaren 570s (Completely new sound) Sound 37: -Mclaren MP4 -Mclaren 650s (Completely new sound) Sound 38: -Mclaren 720s -Mclaren 675lt (Completely new sound) Sound 39: -Mercedes Benz AMG E63 -Mercedes Benz AMG ML63 (Completely new sound) Sound 40: -Mercedes Benz AMG C63 (Previously uploaded) Sound 41: -Mercedes Benz AMG CLS63 -Mercedes Benz AMG SLK55 (Previously uploaded) Sound 42: -Mercedes Benz CL65 -Mercedes Benz S65 -Mercedes Benz SL65 (Completely new sound) Sound 43: -Pagani Zonda C12s -Pagani Zonda C12s Roadster (Completely new sound) Sound 44: -Pagani Zonda F -Pagani Zonda F Roadster -Pagani Zonda Cinque (Previously uploaded) Sound 45: -Pagani Huayra (Previously uploaded) Sound 46: -Dodge Charger R/T 426 -Dodge Charger R/T Super Bee 426 -Dodge Coronet R/T Super Bee 426 -Dodge Charger R/T TorqueFlite 426 (Completely new sound) Sound 47: -Dodge Challenger R/T 426 -Plymouth Cuda 426 -Plymouth GTX Hemi -Plymouth Superbird Hemi (Previously uploaded) Sound 48: -TVR Sagaris -TVR Tuscan S -TVR Tuscan Convertible (Completely new sound) ⓞ-------------------------------------------ⓞ
    Free
    11 points
  7. Version 1.0.0

    23 downloads

    Sound mod for Lotus cars. Currently covering Elise 111R, Exige 240R, and Esprit V8. May be updated in the future to include the newer Lotus Exige S V6. Elise and Exige: Styled after stock examples with Larini aftermarket exhaust. Features mild exhaust resonance, full range burble (more subtle on Elise), and supercharger whine with high rpm boost hiss on Exige. Esprit V8: Styled after lightly tuned example with high flow exhaust, vent to atmosphere blow off valve, and upgraded Garrett turbos. Features subtle exhaust resonance, full range burble, turbo spool and spool down, and two stage bov sound. Easily back up original sounds by renaming them x_audiobackup.bnk. Install to Euro\Bnk\Sound\Vehicules, replace when prompted. Credit to Turn10 Studios and Slightly Mad Studios for the original samples and sound effects as well as EA Black Box for additional sound effects. Special thanks and shout out to Remondox and EJS5000 for their help and patience, as well as Thunderlizard, EvenFiringV10 for their feedback and support!
    Free
    10 points
  8. Version 2

    189 downloads

    Sound mod for the Shelby Cobra 427, 1967 GT500, and 1967 GT500 Eleanor. Cobra: Styled after a stock setup. Features very subtle full range burble and exhaust resonance. Works for stripe and no-stripe tunes of the standard Cobra 427. GT500 Styled after the standard Shelby tuned 428 Cobra Jet, with custom headers and period 3" header back exhaust with resonator. Features mild burble and decel resonance. Works for '67 GT500 and Tremec versions. Eleanor Uses the same sound as the GT500, with the addition of a supercharger. Sound styled after the well known GMC 671 blower. Supercharger sound is full range including idle. Easily back up original sounds by renaming them x_audiobackup.bnk. Install to Euro\Bnk\Sound\Vehicules, replace when prompted. Credit to Turn10 Studios and Slightly Mad Studios for the original samples and sound effects as well as EA Black Box for additional sound effects. Special thanks and shout out to Remondox and EJS5000 for their help and patience, as well as Thunderlizard, EvenFiringV10, and Iceman for their feedback and support!
    Free
    10 points
  9. Version 1.0.0

    923 downloads

    Description This mod adds 139 additional races to TDU Platinum, primarily multiplayer and club races that have been converted to single player races, with many having newly modified routes. These races have been set to unlock gradually as you increase your player level. Some of the new races have entry requirements involving the use of the new manufacturers added by TDU Platinum. Along with this, several of the base game races have also had their prize payouts modified to be similar to those of the new races, and a small number have also had their routes adjusted. Many of the converted multiplayer and club races were max speed races, which I felt was rather overkill to retain as is. I've converted several of these into either standard races or time trial events. They will still appear on the map as speed races and count towards the Speed Race achievement progress, but other than this they function correctly as standard races/time trials. If I can find how to convert the map markers for these races to their new respective race types I will do this in a future update. The mod includes a custom Database file, which adds additional possible AI opponents. Some of the manufacturers in TDU Platinum do not have many of their cars assigned to the AI by default, for instance RUF only has one car assigned. I modified the Database to add additional models to these under-represented manufacturers to add extra variety to the opponents in certain manufacturer-specific races. This mod comes in two versions, featuring either standard length knockouts consisting of three to seven opponents, or shortened knockouts featuring only three opponents (except one race which features five opponents due to the very short lap length). Both versions are included in the mod zip file. Requirements To use this mod, you will need the following prerequisite mods: TDU Platinum v1.21 by Milli 289 Races on Map by tasos007007 Regarding the 289 Races on Map mod, you only need to install the contents of the 'Test Drive Unlimited' folder within the mod's zip file, so ignore the contents of the other three folders. How to Install Installation of this mod is simple. After installing both TDU Platinum and the 289 Races on Map mods, extract the contents of the folder of the corresponding version of the mod you wish to use to the root directory for your TDU installation (by default this would be "X:\Program Files (x86)\Atari\Test Drive Unlimited", where X is the drive letter where you installed the game). To check that the mod has installed correctly, enter any player house that you own. From there, select 'Game Info > Game Progress' and tab over to the 'Single Player Challenges' section. Hover over the Single Player Victory Level 6 target to see if it shows 259 races to complete the objective. I've also included an add-on that modifies two max speed races to become money races you can farm to earn large amounts very quickly for purchasing cars and/or properties. Further details about which races these are can be found in the ReadMe in the 'Money Races' folder. To install these simply extract the contents of the 'Money Races' folder to the TDU root directory and select 'yes' when prompted about overwriting files. Hints & Tips When you reach Amateur level, several races will unlock which feature routes that pass by the locations of the seven tuning shops on the map, allowing you to easily unlock them. These races are: Route for Take-off (Japan Auto Parts and British Specialist) The Puuni Race (Today's American Parts) Ascent of the Pepe (US Muscle Tuner) Lead Soles (European Specialist and British Parts) Friends or Enemies? (Forza Tuner) For the races requiring cars from RUF, Mine's and the BMW M3 GTR, these cars are not available for purchase directly from the car dealers. To acquire these cars, you will need to purchase a base model car and upgrade it into the respective models. These are as follows: RUF - Select Porsche 911 models (pre-2010s) and Boxster S Mine's - Nissan R32 GT-R and R34 GT-R BMW M3 GTR - BMW M3 E46 (the name of the event, Oahu's Most Wanted, provides a clue to which M3 GTR to upgrade to) The Champion level class-restricted races up to class C feature opponents two classes above the entry requirement class. So for example, the class F Champion level race features class D opponents, and the class C races feature class A opponents (class B and A events feature class A opponents). These races are designed to encourage the use of upgraded cars, as while not impossible, they are very difficult to win with stock cars. Have fun!
    Free
    9 points
  10. Version 1.0.0

    36 downloads

    #########SKIP THE BORING PART BELOW################ Mediafire: https://www.mediafire.com/file/co8n1gjkqgysp8u/Ferrari_612_Scaglietti_SOUND_by_SnakePilao.rar/file Thanks for downloading the Ferrari 612 Scaglietti sound mod For Installation: just drag the folder EURO inside your main TDU installation folder and replace "F612_audio.bnk" when it asks if you wanna replace, simple as that! Português: Instalar: só jogar a pasta EURO aonde o seu jogo está instalado na sua maquina e substituir o "F612_audio.bnk" quando pedir, simples assim. SE DIVIRTA, DESGRAÇADO!!!! #####NOW THE BORING PART########## This is my first sound mod ever, took me a long time to realize how to make it but i finally did it! My intent was to make it closed to what you get in a real Ferrari 612 Scaglietti, but it happens that EVERY video showing this car has no good sound quality or the audio can't be turned into a good loop....or it does..well idk, thing is that i decided to share my experience to those how may take inspirations: This mod took: - Some samples from World Racing 2, i mixed it until it get to a reasonable level of ear pleasure, and of course, close to the original, BUT NOT PERFECT, since there's no good source video (people don't give much love to ma boy), if you had one, let me know or give me a hint how i could get good loops even on nasty sources - My sanity facing the strange early 2000's racing sound system - I also took some inspiration from Forza Motorsport 7's Scaglietti, from the beginning i was planning on just using it, but it ended not being good - It uses some real life samples of Backfire, but i want to get some others to make it more gorgeous - This was made entirely on audacity, in the next project i will use other programs to mix and even create my loops from scratch SHOWCASE:
    Free
    8 points
    Can you make link for "drive" or "mediafıre" for the game and the patches? Because i can't download mode with torrent or mega for some reasons i don't why but plz can you upload them in mediafıre or drive both the mode and patches? (I don't kown if anyone have this isuss like me)
    8 points
  11. Time to re-discover the island of Oahu. TDU Platinum pursue the objective to be more than a collection of many different mods in a pack, the objective is to deliver a whole new experience, a whole new way to play with endless possibilities to choose at your own demand, ready to go. The work being done is beyond the gathering of different vehicles, sounds and gauges from different online websites and packing them together, it goes further to new physics, brand new weather, compatible with HDiR, new world textures and also new music for background and radio statios. New Physics Over 880 vehicles Correct color names Dedicated camera for each vehicle New weather - HDiR compatible New map textures New radio stations Easily moddable Easy installation Optional Russian language Toolkit How to install (By No_Longer_Tipsy): Images Modders and special mentions Djey Speeder Pator5 Minime891 Mondodimotori TDUZoqqer Combat-Shotgun Norby931 Miha2795 Tool831 2CV SUPER GT StarGT PhatPunk Reventon09 DriverTDU Takumi Acvet06 Doctor G DjoyTinnio Urban iLLusion Zebukas FenixZ Kvrt666 VDVS Opelos_HUN Tob-Racer MagicV8 Rulezzz Ryzza5 VDV522 XtensoJDM t0m3k911 scuderia458 =Comp@ct= Sourkho And many other who have worked to keep TDU alive and interesting for so many years. TDUCk HF Garage TDULOG :: Test Drive Unlimited tdu.net.ru Drivers-paradise Without everyone, TDU Platinum wouldn't be anything more than a dream, so, all those people deserve a round of applause and we'll meet somewhere in Hawaii. -Always remember to make a backup of your game before you perform any modification. - For existing profiles, it's recommended to sell your vehicles and stay only with an Alfa Romeo GT BEFORE you install TDU Platinum. - If you're not feeling like selling all vehicles, just drive off the house with an Alfa Romeo GT BEFORE you install TDU Platinum, but this method might crash your game once you check some vehicles in the garage. - Original copy of TDU installed - CPU: Pentium 4/Athlon XP or better - CPU SPEED: 3 GHz - RAM: 2 GB - OS: Windows 2000/XP and above - VIDEO CARD: 512MB Video Card with Pixel & Vertex Shader 2.0 (NVIDIA GeForce 7600+ / ATI Radeon X1600+) - TOTAL VIDEO RAM: 512 MB - 3D: Yes - HARDWARE T&L: Yes - PIXEL SHADER: 3.0 - VERTEX SHADER: 3.0 - DIRECTX VERSION: DirectX 9.0c included - SOUND CARD: Yes - FREE DISK SPACE: 18 GB - Additional Google Drive link ---> Update Patch Q. Why does some vehicles display an absurd Top Speed? That's because how TDU was codded. Sadly, to get the gear ratios to work as they should, you must set the car's Top Speed as the top gear speed. Which means, the maximum speed that the final gear could achieve, regardless of it's power or drag. Usually, vehicles that have an "Overdrive gear" will display absurd values, since the last gear is really long, with the porpouse of fuel saving. Q. Ok, but why it is actually the Top Speed value is lower than the final gear speed? That's because TDU, by standard, adds around 10% more top speed. So, if a car final gear speed is 330 km/h, if you set as 300 km/h, in-game the car will reach 330 km/h. Now, if you set 330 km/h, the car will actually be faster than it should, and will reach 363 km/h. Deducting 10% of the speed makes not only the final gear accurate, but every gear will top at the correct speed, if your gear ratios are correct, which means the speed you need to shift will also be accurate. Q. Why the car classes are broken and i have overpowered vehicles for it's class? Because that was the easiest way i found to get these high-power tunes and keep the game "easily moddable". TDU will only understand a car class change if it reads a new entry on the database. That being said, i would need 4 entries in the car database, for 1 single vehicle, 1 entry being it stock, and 1 new entry for each tune kit. That means instead of 880 vehicles, i would need at least 3520. Not to mention that if someone decides to modify that 1 vehicle, they will need to modify the tuning its aswell. That not only means it would take a long time, but that it would make the game much more complex to be modded, so i used the original upgrade system, that's based on % increase of the base vehicle, but sadly, it doesn't support class changes. Q. The traffic in my game is being glitchy and invisible, what do i do? In the Project Paradise Laucher, make sure to enable V-Sync, to lock your fps to 60. The game won't do well with higher fps. Q. The game is displaying too much brightness, what i did wrong? Usually the dealerships display a higher brightness than the road environment. But also, that could be caused by FX Tweak being enabled in Project Paradise Launcher. TDU Platinum weather system was developed to not require FX Tweak, if you enable it in the launcher, it may override the weather files. Q. The physics have been changed, but they seem the same? That's because the physics engine is the same, but TDU allows each car to have their individual physics worked on, and that's what's been changed. To match real data, because TDU has messed it up even on the original game. Q. TDUPE is not working? Yes it is, but unfortunately i've stumbled across an issue i thought i would have. This issue happens when the database has over a thousand entries, which is the case, since TDU Platinum's database has 1105 entries. So, to use TDUPE, you must follow these steps: To run TDUPE, you must open it as admin. Point your TDU database directory in the settings and click load. Once it has loaded the database, search for the Custom Car you replaced in the car list. Modify and Click save. (That is when the problem starts.) Because TDUPE can't deal with more than 1000 entries in the database, it will make the game crash, to fix that issue, you must open TDU Modding Tools File Browser. Extract the CarPhysicsData.db, located inside the DB.bnk. Decrypt CarPhysicsData.db using TDU UT (this tool i did not provided, but it can be found on the forums) Open it using notepad and set the number of "Items" as 1105, save and close. Encrypt the file again, using TDU UT. Replace the new CarPhysicsData.db inside the DB.bnk. Q. Do i need the game or this is a standalone game? No! You need the game first, this is a mod and won't work on it's own.
    7 points
  12. iFabz

    Car Gauges Assortment

    Version 1.0.0

    67 downloads

    This Car Gauge Assortment Including : - Alpine A110 1600S - Aston Martin V8 Vantage V600 - Nissan Fairlady Z (Z32) - Nissan Silvia Aero-R S15 - Nissan Skyline GT-R V-Spec II (R34) - Renault Sport Clio V6 - Volkswagen New Beetle Turbo S Enjoy greeting Beetle_300ZX_SilS15_Clio_SkyR34_A110_V8Van600.rar
    Free
    7 points
  13. 37 downloads

    This sound mod was based on Quadra Type-66 Avenger engine sound from Cyberpunk 2077.
    Free
    7 points
  14. Version 1.0.0

    124 downloads

    A sound mod for the Saleen S281 Supercharged Convertible and Extreme Coupe. Can be used on any Mk5 Mustang as desired. Features modest supercharger and burble only at high rpm. Styled after a stock Saleen S281 Supercharged with standard exhaust and recirculated compressor bypass valve. Easily back up original sounds by renaming them x_audiobackup.bnk. Install to Euro\Bnk\Sound\Vehicules, replace when prompted. Credit to Turn10 Studios for the original samples and sound effects as well as EA Black Box for additional sound effects. Special thanks and shout out to Remondox and EJS5000 for their help and patience, as well as Thunderlizard and EvenFiringV10 for their feedback and support!
    Free
    7 points
  15. Version 1.0.0

    104 downloads

    A sound mod for the Lexus IS300 TRD variant. Can work on other 2JZ powered cars as desired. Features rpm varied blow off valve, subtle midrange backfire, and idle to redline turbo spool. Styled after a 2JZ-GTE powered car with an RPS manifold and Greddy PE header-back exhaust, with the legendary HKS T51R port flutter and HKS SSQV blow off valve. Easily back up original sounds by renaming them x_audiobackup.bnk. Install to Euro\Bnk\Sound\Vehicules, replace when prompted. Credit to Turn10 Studios for the original samples and sound effects as well as EA Black Box for additional sound effects. Special thanks and shout out to Remondox and EJS5000 for their help and patience, as well as Thunderlizard and EvenFiringV10 for their feedback and support!
    Free
    7 points
  16. News Update: August 2024 Long time no see, eh? It’s hard to believe it’s been 16 months since our last news update, and you bet a lot has changed over this time, so without further ado, let’s get caught up, and then discuss what’s coming next! What’s the latest? We’ve made several updates to pretty much everything since we last published any news, let’s start with what you see the most… TDU World Launcher + (Un)Installer Since our last news update, the bundled Installer, which doubles up as our uninstaller, has been tweaked several times based on public feedback to ensure that the process is as smooth as possible. Post the initial v1.0 release, we’ve released multiple patches to bring us to Launcher v1.0.2.5. To sum everything up: UI elements and messages were improved to prevent bugs with how things showed up on screen and intermittent issues with things not responding properly We’ve improved our language support with help from the community We improved our installation detection, improving reliability if you installed TDU2 correctly and ran it at least once! We reimplemented UPNP support on top of our NAT Detection code to ensure that we can correctly report your connection reliability for connecting to other players And finally, we’ve ironed out any bugs that caused general reliability issues, and false positive reports on NAT, and Game Installs. TDU World Mod Packs The TDU World Base Pack received a few bug fixes after our last news update, most notably: A Camera issue was resolved which was causing the game to crash when referencing Camera Database. The Chevrolet Camaro Synergy Special Edition was introduced to the Ibiza US South Showroom The Nissan 370Z price was increased from $3,300 to $33,000 The Male “Eden Hawaii Shirt” was patched to stop it being transparent. Fixed an issue with the Clothing Database that was causing Haircuts to crash the game/break saves. The TDU World Car Pack was released with positive responses from the community after a very long wait, and for the most part only one issue was identified and resolved with the Jaguar XJ 220, where it had misaligned damage and door panels. TDU World Servers for Test Drive Unlimited 2 Onto the Server Updates! Notice we said “Servers”? That’s right. As of December 2023, the TDU World Servers for PS3 have also been opened to the public. When we released the PS3 Server, we made a promise to the community to continue working with a preference on the PC Server. This means that the PS3 edition sometimes falls behind in terms of features and bug fixes, but once we’re absolutely sure that it is working correctly on the PC first, we then port over to the PS3 edition. If you want to find out more on the PS3 Server, check out the TDU World Discord. We will update the website as the server continues to mature. The changes highlighted below are available on both the PC and PS3 editions of TDU2. Time and Weather We finally cracked the code on how TDU2 calculates and synchronizes in game time with the server and other players, allowing us to have a stable day/night cycle across both islands. The decision was made to permanently set the Weather to “Sunny” until further notice, as the original cycle we had that made it possible to achieve all the photo opportunities across both islands was deemed too difficult to work around when trying to race. We appreciate everyone’s feedback on the weather system and hope to work with the community in the future to get a perfect balance that mostly everyone can enjoy. Leaderboards Further work was carried out to identify and implement a majority of TDU2’s Single and Multiplayer event Leaderboards. We implemented support for all the Casino Leaderboards, every Single and Multiplayer event in Ibiza, and have continued working on implementing the leaderboards for Hawaii, too. For now, only the initial Single Player Leaderboards in Hawaii are guaranteed to be working as expected, however we aim to have the rest finished soon. News The in-game News Services that keep you updated on what your friends are doing, what’s going on in your Club, and with the Racing Centre have been implemented and are fully supported on the TDU World Servers. With this update, we also implemented the notifications that allow Staff members to nudge you or broadcast when the server is about to go offline, which are considered pretty important! This system is also used for moderation, so if you get yourself banned from any aspect of online (minus a permanent, or full ban), you will see what you’ve been banned from each time you load the game. Lobbying Throughout the months, we’ve continued to monitor data around connectivity between players and the Lobbying System in general. Through trial by fire, we have stabilized lobbies significantly and implemented improved algorithms along the way to help players get connected and stay connected whilst cruising in free roam, as long as you either have port 8889 Forwarded or UPNP Enabled on your Network. Support for “Location-Based” Lobbies was also implemented, making sure that you’re more likely to be paired with drivers that are relatively close to you rather than across the other side of the Island. Race Lobbies were also improved, with bugs around joining/leaving races being resolved quickly allowing everyone to enjoy Ranked, Unranked Races, and Mini Games. We also released support for the Invite/Tracking System, which allows you to invite or join any friends, or recent players who are online and you’re able to connect to. Club Houses Our next focus was on improving the Club House functionality we had released previously. A few things were updated to improve reliability for the Club Members lists and we cracked support for up to 32 players in a fully upgraded Club House, and we started a set of 5 fully upgraded “Official TDU World” Club Houses to allow people to use the Club Vehicles as a temporary measure until we release Club VS Club Races. Support for the “Join a Club” feature was also released. My TDU Life Towards the end of 2023, we released full support for “MyTDULife”, which finally allowed players to: Take Avatar Pictures and set them as their Profile Picture, Featured Pictures, or House Photos View, and select from up to 8 “MyTDULife” stats to show on your profile from: General and Enhanced Profile: Your general Stats as shown in the mini profile Competition, Collection, Discovery and Social: Your total Level/XP Driver/User "About You": Several Profile Specific Statistics ClubHouse: Shows a quick overview of the Club Stats TDU Addiction: Tell someone how much you love TDU! Vehicles: Most Driven Car/Riden Bike, Fastest Speed Achieved Free Ride: See how far someone has driven Casino: Poker, Roulette, Slot Machines and General Stats TDU2: Casino Online TDU2 just isn’t the same without its Casino Online DLC, and we’ve made several advancements to ensure we bring the most enjoyable experience to the table. Slot Machines The Slot Machines have been spun vigorously since their initial release by quite a few players on the servers, which helped us to identify and fix several bugs around the Payouts and winning result calculations across all the machines. The Video Poker machine also got a total rewrite to help demonstrate and gather data for a future Poker release, but we’ll cover that later. Finally, the Classic Jackpot + Winners sign was implemented, which allows us to mark the Slot Machines Room as “Feature Complete”! Roulette After months of scratching our heads, we finally figured out and implemented everything needed to get the Roulette Rooms working in the TDU Casino. The complete Roulette experience was achieved in record time vs the other areas of the project thanks to extensive testing by the team, and at this stage we consider this room also “Feature Complete”. What’s coming next? Now that we’re all up to date on the latest TDU World changes, let’s talk about what’s coming next! TDU World Mod Packs The TDU World Mod Packs will be getting a significant update that will be released today! (17th August 2024) The Base Pack update will contain many of the changes outlined below for compatibility, but the Car Pack will still be a separate item to install if you haven’t done so already. You will not need to reinstall anything. The TDU World Launcher will notify you when the updates are available, and they will be required to play online. TDU World Base Pack The Base Pack will be getting a significant update, reflecting feedback from the TDU World Community on Discord, reviewed by the team. Having agreed to your requests, we reduce the difficulty level of some challenges. We also prepared other changes you awaited. And they are: General changes Increased cornering speed of motorbikes Increased grip on wet surface by 10% Increased grip on dirt and grass for offroad and non-offroad vehicles independently Difficulty changes Increased difficulty of off-road AI races Traction control during racing school's licence tests is always enabled (fixes issue with completing them on keyboard) Extended time threshold of the final A5/4 racing licence test from 2'35"00 to 2'40"00 Extended time threshold of the timed Golden Bomb convoys by 6-7% Extended time threshold of the timed Blue Bomb convoys by 3% Additionally extended time threshold of the "Careful with the road verges" mission by another 3% Balance changes Audi R8 Spyder 5.2 FSI moved from A3 to A4 Ferrari California moved from A3 to A4 Ferrari F430 moved from A3 to A4 Nissan GT-R moved from A3 to A4 Ryan Wilder now drives Audi R8 5.2 in A3 championships (Nissan GT-R previously) As far as our possibilities, we also tried to remove the most frequently reported problems. We fixed the chase cam! General fixes Fixed an error that positioned the pursuit camera too close to the vehicles Fixed inconsistent tyre physics of some C class vehicles (they now use the same tires) Fixed formatting error of credits file Fixed a bug that caused old reward cars to appear in cutscenes Fixed a bug where timed Golden Bomb convoy in Shelby GT500 had an extreme convoy flag Vehicle fixes Audi Quattro E2: enabled paint shop (stickering will improve with later updates) Audi R8 V8: Fixed pink Grid2 material (engine bay) BAC Mono: fixed automatic gearbox skipping of 5th gear when shifting up from 4th Chevrolet Camaro IROC-Z: Fixed wheel scaling Dodge Viper Police: The base price has been increased to consider the cost of RSI TT upgrade Ferrari Enzo: Fixed wheel scaling and offset Ford Mustang V6: Fixed medium quality LOD missing bumpers Jeep Wrangler: Fixed damage offsets Jeep Wrangler: Increased ride height Koenigsegg Agera R: Unified licence plates Mclaren F1: Improved stability Mercedes-Benz G500: Fixed black windows Mercedes-Benz G500: Fixed steering wheel offset and hand positioning Nissan 370Z Nismo: Fixed incorrect engine type data Nissan R34 GT-R: Unified licence plates Pagani Zonda C12S Roadster: Enabled black interior option which was missing in the original Porsche 911 GT3: Fixed damage and wheel offsets Porsche Macan: Fixed damage offsets TVR Cerbera: automatic gearbox RPM thresholds adjusted for better performance TDU World Car Pack The following new vehicles will be available in the TDU World Car Pack update: BMW 1M E82 (A5) BMW M3 E92 (A5) BMW M5 F10 (A4) BMW M6 F13 (A4) BMW X5 M E70 (B3) BMW Z4 E89 (A5) Ferrari GTO (C2) Lamborghini Murcielago LP 670-4 SV (A2) Mazda RX-8 (A7) Mitsubishi Lancer Evolution X GSR (A6) Pagani Zonda R (A1) For the first time, all newly added vehicles have a unique well-reproduced manufacturer's colour palette. Over time, we will also improve the palette of previously added vehicles. In the end, we want to give you the best, complete and coherent version of TDU2. This game deserves it. Thank you for all your suggestions on our Discord channel and keep them coming. It’s a demanding task to please everybody but we will do our best in the upcoming future. TDU World Servers As we look forward to the future with the TDU World Game Servers for PC and PS3, we’re pleased to announce the following items will be released today (August 17th 2024) Friends As part of this update we have resolved the issues previously experienced with Friends Lists. TDU World’s Servers now support up to 100 friends (the in game limit), and no longer bug out if you do manage to hit the limit. Leaderboards The remaining leaderboards across Hawaii’s Single Player events have been identified and brought live as of this news release. This marks the completion of Leaderboard implementation on the TDU World Servers. TDU2: Casino Online We’re pleased to announce that after several months of long nights scratching our heads and working with our testers, we’ve finally cracked the code on Poker! The Casino Services across TDU World have had a major rewrite to allow us to reopen ALL the Cash Game Poker rooms, allowing everyone to rank up to VIP and unlock special cocktails and achievements previously considered unobtainable. For now, only the Cash Game Poker rooms will be available. The Sit & Go Public/Private Rooms, and the Poker Tournament rooms including spectators views are currently a “Work in Progress” and we hope to be able to release them soon. Alongside the release of Cash Game Poker, this release also contains a significant rewrite to the Casino Code which is still ongoing. Optimizations are being worked on every month to ensure we bring the best experience possible to the table (pun intended ). Other Features As we look to the future of the TDU World Servers, several features that are still classed as “Work in Progress”, including but not limited to the unreleased Racing Centres and Club VS Club Races, and much more are being worked on each month and tested with the Alpha Team to ensure we are able to complete our goal of a feature complete game server for TDU2 completely from scratch. We will continue to prioritize efforts based on whatever is causing the most negative effects to the TDU2 Online Experience, according to community feedback, starting with another major review of the Connectivity code (Lobbying in particular) to help get people connected to cruise, and ultimately participate in events across Ibiza and Hawaii. As always, you can check the TDU World Website for the latest rundown on what’s supported and you can also keep up to date on the absolute latest as we continue to release incremental tweaks and major updates on a regular basis and provide news to our community on the TDU World Discord. Conclusion As we continue to look towards the future, Team TDU World wishes to thank everyone who continues to support TDU World, be that through playing with us, supporting us on Patreon, or just by sharing our content. We remain committed to our goals of continuing where Eden Games left off, by bringing you more content in the future via the Mod Packs, as well as the initial goal of achieving a feature complete Multiplayer Server and Launcher. Whilst we continue cooking behind the scenes to take your TDU2 experience to the next level, we can only achieve these goals with your support. Team TDU World is a small collaborative team consisting of: Xarlith Managing and creating the Mod Packs, working with data and reverse engineering xXBeefyDjXx Managing and creating the TDU World Launcher/Installers, Game Servers and Websites, reverse engineering + infrastructure management Esurient Assisting with Website design/development The TDU World Alpha Testing Team Reviewing every update to the Mod Packs + Server Updates on an ad-hoc basis As such, we greatly appreciate everyone’s patience as we continue to work on our promises and extend our invitation to join us on our mission. If you feel you have what it takes to collaborate with us, please don’t hesitate to reach out to Xarlith or xXBeefyDjXx on Discord. Patreon A huge thank you to anyone who continues to pledge as a patron to Team TDU World! Without our Patrons, Team TDU World would be in a completely different situation. If you can, consider becoming a Patron today to show your support for the team, it helps us to cover the costs of hosting this project and continue to ensure that we can provide the best experience. All Patrons get access to “The Quiet Zone” on the TDU World Discord where you can chat to fellow Patrons, have direct chats with Team TDU World, access to the TDU World Alpha including early access to the newest features and TDU World Mod Pack. Super and Ultra Fan Tiers also get merchandise, A Sticker and a TDU World T-Shirt as an extra thank you! Click here to visit our Patreon Page
    7 points
    At the north side, you have fast sweeping turns, while at south, you have some tight turns and climbs-declines. It's a great fun alternative road to north with two different characters. BEight, you did it again!
    7 points
    Anyone wanting a direct link to the file can go here: https://drive.google.com/file/d/12YSgZWjb9n3CcRA1EA7hjEGcZpqpmXh2/view?usp=sharing
    7 points
  17. Rigel

    Dodge Viper R/T10

    Version 1.0

    50 downloads

    Slightly late to the party but better late than never, eh? Happy New Year! To celebrate 2025 the snake year (Chinese calendar moment), here goes a big red 'Murican one. Enjoy! Features: - proper second LOD, - 1 rim option, - working doors and interior dials, - interior colors (to be set in the database), - no windows, - performance data (not that well calibrated, I'm not that good at it), - might add a roof later but I care about it as much as this thing does about your safety. Known issues: - the driver's head goes slightly too high, - the second LOD is not great. Please let me know if you find any other ones! Attention! You are not allowed to publish this file to any other websites or include it in various modpacks without my permission. The files are for personal use only.
    Free
    6 points
  18. Version 1.0.0

    156 downloads

    Sound mod for the Nissan 350Z, 350Z Nismo S-Tune, 350Z Amuse, 370Z, 370Z Nismo, 370Z Amuse, and Infinity G37. If you downloaded the previous Nissan 350Z sound, consider this a complete rework of that mod. Stock versions: Styled after stock setup with optional Nismo high flow resonated exhaust. Features exhaust resonance. Nismo Z versions: Styled after Nismo high flow resonated exhaust with cat delete and tune. Features exhaust resonance and mid-high range backfire. Amuse Z versions: Styled after Nismo high flow resonated exhaust with aftermarket turbocharger kit. Features exhaust resonance and mid-high range burble, turbo spool, full boost transition, turbo spool down, and two stage bov sound. Easily back up original sounds by renaming them x_audiobackup.bnk. Install to Euro\Bnk\Sound\Vehicules, replace when prompted. Credit to Turn10 Studios and Slightly Mad Studios for the original samples and sound effects as well as EA Black Box for additional sound effects. Special thanks and shout out to Remondox and EJS5000 for their help and patience, as well as Thunderlizard, EvenFiringV10 for their feedback and support!
    Free
    6 points
  19. Version 2

    51 downloads

    Summary: Retune of the Lexus IS300 TRD for TDU Platinum using real world data and experience. Features: Fully remade torque curve using data from a real 2JZ-GTE dyno sheet. Handling characteristics reflect a hypothetical TRD edition IS300 based on parts interchangeability from other Toyota products and available TRD upgrades. Balanced and tested as high performing E class against vehicles such as Mercedes CLK and RX7 Type R. Installation: Extract Euro folder to TDU install directory. Overwrite when asked. Import IS300retuneV2.mini.json to car slot 656 using TDUF. Drive car! Notes: Vehicle handling was set up using the modified torque curve. Using one without the other may have in unexpected results. BTRQ can be used on other cars with the 2JZ-GTE engine but may not work correctly on high horsepower tune levels. Thank you!
    Free
    6 points
  20. Version 1.0.0

    129 downloads

    Demo:
    Free
    6 points
  21. Version 1.0.0

    11 downloads

    ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣀⣀⣀⣀⣀⣀⣀⣀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⡉⠙⣻⣷⣶⣤⣀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⣼⣿⣿⣿⡿⠋⠀⠀⠀⠀⢹⣿⣿⡟⠉⠉⠉⢻⡿⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠰⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀⣿⣿⣇⠀⠀⠀⠈⠇⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣷⣄⠀⠀⠀⠀⠀⠉⠛⠿⣷⣤⡤⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠈⠻⣿⣿⣿⣿⣿⣶⣦⣤⣤⣀⣀⣀⡀⠉⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠙⠻⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⡀⠀⠀⠀⠀ ⠀⠀⠀⢀⣀⣤⣄⣀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠙⠛⠿⣿⣿⣿⣿⣿⣿⣦⠀⠀⠀ ⠀⠀⣰⣿⣿⣿⣿⣿⣷⣤⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⢿⣿⣿⣿⣿⣧⠀⠀ ⠀⠀⣿⣿⣿⠁⠀⠈⠙⢿⣿⣦⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢻⣿⣿⣿⣿⠀⠀ ⠀⠀⢿⣿⣿⣆⠀⠀⠀⠀⠈⠛⠿⣿⣶⣦⡤⠴⠀⠀⠀⠀⠀⣸⣿⣿⣿⡿⠀⠀ ⠀⠀⠈⢿⣿⣿⣷⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣰⣿⣿⣿⣿⠃⠀⠀ ⠀⠀⠀⠀⠙⢿⣿⣿⣿⣶⣦⣤⣀⣀⡀⠀⠀⠀⣀⣠⣴⣾⣿⣿⣿⡿⠃⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠈⠙⠻⠿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠋⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠙⠛⠛⠛⠛⠛⠛⠉⠁⠀⠀⠀⠀⠀⠀***⠀by Snake Pilão - ALL DESGRAÇAS RESERVED *** THANKS FOR DOWNLOADING XJ220 SOUND MOD FOR TEST DRIVE UNLIMITED! VALEU POR BAIXAR ESSE MOD DUCAS! Direct download thru mediafire: https://www.mediafire.com/file/9wjjcpa9vrnvy9r/JAGUAR_XJ220_SOUND_MOD_by_SNAKE_PIL%C3%83O.rar/file INSTALL/ INSTALAÇÃO: just drag the folders to your main tdu directory and replace when it asks to! Só jogar as pasta na pasta do seu jogo e substituir! IF YOU WANT TO REPLACE THE SOUND OF ANOTHER WITH THIS ONE, JUST RENAME IT TO THE CAR SOUND FILE AND REPLACE IT SE TU QUISER SUBSTITUIR O SOM DE OUTRO CARRO SÓ ENCONTRAR O NOME DO SOM DO CARRO, RENOMEAR O ARQUIVO E SUBSITUIR! IF YOU WANT TO USE IN ADDITION TO ANOTHER CAR MOD, GO FOR IT, BUT IT WOULD BE COOL IF YOU MENTION WHERE YOU TOOK IT FROM. SE TU USAR ISSO JUNTO ALGUM MOD DE CARRO, A VONTADE, MAS SERIA LEGAL ME CITAR NOS CRÉDITOS DON'T CLAIM IT AS YOUR MOD, OR YOUR DICK WILL FALL OFF NÃO ROUBE O MOD DIZENDO QUE É TEU, OU TEU PAU VAI CAIR. SE DIVIRTA HAVE FUN! NOW THE BORING PART: ###################################### Let me say when i played this game and saw the xj220 in the jaguar dealership i went nuts, but it sounds like a washing machine. Facing the new rebranding with everything to do with car enthuasist, i decided to do a XJ220 sound that could be wild without sounding ridiculous, took me long weeks so if you want to thank me remember to rate so others can see and by the way, if that dude that remakes car texture could make the xj220 i would be very pleased. THIS MODS COMBINES: - Real life engine idle, acceleration mixed with Forza Horizon XJ220 - Subtle turbo whistle sounds from Forza Horizon 2 to add rawness without losing it luxury - JAGUAR XJ220 horn just for fun XD - The love and compassion that the heads of jaguar nowdays don't give to the brand But i feel like something is missing, maybe i add some exhaust popups in the future, by now..... HAVE FUN LIKE I DID DOING THIS JAGUAR XJ220 SOUND MOD by SNAKE PILÃO.rar
    Free
    5 points
  22. Version 1.0.0

    49 downloads

    Sound mod for the 2JZ powered cars. Primarily the Toyota Supra and it's tuned variants, also including the IS300 TRD. Three stage style progression; from the lightly tuned stock Supra which includes TRD high flow exhaust and a vent to atmosphere blowoff valve, a street spec modified style with more aggressive details, up to the wild and powerful max spec as used in the Abflug variant. Each stage with their own flair and detail. Multi stage turbo spool and unique detail sounds for each. Apologies for the long delay in this upload. Real life drama and loss of data prevented a timely release. No ETA on the next project yet for various reasons, but there will be more! Easily back up original sounds by renaming them x_audiobackup.bnk. Install to Euro\Bnk\Sound\Vehicules, replace when prompted. Credit to Turn10 Studios and Slightly Mad Studios for the original samples and sound effects as well as EA Black Box for additional sound effects. Special thanks and shout out to Remondox and EJS5000 for their help and patience, as well as Thunderlizard and EvenFiringV10 for their feedback and support!
    Free
    5 points
  23. KseNon_435

    BMW M4 Sound

    Version 1.0.0

    47 downloads

    Demo:
    Free
    5 points
  24. Version 2024-10-07

    435 downloads

    Release history: TDU2 Physics Tweak Nudge tdu2 overall car handling to your own liking, along with force feedback tweaks https://github.com/Kethen/tdu2_physics_tweaks Video demo of the example config below, speedometer is in kph (Streamable) Video demo of the adjustable steering wheel mode (Streamable), enabled by setting "steering_wheel_mode" to true Known issues - The plugin causes game crashes on the 21MB exe and I have yet to find out why, considering how it would only crash after roughly 3 races of driving, I believe the 21MB exe might have some sort of exe integrity check that was not fully patched out --- Installation on Windows Place dinput8.dll, MinHook.x86.dll, tdu2_physics_tweaks_config.json, dinput8_ffb_tweaks_i686.dll and tdu2_physics_tweaks_i686.asi next to TestDrive2.exe. Installation on Linux+WINE Copy the file next to TestDrive2.exe following the Windows instruction. After that you'd likely also have to declare a dll override before the asi loader as dinput8.dll will be picked up. It can be done in winecfg or with the below environment variable. export WINEDLLOVERRIDES="dinput8=n,b" Alternatively, if you are already using dxvk, chances are you have a d3d9.dll override ready to go. Simply install dinput8.dll as d3d9.dll instead. --- Usage After installation, edit tdu2_physics_tweaks_config.json to nudge the game closer to your taste. Some values can be adjusted while the game is running. Check the in-json string comments for when values are applied. The following examples adjusts vanilla cars to feel somewhere between tdu2 and tdu1 hc. Time trials and license tests will become relatively more challenging. --- Controller Hardcore Lite Example { "only_modify_player_vehicle":true, "allow_road_cars_on_dirt": true, "overrides":{ "d1":"changes gravity constant, applies once on game start", "gravity":-9.81, "d2":"overrides extra gravity values in Physics.cpr, applies on change. set to 0 to remove extra downforce when airborne", "min_extra_gravity":0.0, "max_extra_gravity":0.0, "extra_gravity_accel_duration":0.1, "extra_gravity_accel_delay":0.1, "d3":"beta, disabling abs and tcs, weird to do in tdu2, let me know how each item feels", "abs_off":true, "tcs_off":true, "hand_brake_abs_off":true, "d4":"override angular damping values in Physics.cpr, higher values means more resistance to rotations (both turning and rolling), applies on car spawn/change", "override_angular_damping":true, "new_angular_damping":0.0, "d5":"steering wheel mode like in tdu1, values overrides only applies when enabled, applies on car spawn/change", "steering_wheel_mode":false, "steering_velocity":900.0, "steering_max_angle":40.0, "d6":"analog settings (controller configuration), applies on change", "override_analog_settings":false, "d7":"strength of damper and spring effects, more than 1.0 will cause clipping", "ffb_strength":1.0, "d8":"strength of sine effects, happens during surface change, driving offroad, and redlining", "ffb_vibration":0.5, "steering_sensitivity":0.25, "steering_speed_factor":0.0, "steering_damping":0.0, "steering_deadzone":0.0, "clutch_linearity":0.5, "throttle_linearity":0.5, "brake_linearity":0.5 }, "multipliers":{ "d1":"multiply some values available in tdu2vpe during load, applies on car spawn/change", "suspension_length_front":1.0, "suspension_length_rear":1.0, "spring_front":0.75, "spring_rear":0.75, "dampers_front":0.75, "dampers_rear":0.75, "ride_height_front":1.0, "ride_height_rear":1.0, "anti_roll_bar_front":2.5, "anti_roll_bar_rear":2.5, "anti_roll_bar_damping_front":0.5, "anti_roll_bar_damping_rear":0.5, "lift_drag_ratio":1.0, "down_force_velocity":1.0, "down_force_front":1.0, "down_force_rear":1.0, "lateral_grip_front":0.65, "lateral_grip_rear":0.65, "grip_front":0.7, "grip_rear":0.7, "brake_power":1.0 }, "ffb_tweaks": { "d1":"force feedback tweaks, applies on change", "enabled": false, "d2":"to log all effects sent to dinput8 or not", "log_effects": false, "d3":"reduce damper effect as the car go faster more than the game originally does, how it feels depends on how your wheel renders damper effect", "reduce_damper": false, "d4":"adjust spring effect begin and end force scaled on car speed, 0-10000, more than 10000 will cause clipping", "spring_effect_max": 10000, "spring_effect_min": 6500 } } Wheel Hardcore Lite Example Notable options are override_analog_settings, steering_sensitivity, steering_deadzone, steering_wheel_mode, steering_max_angle under the overrides section, as well as the ffb_tweaks section TDU2 sadly do not render wheel physics using constant force effect, but with spring and damper effects, basically asking the wheel to do it instead. You'd likely need to raise spring gain and adjust damper gain in your wheel's setting software to have better wheel feedback (eg. my g29 on linux, https://github.com/berarma/new-lg4ff driver along with https://github.com/berarma/oversteer gui allows adjusting overall, friction, damper and spring effect gains; Ghub on windows on the other hand seems to not expose any of those settings and Logitech Wheel Helper seems to have stopped working with the newest Ghub) Additionally when ffb tweaks are enabled, front wheel slipping feedback is simulated in a best effort manner Perhaps one day the game physics engine will be studied enough for re-implementing steering phyiscs entirely { "only_modify_player_vehicle":true, "allow_road_cars_on_dirt": true, "overrides":{ "d1":"changes gravity constant, applies once on game start", "gravity":-9.81, "d2":"overrides extra gravity values in Physics.cpr, applies on change. set to 0 to remove extra downforce when airborne", "min_extra_gravity":0.0, "max_extra_gravity":0.0, "extra_gravity_accel_duration":0.1, "extra_gravity_accel_delay":0.1, "d3":"beta, disabling abs and tcs, weird to do in tdu2, let me know how each item feels", "abs_off":true, "tcs_off":true, "hand_brake_abs_off":true, "d4":"override angular damping values in Physics.cpr, higher values means more resistance to rotations (both turning and rolling), applies on car spawn/change", "override_angular_damping":true, "new_angular_damping":0.0, "d5":"steering wheel mode like in tdu1, values overrides only applies when enabled, applies on car spawn/change", "steering_wheel_mode":true, "steering_velocity":900.0, "steering_max_angle":40.0, "d6":"analog settings (controller configuration), applies on change", "override_analog_settings":true, "d7":"strength of damper and spring effects, more than 1.0 will cause clipping", "ffb_strength":1.0, "d8":"strength of sine effects, happens during surface change, driving offroad, and redlining", "ffb_vibration":0.5, "steering_sensitivity":0.25, "steering_speed_factor":0.0, "steering_damping":0.0, "steering_deadzone":-0.05, "clutch_linearity":0.5, "throttle_linearity":0.5, "brake_linearity":0.5 }, "multipliers":{ "d1":"multiply some values available in tdu2vpe during load, applies on car spawn/change", "suspension_length_front":1.0, "suspension_length_rear":1.0, "spring_front":0.75, "spring_rear":0.75, "dampers_front":0.75, "dampers_rear":0.75, "ride_height_front":1.0, "ride_height_rear":1.0, "anti_roll_bar_front":2.5, "anti_roll_bar_rear":2.5, "anti_roll_bar_damping_front":0.5, "anti_roll_bar_damping_rear":0.5, "lift_drag_ratio":1.0, "down_force_velocity":1.0, "down_force_front":1.0, "down_force_rear":1.0, "lateral_grip_front":0.65, "lateral_grip_rear":0.65, "grip_front":0.7, "grip_rear":0.7, "brake_power":1.0 }, "ffb_tweaks": { "d1":"force feedback tweaks, applies on change", "enabled": true, "d2":"to log all effects sent to dinput8 or not", "log_effects": false, "d3":"reduce damper effect as the car go faster more than the game originally does, how it feels depends on how your wheel renders damper effect", "reduce_damper": false, "d4":"adjust spring effect begin and end force scaled on car speed, 0-10000, more than 10000 will cause clipping", "spring_effect_max": 10000, "spring_effect_min": 6500 } } Changed values are logged in tdu2_physics_tweaks_log.txt for db tuning reference. When log_effects under ffb_tweaks is enabled, effects sent to dinput8 are logged to dinput8_ffb_tweaks_log.txt --- Trouble shooting Make sure your edited config is a valid json file and contains all the keys this tool needs. Check tdu2_physics_tweaks_log.txt if the game refuses to start/self closes. If tdu2_physics_tweaks_log.txt or dinput8_ffb_tweaks_log.txt don't change / don't get created, make sure the directory and the log files are not readonly. --- Building On windows, install cygwin, along with mingw64-i686-gcc-core and mingw64-i686-gcc-g++ toolchains, then run build.sh at the project root in cygwin shell. On linux, install podman from your package manager then run build_podman.sh. --- Credits TDU2VPE https://turboduck.net/forums/topic/33748-tdu2vpe-release/ I would not know where to start at all without TDU2VPE tdudec https://aluigi.altervista.org/papers.htm For Physics.cpr encryption and decryption Xarlith https://turboduck.net/profile/15055-xarlith/ Tips on suspension adjustments MeFisto94 https://github.com/MeFisto94 https://turboduck.net/profile/38775-mefisto94/ Tips on suspension adjustments --- External projects used MinHook https://github.com/TsudaKageyu/minhook json https://github.com/nlohmann/json Ultimate-ASI-Loader https://github.com/ThirteenAG/Ultimate-ASI-Loader
    Free
    5 points
  25. galucinogen platinum

    autumn mod

    Version 1.0.0

    206 downloads

    Hi all. New autumn version for test drive unlimited by Maxim Chelyushkin.Thanks man.
    Free
    5 points
  26. Version 1.0.0

    105,206 downloads

    Time to re-discover the island of Oahu. Test Drive Unlimited Platinum pursue the objective to be more than a collection of many different mods in a pack, the objective is to deliver a whole new experience, a whole new way to play with endless possibilities to choose at your own demand, ready to go. The work being done is beyond the gathering of different vehicles, sounds and gauges from different online websites and packing them together, it goes further to new physics, brand new weather, compatible with HDiR, new world textures and also new music for background and radio statios. Test Drive Unlimited Platinum is a non-profitable project, made with the intention to enhance the gameplay of Test Drive Unlimited.
    Free
    5 points
  27. It's time for another update on what we've been working on in the past couple weeks! The first official RTX Map Crash Fix Today we'd like to announce the first real solution to the well known "RTX Map Crash" issue, which has become a bigger issue each and every year. We have spend our time researching what the exact cause of this issue is, and have finally been able to crack the code and fix it for good. You might wonder what our fix brings to the table that other fixes do not. First of all, our solution actually looks at what causes the crash and resolves it, rather than providing a workaround that happens to mitigate the issue, while bringing new issues to life like performance loss or random CTDs. With our fix, TDU2 players with modern graphics cards can enjoy TDU2 once again without the need to install any DLL files or tools. Just check the box in the TDUniverse launcher and you're ready to go! Andraste Mod Platform Powering our new RTX fix is our new Andraste modding platform. Andraste provides a new way of modding TDU2, allowing you to create plugins for the game and negating the need to replace any files in your game directory. Say goodbye to needing multiple game installs! Want to learn more about Andraste? Take a look through the documentation here. To get you started, we have already implemented a couple nice-to-have mods into the Settings menu: - GPU Crash Fix (RTX/GTX 1660 Fix) - No Car Damage - No Car Dirt - Skip Intro Movies (Faster Start) The update is available NOW! Just open your launcher and you will be prompted to update. Enjoy! Join our Discord to stay up to date with updates surrounding TDUniverse! Also consider joining the TDUniverse Club on Turboduck! Thank you for reading. Keep your eyes open for the next update!
    5 points
    Amazing work as always, can't even explain how much you've impacted my/our TDU experience.
    5 points
    Finally the Lotuses are alive. Especially the Esprit needed its own sound for too long. Awesome work!
    4 points
    That Esprit V8 sound is a thing of beauty.
    4 points
  28. View File Lotus Sound Mod Pack Sound mod for Lotus cars. Currently covering Elise 111R, Exige 240R, and Esprit V8. May be updated in the future to include the newer Lotus Exige S V6. Elise and Exige: Styled after stock examples with Larini aftermarket exhaust. Features mild exhaust resonance, full range burble (more subtle on Elise), and supercharger whine with high rpm boost hiss on Exige. Esprit V8: Styled after lightly tuned example with high flow exhaust, vent to atmosphere blow off valve, and upgraded Garrett turbos. Features subtle exhaust resonance, full range burble, turbo spool and spool down, and two stage bov sound. Easily back up original sounds by renaming them x_audiobackup.bnk. Install to Euro\Bnk\Sound\Vehicules, replace when prompted. Credit to Turn10 Studios and Slightly Mad Studios for the original samples and sound effects as well as EA Black Box for additional sound effects. Special thanks and shout out to Remondox and EJS5000 for their help and patience, as well as Thunderlizard, EvenFiringV10 for their feedback and support! Submitter BlakeBelladonna Submitted 03/14/2025 Category Vehicle  
    4 points
  29. Version 1.0.0

    79 downloads

    Hey! Here is a simple tool made by speeder during early stages of Project Paradise (2014 if I remember correctly). As far as I know it is quite lost as I asked Speeder about it a few years ago (probably 4 years ago, time flies) and he didn't have it. It is usefull to unlock all the roads and that's what I used it for. I don't remember it being uploaded somewhere else than the original TDU France forum.
    Free
    4 points
  30. I can assure you that this year a big update will sure be released.
    4 points
  31. Version 1.0.0

    36 downloads

    NOW THERE'S ONE MORE REASON TO HAVE THIS BEASTY AT YOUR GARAGE! ##############-( BY SNAKEPILAO )######################################### Thanks for downloading the Ford Mustang GT-R CONCEPT sound mod This mod was made with a lot of efford and desgraçamento mental English: First you need to choose the directory for what version of tdu you have, either vanilla, platinum or natan edition, it's not hard to follow that if you're not dense For Installation: just drag the folder EURO inside your main TDU installation folder and replace "F612_audio.bnk" when it ask if you wanna replace, simple as that! if you want to replace the sound of another vehicle instead you need first to know what is the name of the sound file of the desireble vehicle (ex. viper) and then rename it "viper_xxx_audio.BNK" then replace it when it asks. Portugues: Instalar: escolha qual pasta é a do seu jogo, seja original, platinum ou natan edition (fiz assim pra galera n me atirar na fogueira) dai só jogar a pasta EURO aonde o seu jogo está instalado na sua maquina e substituir o "F612_audio.bnk" quando pedir, simples assim. se vc quiser substituir o som de outro carro, só renomear o arquivo pro nome do arquivo de som do veiculo q vc quer (ex. viper) para (viper_xxx_audio.BNK) e substituir, facil pra dedéu PREVIEW: ###################################### NOW THE BORING PART: ###################################### DON'T YOU HATE WHEN VIDEO GAME COMPANIES BRING THE COOLEST RACING CONCEPT CAR TO A GAME AND THEY...WELL DOESN'T SOUND LIKE A RACING CAR AT ALL?? Well. since it's a concept car, obviously nobody has a record of this beast making a track so we could have a taste of her punchy engine sound. BUT, i tried to recreated the sound using EVERYTHING WE KNOW about what has supposely this car. For this i have used: V8 5.0 COYOTE SOUND ON A DYNO RUN! Yeah, this baby brings 5.0-liter Cammer crate 440-horsepower engine under its hood. So i used so much of the samples using some dyno videos (loud ones, because a racing car IS a racing car), used some reverb and bass to cause more impact when decreasing gears, about that.... STRAIGHT CUT GEARS! I was wondering if i could put some supercharger effect in this, but basically it would break every fiber of harmonic of the bravery 5.0 liter in what suppose to be a racing car. Plus, i guess it gearbox supposed to be pretty loud, so i gave the meaning to be a G-T-R HAVE FUN LIKE I DID DOING THIS
    Free
    4 points
  32. 27 downloads

    Sound for tuned versions of Mazda RX 7.
    Free
    4 points
  33. Version 1.0.0

    51 downloads

    Hi all. All sectors of the map have been redesigned(big work*), except for places near houses and palm trees (they couldn't be changed)... the asphalt has also been changed, snowflakes and icing have been added to the road curbs...added modern traffic.Stock platinum weather. * to install move all files with replacement. * for taffic delete the old one and install the downloaded one. ^^^ Big thx to Maxim Chelyushkin(tdu forza edition VK)...great job as always !!! ^^^ ---- google disc : https://drive.google.com/file/d/1Kc7IecmiJzzIlgnIqxl-ld7eGKrmPjVS/view?usp=sharing Thank you for your attention.
    Free
    4 points
  34. 4 points
  35. After the positive feedback on the last car showcase, this week we bring you part 2! Featuring the amazing Aston Martin DBS Superleggera! It is also your first look at something we have been working on for a while behind the scenes: the ability to add fully new colors into the game. Something that has been impossible for the longest time! Now you'll be able to configure your DBS Superleggera - and other cars in Continuity - with the exact colors they offer in real life. Featured in the screenshots: Aston Martin Racing Green, 1959 Racing Green, Scorpius Red & Ion Blue. "Introducing the 2020 Aston Martin DBS Superleggera: a pinnacle of British luxury and performance. Crafted with precision and passion, it seamlessly blends cutting-edge technology with timeless elegance, setting new standards in grand touring. With its striking design, exhilarating performance, and unparalleled craftsmanship, the DBS Superleggera redefines automotive exhilaration. Boasting a 5.2-liter twin-turbocharged V12 engine delivering over 700 horsepower, it accelerates from 0 to 60 mph in under 3.4 seconds, offering precision handling with adaptive damping and torque vectoring. Inside, luxury meets technology, customizable to suit every driver's taste. The DBS Superleggera isn't just a car; it's a masterpiece that reshapes performance and refinement." Specifications: Engine: 5204cc twin-turbo V12 Power: 725 hp Torque: 900 Nm Acceleration: 0-100 km/h in 3.4 seconds Top Speed: 340 km/h Weight: 1693 kg Class: A2 Join our Discord to stay up to date with updates surrounding TDUniverse! Also consider joining the TDUniverse Club on Turboduck! Thank you for reading. Keep your eyes open for the next one!
    4 points
  36. Hey 32qYVQdH! You've come to the right place. I guess Turboduck is the only remaining big TDU community and is the home of a lot top tier modders. I think I had the same problem and you indeed need the https://ntcore.com/4gb-patch/. You can read up on the backgrounds but the TLDR is that otherwise the game can only allocate 1.5 GiB of virtual address space. And PiX has an overhead, while TDU certainly had been trimmed to exactly ride the 1.5GiB border. What you can also do is inspect the capture using the 64bit PiX application and/or trying to 4GB patch the 32bit one, I think that was also a problem. FWIW TDU contains the shaders as blobs in the application, whereas TDU2 has dedicated .sob files. Furthermore static analysis will help you understand tdu1's rendering whereas tdu2 is using some xbox derived command list abstraction where it's building a linked list of "commands" that are then implemented by some backend that polls the list. Probably not the case here, but remember that asserts kind of compile to: if (IsDebuggerPresent()) { __asm int 3; // maybe there's a WinAPI function for that too } Actually, that's probably a give away for you of where anti debug resides anyway, so you can get rid of it. Cracks. Since the game is abandonware, there's probably no legit (i.e. requiring activation) version floating around anymore anyway, and depending on the crack (maybe there's multiple "vendors") they may have removed the DRM protection more or less. Could just hook it to "return false", but yeah there's a lot more Anti Debug techniques. Besides that, do a lot of static analysis and maybe try to fiddle with some less mainstream functions. Generally, DRM will only try to monitor protection worthy functions, as everything else will become too expensive.
    4 points
  37. View File New Roads Project: Waialua backroads Back with a new road for TDU1. Adds the backroads found behind Dillingham airport to Schofield Barracks from tdu2 Not a 1-1 port. There are a few differences. Also added the runway from an older mod "Dillingham Airfield Resurfaced" to avoid conflicts Have fun How to install: Normal route: Find "Euro" should be the folder after "mod-data" Replace Euro in your tdu1's directory. Let it overwrite sector files. Andraste route(if you have the mod manager installed) Extract RAR into "mods" folder located in your TDU directory Location: Submitter BEight Submitted 05/06/2024 Category Environment
    4 points
    Impressive! That is amazing how you improved the quality of your work, almost look like a road made by TDU developers themselves! Thank you! But while the Mountain pass has a lot of short corners & f****** massive bumps (grrrr, bumps!! Hahaha!), this one has a bit too much straight lines! Kind of complete opposite type! I hope your next projects are: Race tracks with red & while borders (like TDU2 race tracks or real life tracks like Nordschleife)! We will all love to see such! PS: Must check/test again, but on the airfield, there is still the invisible wall bug that made us instant crash, and, about the ground marks (1/4, 1/2, etc.), I have the feeling the 1/2 & 1/1 are wrong (I have to recheck with odometer/counter but please recheck them if you have time), and adding 1km will be nice too (for Europeans, 400M & 1KM is usually the test range of cars). Besides adding some kind of "skittles" or "board" on the side (above lateral white lines) could be nice for better spotting of the marks (because when we flyby at 300km/h hard to estimate the exact point when we pass the mark).
    4 points
  38. 4 points
    Another must-have addition to TDU. This time its a long winding backroad that doesn't mess around.
    4 points
  39. No you don't. And stop spreading fake news.
    3 points
  40. Version 1.1.0

    7,199 downloads

    TDU2 Four Seasons Mod - Hawaii Summer - Black texture on the horizon fully fixed. - Realistic river color and shadows under bridges. - Map with more resolution at very far distances. - Optional textures and sounds. - Willow tree texture made by Adm-RAL. - ''Aloha'' Gas Station Textures made by Magic V8. Changes will be made when changing island (Airport) or restarting the game. IMPORTANT - Be sure to make a backup copy of the original game files.
    Free
    3 points
  41. Version 2.0.3

    4,730 downloads

    What is new? -Added HDR Support -Modified Road Textures -Modified Vegetation -Rearranged Weather Times of day: -Morning -Midday -Afternoon -Evening Installation: Copy the files from FX folder to Euro/Bnk/FX; Copy the .bnk files to Euro/Bnk/Level/Hawai; Backup your files before replacing them. BONUS TWEAKS: Copy/Edit the lines you want (fx.ini) GRASSENABLED = FALSE (disables the grass and increases FPS) SUNENABLED = FALSE (disables the sun) SPAWNDISTANCES = 1 (disables traffic and increases FPS)
    Free
    3 points
    Truly great, will be spending some time on this section of roads for some time. Is there any way to add traffic to the road? I think that would make it even more spectacular
    3 points
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