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Jorgemodek

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Posts posted by Jorgemodek

  1. Oh yes you are right, but isnt it supposed to be ultra quiet in car like this???

     

    Yes you can delete the car samples if you want leaving only the wind and tire sounds etc... but dont delete the rest otherwise the only thing you will listen is birds (ambient tdu2 sounds)

  2. Well at least nobody have to bother with the sound mod just delete the audio bnk

     

    Actually you cant delete the audio file because in tdu2 the wind , gear effects, transmission sounds , tire sounds , etc are stored individually in each car sound

     

    :)

     

    i change almost all of the in my sounds (in exception of the dirt sounds)

  3. Ok going to repost this with more calm as last time this as pissed me off

     

    Shade43 has released this video moments after i release my video of the

     

    the thing is this sound shade43 is showing is my old sound as most of you know that i released 2 years ago for reventon09 aventador.

     

    https://www.youtube.com/watch?v=mrlah6ovq-w

     

    Shade43 however says its not my sound....since im not that stupid and its obvious its is my sound i just want to know why he is doing this

     

    I dont mind he modifies the sound i hope it helps him in any way i just want to know why he is putting the logo of unoficial patch on it .... just after i release my video

    wich makes no sense at all ...

     

     

    Im uploading again my old aventador sound just in case he says again its not my sound

     

    https://www.youtube.com/watch?v=_i1OilAfLfw

     

    Again i just want a valid awser for the releasing of such video and not starting any war of credits blablabla

     

    Cheers !!

  4. Well Huggy i believe they are yours ... and i know you dont have to prove nothing but theres a very "easy" way to prove they were made by you wich is :

     

    Just make another mod ! ahah :cheeky:

    (Taking the chance to make a request ....hihi!)

     

    Cheers and remember its just a suggestion! ... like i said you dont have to prove anything

     

    MAKE A COZZY !!

  5. Well let m try to explain... this is why i never used this way of making sounds (pitch ramps) .... this is the tecnhic/method doctor G uses asweel wich is pretty much basic and does the job in seconds but the thing is...

     

    Tdu uses 3d audio so when you put the video samples in the bnk of the car tdu will then simulate a "distance in game"...it uses also vst plugins in the process.... so the sound that you have from video (wich already has his own distance depending of the recording spots) will than gain another distance (in space/field (while in game)) and will then be morphed because of the plugins the filter aplies

     

    So this is why the best way to listen the "real" volume of the samples is in bumper view (because the distance that tdu creates and the number of plugin effects are near 0 (value))

    ( btw thats why all doctor G videos are recorded in bumper view (to enchance the volume )

     

    Another thing is that the samples you have from video have generally loads of audio notes (wind, distorcions etc etc) so what happens is the more compressed the audio/spectrum of the note is the less volume it will transfer to tdu1 (or tdu2 the same)

     

    In the end the key to extract the maximum ammount of sound in tdu is by having clean notes of audio without a very full filled graphic .... the more clean the note is the best the 3d system can read the sample and bump it to 3D ... and why ? because by being clean it means the sample has no distance itself (you hear only the note -> tdu then does the rest )

     

    So instead of hearing a car ingame at a distance playing a note/sample with distance (the sample you took from the video) you will hear a car at a distance playing the note where it should be (with 0 distance)

     

    SInce the very first day of modding i have knew that home made video real samples for this game would never work the way they should work.... thats why i use another method (similar to forza)

     

    Like i said 4000 times already XD this kind of tecnhic fits rfactor and gtr2 games .... because they dont use a 3d audio system...so they dont simulate distances ...so the audio you create is the audio you listen without any kind of post process

     

     

    Well the only advise i can give you is ... try to use a spectral cleaner ..only then you can amplify volume without distorce the sample

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