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Paladin Skylark

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Everything posted by Paladin Skylark

  1. We should slam a revival into a TDUCk Minecraft Server, if anyone still plays.
  2. *pre-orders* I AM READY
  3. Haven't posted me in awhile. So derp.
  4. Well at least they're keeping the content coming.
  5. Going to need emails from people then. Or post when you're available here and I'll add it to the calendar.
  6. I need times that everyone will be available (preferably in GMT that way we have a singular time format)
  7. Once more I'm in awe of your bloody talent.
  8. Was wondering if it would be two weeks again this time... So. I'll enter next week.
  9. Finally, FINALLY. Enjoy.
  10. As ever I'm here to propose what I always propose - some kind of league for GT6.. we all need to work together to make something happen, I'm sure it could be some good fun if we get enough people involved. I was thinking some kind of enduro racing, so we'd have to pit, etc. I know Ryan has his own league thingy in Straya or whatever, I was interested in hearing from everyone on their thoughts?
  11. YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
  12. http://kotaku.com/bioshock-studio-irrational-games-is-winding-down-all-1525186316 Discuss. I'm very sad.
  13. I just got all the FO games on Steam for 10 bucks so I'm in if we're planning stuffs.
  14. Nowhere near pCars quality but meh
  15. *reserves spot*
  16. Too lazy to remove HUD
  17. What will EA do to save their failing franchise 1991 was a big year for Electronic Arts, purchasing Distinctive Software (the company originally credited with beginning the "Test Drive" series) for $11 million USD, a decision that would ultimately lead the gaming developer to sell over an estimated 150 million copies worldwide making it the most successful racing franchise of all time. The Need For Speed came out in 1994 on 3DO under EA Canada (Distinctive Software was renamed) and later came out in 1995 on PC (running in DOS mode) and 1996 on the PlayStation and Sega Saturn. EA Canada continued to produce NFS games until 2002 when EA Black Box had their release of Need For Speed: Hot Pursuit 2; Hot Pursuit 2 changed the shift from realistic styled racing to more arcade, by ditching the interior view and by ramming other racers to stop them when playing as a cop. And then 2003 happened... November 17th, 2003 became a focus point in the history of the Need For Speed franchise; the launch of Need For Speed: Underground by EA Black Box would change the focus of the franchise forever and is the defining point where the fans of Need For Speed split in two, forever. Long gone were the days of isolated circuits and interior cockpit viewpoint, Underground proposed a new style of racing game, something called "open world". Alongside the new open world city, was a story line told in pre-rendered videos, another first for the franchise. The game capitalized on the success of Fast and the Furious, implementing street racing with tuner cars and the ability to customize them visually and mechanically. The trend of car customization and street racing continued until 2009 when a brand new Developer called Slightly Mad Studios took Need For Speed in an entirely different direction. Need For Speed: Shift released on September 15th, 2009 and was focused on a more authentic, simulation experience; real tracks were added and the cockpit view made a triumphant return, thus bringing back many loyal fans of the original NFS games. New iterations of the series have come out on a yearly basis, much the same attitude as Call of Duty... and this has produced quite the problem. A sharp decline in sales has had the publisher set the series to Ghost Games - which consists of many members of the Criterion team. The reviews for the games have been above average but it appears that the series has dropped into a mediocre status among fans, who give the games much lower scores than the media. Rumours have circulated regarding Ghost rebooting the "Underground" games in 2014, with a return to a start of lower tier cars and full car customization. What we do know, is that with Need For Speed coming to theatres on March 14th, 2014, Electronic Arts is looking to expand and revive the gaming franchise in a very, very big way. No matter the future of the series, it has changed racing games forever and has been with us for 20 years. Love it or hate it (or both) it will leave a lasting impression upon gamers and has left it's mark upon the gaming industry to stand the test of time. *NFS Underground 3 image by gyroxopex.deviantart.com [gallery size=gallery-thumbnail" itemtag="div" icontag="span" link="file" ids="2502,2503,2504]
  18. I too like it. The damage is a little over the top at times, but the particle physics seem to be amazing :D
  19. FREEEEEEEEEE *downloads*
  20. The Thunder Returns February 18th is set to be a big day for fans of America's biggest spectator sport as NASCAR '14 The Game arrives on the Xbox 360, PS3 and for you PC users out there, Steam. Deep Silver and Eutechnyx are serving up yet another crack at the NASCAR gaming series, since EA Sports dropped the franchise rights in 2009. Eutechnyx has not had it easy trying to appease the NASCAR fan base, as the first two attempts in the gaming series served up many issues, including glitches and bugs long after launch; however the NASCAR fan base is a rock solid bunch, sticking with the games despite their issues as Eutechnyx worked hard to patch the issues. And so brings forth NASCAR '14, the aptly named third game in the series for the UK Developer. NASCAR '14 brings forth a slew of new features that were disappointingly missing from the previous editions of the game, including but not limited to: Online Racing Leagues, Server Browsers, DNF's, enhanced AI driving styles and difficulty levels, new car physics and the ability to hire staff and acquire sponsors in Career mode. Eutechnyx states that DLC will come out on a monthly basis for the game, including updating the game's "NASCAR Highlights" feature, which allows you to take the wheel of a specific driver, recreating epic moments from the real NASCAR season. Start your engines, NASCAR '14 arrives in 3 days on Xbox 360, PS3 and Steam for PC. NASCAR '14 Tony Stewart Trailer NASCAR '14 Screenshots [gallery size=gallery-thumbnail" itemtag="div" icontag="span" link="file" columns="4" ids="2422,2421,2423,2424]
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