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Pator5

Modders
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  1. Like
    Pator5 got a reaction from andrey zyb in TDUZoqqer: 2013 Mercedes-Benz G63 AMG + G65 AMG   
    Great mod bro !!! Last night drove around the island in a freaking G-Class that's tellin' something :D
    Now i want to ask all modders or any other who have worked with Z Modeler if they can help Zoqq with his problem cause will be really great loss for the community to lose him.
  2. Like
    Pator5 got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Is there some kind of problem still ? 'Cause i'm stuck at "connecting to test drive server screen" and haven't happened since closed beta
    Edit : Ok now
  3. Like
    Pator5 got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Here you go mate :)
    Released Minime891: 2011 BMW M3 GTS v1.0 | turboduck forum
  4. Like
    Pator5 got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    You've made some mistake , TDUPE's working perfectly , i suggest to use TDU modding tools along with TDUPE and check your DB.bnk
  5. Like
    Pator5 got a reaction from MaciejOS in Pator's Workshop - Zonda Released (09.04.2016)   
  6. Like
    Pator5 got a reaction from MagicV8 in 2010 Pagani Zonda Cinque Roadster By Pator5   
    2010 Pagani Zonda Cinque Roadster
     
     



    Vehicle replaced: Ruf RT12
    Converted and edited: Pator5
    Credits: 3D Model, Wheels & Interior - Turn10 / Forza Motorsport 4
    Camera: Zonda S
    IK: Zonda S
     
    Features:
     
    - Highpoly interior​
    - Working shadows
    - Working lights
    - Working Doors
    - Working windows
    - Highpoly model
    - Working guages
    - Working mirrors
    - Original brake discs and calipers
    - Own Physics
     


    You need Project Paradise mod and BigBnk feature
    to use this mod!!!



    [ATTACH]25896[/ATTACH] [ATTACH]25897[/ATTACH]
    [ATTACH]25898[/ATTACH][ATTACH]25899[/ATTACH]
     
    Bugs: You tell me
    ENJOY THE MOD !!! :D
     
     


  7. Like
    Pator5 got a reaction from Milli in Pator's Workshop - Zonda Released (09.04.2016)   
  8. Like
    Pator5 got a reaction from TDU Iceman in Pator's Workshop - Zonda Released (09.04.2016)   
  9. Like
    Pator5 got a reaction from Djey in Pator's Workshop - Zonda Released (09.04.2016)   
  10. Like
    Pator5 got a reaction from MagicV8 in Pator's Workshop - Zonda Released (09.04.2016)   
  11. Like
    Pator5 got a reaction from africolombiano in Pator's Workshop - Zonda Released (09.04.2016)   
  12. Like
    Pator5 reacted to Milli in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Time to re-discover the island of Oahu.
    TDU Platinum pursue the objective to be more than a collection of many different mods in a pack, the objective is to deliver a whole new experience, a whole new way to play with endless possibilities to choose at your own demand, ready to go.
    The work being done is beyond the gathering of different vehicles, sounds and gauges from different online websites and packing them together, it goes further to new physics, brand new weather, compatible with HDiR, new world textures and also new music for background and radio statios.

     

    New Physics Over 880 vehicles Correct color names Dedicated camera for each vehicle New weather - HDiR compatible New map textures New radio stations Easily moddable Easy installation Optional Russian language Toolkit  


    How to install (By No_Longer_Tipsy):
     
     
     
    Images
     
     
     
     

    Modders and special mentions
    Djey Speeder Pator5 Minime891 Mondodimotori TDUZoqqer Combat-Shotgun Norby931 Miha2795 Tool831 2CV SUPER GT StarGT PhatPunk Reventon09 DriverTDU Takumi Acvet06 Doctor G DjoyTinnio Urban iLLusion Zebukas FenixZ Kvrt666 VDVS Opelos_HUN Tob-Racer MagicV8 Rulezzz Ryzza5 VDV522 XtensoJDM t0m3k911 scuderia458 =Comp@ct= Sourkho And many other who have worked to keep TDU alive and interesting for so many years.  
     

    TDUCk HF Garage TDULOG :: Test Drive Unlimited tdu.net.ru Drivers-paradise Without everyone, TDU Platinum wouldn't be anything more than a dream, so, all those people deserve a round of applause and we'll meet somewhere in Hawaii.

     
     

    -Always remember to make a backup of your game before you perform any modification.
    - For existing profiles, it's recommended to sell your vehicles and stay only with an Alfa Romeo GT BEFORE you install TDU Platinum. 
    - If you're not feeling like selling all vehicles, just drive off the house with an Alfa Romeo GT BEFORE you install TDU Platinum, but this method might crash your game once you check some vehicles in the garage.
     
     

    - Original copy of TDU installed
    - CPU: Pentium 4/Athlon XP or better
    - CPU SPEED: 3 GHz
    - RAM: 2 GB
    - OS: Windows 2000/XP and above
    - VIDEO CARD: 512MB Video Card with Pixel & Vertex Shader 2.0 (NVIDIA GeForce 7600+ / ATI Radeon X1600+)
    - TOTAL VIDEO RAM: 512 MB
    - 3D: Yes
    - HARDWARE T&L: Yes
    - PIXEL SHADER: 3.0
    - VERTEX SHADER: 3.0
    - DIRECTX VERSION: DirectX 9.0c included
    - SOUND CARD: Yes
    - FREE DISK SPACE: 18 GB
     
     

    - Additional Google Drive link

    --->  Update Patch
     


      Q. Why does some vehicles display an absurd Top Speed?
    That's because how TDU was codded. Sadly, to get the gear ratios to work as they should, you must set the car's Top Speed as the top gear speed. Which means, the maximum speed that the final gear could achieve, regardless of it's power or drag. Usually, vehicles that have an "Overdrive gear" will display absurd values, since the last gear is really long, with the porpouse of fuel saving.
     
     Q. Ok, but why it is actually the Top Speed value is lower than the final gear speed?
    That's because TDU, by standard, adds around 10% more top speed. So, if a car final gear speed is 330 km/h, if you set as 300 km/h, in-game the car will reach 330 km/h. Now, if you set 330 km/h, the car will actually be faster than it should, and will reach 363 km/h.
    Deducting 10% of the speed makes not only the final gear accurate, but every gear will top at the correct speed, if your gear ratios are correct, which means the speed you need to shift will also be accurate.
     
    Q. Why the car classes are broken and i have overpowered vehicles for it's class?
    Because that was the easiest way i found to get these high-power tunes and keep the game "easily moddable".  TDU will only understand a car class change if it reads a new entry on the database. That being said, i would need 4 entries in the car database, for 1 single vehicle, 1 entry being it stock, and 1 new entry for each tune kit.  That means instead of 880 vehicles, i would need at least 3520.  Not to mention that if someone decides to modify that 1 vehicle, they will need to modify the tuning its aswell.  
    That not only means it would take a long time, but that it would make the game much more complex to be modded, so i used the original upgrade system, that's based on % increase of the base vehicle, but sadly, it doesn't support class changes.
     
     Q. The traffic in my game is being glitchy and invisible, what do i do?
    In the Project Paradise Laucher, make sure to enable V-Sync, to lock your fps to 60. The game won't do well with higher fps.
     
     Q. The game is displaying too much brightness, what i did wrong?
    Usually the dealerships display a higher brightness than the road environment. But also, that could be caused by FX Tweak being enabled in Project Paradise Launcher. TDU Platinum weather system was developed to not require FX Tweak, if you enable it in the launcher, it may override the weather files.
     
     Q. The physics have been changed, but they seem the same?
    That's because the physics engine is the same, but TDU allows each car to have their individual physics worked on, and that's what's been changed. To match real data, because TDU has messed it up even on the original game.
     
     Q. TDUPE is not working?
    Yes it is, but unfortunately i've stumbled across an issue i thought i would have. This issue happens when the database has over a thousand entries, which is the case, since TDU Platinum's database has 1105 entries. So, to use TDUPE, you must follow these steps:
    To run TDUPE, you must open it as admin. Point your TDU database directory in the settings and click load. Once it has loaded the database, search for the Custom Car you replaced in the car list. Modify and Click save. (That is when the problem starts.) Because TDUPE can't deal with more than 1000 entries in the database, it will make the game crash, to fix that issue, you must open TDU Modding Tools File Browser. Extract the CarPhysicsData.db, located inside the DB.bnk. Decrypt CarPhysicsData.db using TDU UT (this tool i did not provided, but it can be found on the forums) Open it using notepad and set the number of "Items" as 1105, save and close. Encrypt the file again, using TDU UT. Replace the new CarPhysicsData.db inside the DB.bnk.  
       Q. Do i need the game or this is a standalone game?
    No! You need the game first, this is a mod and won't work on it's own.  
     
     

     
  13. Like
    Pator5 reacted to Djey in TDUF - Most advanced modding tools for TDU so far!   
    Hey,
     
    having many many things to handle right now, thus per-month TDUF release will be delayed a bit.
     
    Good news is I encountered that rear view bug when applying some changes, and I found how to fix it. Steering Wheel Tilt setting is fully functional now (see pics below).
     
    One news being not enough, I discovered a new setting, which is the complementary view number (that's the view TDU will use when pressing back view button). So that would be theorically possible to switch to different view kind temporarily).
     
    1.12 version should be ready before the end of next week if everything works as expected.
     
    TILT = 0
    [ATTACH]28525[/ATTACH]
     
    TILT = 127
    [ATTACH]28523[/ATTACH]
     
    TILT = 255
    [ATTACH]28521[/ATTACH]
  14. Like
    Pator5 reacted to Minime891 in Test Drive Unlimited World Editor V0.04   
    Update: I have now got car shadows, tire marks and road lines working. Not perfect but getting there.
    Will have to look at adding new bnks for new sectors after.
  15. Like
    Pator5 reacted to mau92 in Post Your Screenshots Thread!   
    Nice not-a-Chiron ;) How's it called ingame?
     

     

  16. Like
    Pator5 reacted to Milli in Zoqqer's mod factory ( ͡° ͜ʖ ͡°)   
    Actually, it is not his obligation. Nobody pays him to do that. Really micheal, you better drop it, before it gets worse.
  17. Like
    Pator5 got a reaction from xtenso978 in Zoqqer's mod factory ( ͡° ͜ʖ ͡°)   
    Listen mate , 1st i answered your pm and was very nice to you but mentioning my nickname out of my threads and "thanks for nothing" ? you are driving both mine and Zoqqer's mods that are in Milli's pack so what does that say about you as a person?? , 2nd do i owe you something ? maybe should make some mod just for you ? listen i'm making the mods for my self and every modder does the same , we are sharing i repeat SHARING our mods with the community because we like that not because it's our obligation , clear ?!
  18. Like
    Pator5 got a reaction from Automotive Gaming in Zoqqer's mod factory ( ͡° ͜ʖ ͡°)   
    Listen mate , 1st i answered your pm and was very nice to you but mentioning my nickname out of my threads and "thanks for nothing" ? you are driving both mine and Zoqqer's mods that are in Milli's pack so what does that say about you as a person?? , 2nd do i owe you something ? maybe should make some mod just for you ? listen i'm making the mods for my self and every modder does the same , we are sharing i repeat SHARING our mods with the community because we like that not because it's our obligation , clear ?!
  19. Like
    Pator5 got a reaction from Haiku in Zoqqer's mod factory ( ͡° ͜ʖ ͡°)   
    Listen mate , 1st i answered your pm and was very nice to you but mentioning my nickname out of my threads and "thanks for nothing" ? you are driving both mine and Zoqqer's mods that are in Milli's pack so what does that say about you as a person?? , 2nd do i owe you something ? maybe should make some mod just for you ? listen i'm making the mods for my self and every modder does the same , we are sharing i repeat SHARING our mods with the community because we like that not because it's our obligation , clear ?!
  20. Like
    Pator5 reacted to Eudemon in Now you can invite (summon?) members to a discussion and know when someone has quoted you   
    [headline]You Raaaaaannnnggg![/headline] We are always looking for ways to get you guys to be able to interact with one another in a more seamless fashion and we think this is one way that will definitely help with that. This new plugin we have installed allows you to mention other members by using [B]@MEMBERNAME[/B] (have to know their name) or using the newly created [B][plain][MENTION]MEMBERNAME[/MENTION][/plain][/B] bbcode or [B][plain]@OP:[/plain][/B] (needs the ':' to mention the original topic creator [I](OP = original post[er][/I]). This notifies the member's you've mentioned that you have done so and shows them a brief excerpt of the text that surrounds it on their [I]Profile[/I]. Also note that the mention will only show when the post is submitted, not at preview. [U]Example:[/U] Yo @[URL="http://forum.turboduck.net/member.php?u=201"]bob[/URL] you smell of eggs! Works with spaces and most other characters too: @[URL="http://forum.turboduck.net/member.php?u=5705"]Mr Softie[/URL] :p @[URL="http://forum.turboduck.net/member.php?u=301"]#Myk2016[/URL] If it doesn't work for a member you are trying to mention then find their userid and use the [B][plain]@MEMBERNAME[/plain][/B] bbcode instead. Do this by finding the userid of the member you want to mention by hovering over their name on a post or elsewhere on the forum and look for the [B]NUMBER[/B] after [B][...]/members/NUMBER-MEMBERNAME. (I am [...]/members/1-diablo so my number would be 1)[/B] [U]Example:[/U] Yo @[URL="http://forum.turboduck.net/member.php?u=201"]bob[/URL] you smell of fried cactus! [B]([plain]@bob[/plain])[/B] And you know how you will be taking part in a discussion and then come back and scroll down to see what was said and perhaps miss someone who quoted you? Well now you will also find a little notification alerting you to this too, again with a small blurb of the response to your quoted text. There is a small niggle however, where in order to get rid of the displayed notification, you need to click the link for it. You cannot jump from the [B]Mentions[/B] tab to the [B]Quotes[/B] tab or vice versa on your [I]Profile[/I] and find both have been updated to reflect you have seen them. They need to be actioned via the dropdown itself. Hopefully you will find this at least 1% useful. [B][SIZE=4]Cheers!![/SIZE][/B] [SIZE=3][B]-- turboduck team [/B][/SIZE]
  21. Like
    Pator5 reacted to Rassva in Rassva's fairly mediocre shots   
    Thanks Diablo. Didn't have time to play these days but had these pics laying around:
     

     

     
     
     
     

  22. Like
    Pator5 reacted to Milli in tbc: 'the banner contest' #82 - Get on our banner! | WINNER: robillard3381   
    Entry Post
     

     
    Bonus:
     
     
  23. Like
    Pator5 got a reaction from Ozzmcom in What are you listening to?   
  24. Like
    Pator5 reacted to Ozzmcom in What are you listening to?   
    https://www.youtube.com/watch?v=8hInI5aSlgk
  25. Like
    Pator5 got a reaction from alonso10_1 in Pator's Workshop - Zonda Released (09.04.2016)   
    just one thing you got wrong there ..fix=steal,re posting on other site as their own ... cheers im not offended by you mate
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