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Aquarious

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Posts posted by Aquarious

  1. 19 hours ago, MagicV8 said:

    Used it in the past but moved away from it, some weather types are too much for me 🙂

    3 hours ago, -=[(ELVIS)]=- said:

    I just see that I own the mod.
    I can give it to @Eudemon to upload into the database.

    But I'm not sure it's the latest version?!🤔

    You can also send it to me, I can also upload it to TDuck and change the author to DJoy.

  2. On 8/4/2020 at 9:29 PM, tur595 said:

    Hi,

    For me, the dll file ruins the performance. Low framerate and microstutters are all over the place. Do you have any recommendations for that? I am playing on a laptop if it makes any difference.

    Hi, try setting your laptop in High Performance mode. That might be it.

  3. On 8/2/2020 at 9:18 PM, lego5768 said:

    Welcome to all! I played TDU2 and then TDU1 with Project Paradise online from Foggia, a city in Puglia, Italy. I played both without an original key, but I'm searching for an original one just to play TDUWorld after downloaded the launcher. I'm waiting for it. Bye!

    You can get a Steam key here: https://www.amazon.com/Test-Drive-Unlimited-Online-Game/dp/B00KAFGA5O

    Welcome everyone! 🙂

  4. 12 hours ago, Minime891 said:

    I wouldn't say I'm active but should some thing happen with online I will make a mod. 

    What's the issue?

    I'm currently trying to get into modding the game to make a mod pack (for TDU World).

    I'm working with Zmodeler 2.2.6 and whenever I try to export my project to .3DG, no materials get exported. Once I open the exported .3DG, everything is set back to Default Material. So when I load the car ingame, all I see is a pink/black model. Do you know what causes this issue?

    Before exporting, all textures from commoncar.bnk and the textures for the model in question are loaded and show up just fine.

    Hope you can help!

  5. On 5/25/2020 at 4:27 PM, Minime891 said:

    If/when TDU2 comes online again I will have to make a new mod to celebrate.?

    Only if you want of course 😉 I'm currently learning TDU2 modding myself but I'm having some issues. Are your tutorials still available somewhere?

  6. On 11/11/2018 at 7:24 AM, Minime891 said:

    Maybe a stupid question but have you selected export as test drive unlimited 2 and not 1?

     

    You could upload the edited bnk for me to look at.

    Hi @Minime891, are you still active in the TDU2 modding scene? I have an issue that you might know a fix for.

  7. Hello everyone!

    We have some pretty exciting and important news to share with you about TDU World. A few weeks back we were contacted by the folks at TurboDuck.net and after some discussion, we are happy to announce our collaboration with them!

    You might think, what is exciting about this, and what is TurboDuck.net? Let's answer some questions and explain what the collaboration is about.

     

    What is TurboDuck.net?

    TurboDuck.net is a laid-back community well-known for their love of Driving & Racing Games (particularly open-world ones), and they have long been the home of TDU mods. The site has been upgraded in recent months and includes new features such as Blogs, Clubs, Guides, Gallery Albums and perhaps most important, a new Download section that can host ones mods.

    Because of this, the site hosts some of the most popular TDU mods to date, including TDU Project Paradise, TDU Platinum and thousands of other mods.  You can also find TuboDuck on Facebook, Twitter, YouTube, and Discord.  TurboDuck was previously known as TDU-Central (TDUC / tduck).

     

    Why is the collaboration happening?

    As TurboDuck.net has such a large community it opens TDU World up for a way bigger audience of avid TDU fans than ever before. We will also be able to host our mods here without worrying about bandwidth limitations.

     

    What does this collaboration mean exactly?

    As of this week, the TDU World forums will merge into TurboDuck.net. The merge includes all user accounts, topics, conversations & more. This means that all TDU World members will now have a TurboDuck.net account (if you already had an account on TDuck, the TDU World content will have merged with your existing TurboDuck.net account). Just log in with your TDU World login and take a look around!

    The original TDU World forums will be taken down soon and redirect to TurboDuck.net.

     

    Will TDU World get a special category for people to post topics?

    Yes, outside of all the topics TurboDuck.net has to offer, we are happy to announce that TDU World has its own official club! It will be our own hub where you can create topics, post pictures or ask us questions!

    The group is live already, so don't hesitate to join!  

    Please also take a moment to read through the site rules.

     

    Who's who in the zoo?

    @Eudemon
    Site Owner & Developer (2018-present)

    @Ryzza5, @Milli, @TDU Iceman, @sti228, @xXBeefyDjXx, @///Λquarious
    Site Admins (Staff)

    @insaneone (Diablo)
    Founder, Site Owner (2007-2018)

     

    That's pretty much it! We as TDU World are very excited about our future with TurboDuck.net and we hope you are too! If you have any more questions, be sure to ask them here or on our Discord.

     

    Best regards,

    Aquarious

    TDU World Team

  8. Hey Sullym8,

    I'm in the same process, also learning to create my own car mods for TDU2. I am using TDU1 tutorials, they are mostly the same as far as the process in Zmodeler goes. Importing is a little different though.

    This is my current issue, maybe you know the answer:

     

    On 7/8/2020 at 5:44 PM, MagicV8 said:

    At least you need ZModeler 2, version 3 doesn't support TDU (2) afaik.
    I still have the video tutorials by Minime, but I don't know, if he would allow me to reupload them, perhaps here at Turboduck.

    I would be very interested in TDU2 modding tutorials!

  9. Hello everyone,

    Hopefully someone can help me with my issue. I'm trying to create a car mod of my own. It's going alright but after I export the model from Zmodeler into .3DG format and repack the .bnk, all textures go missing. What I end up with is a purple/black car. Does anyone know what I'm doing wrong? As you can see, all materials are the way they should be. I assigned the original TDU2 materials to the car, I didn't make any new materials (if this would even be a problem).

    Don't pay attention to the lights, wheels and interior, this was just to test the model.

    20200723183708_1.jpg

    Schermafdruk 2020-07-27 02.20.15.png

  10. Hi binbow, first of all, thanks for this great tool.

    I'm working on adding some cars to unused car slots. First car I added was a Bentley Continental GT. As you might know, this car brand is not in the stock game. I was wondering, how do I add an extra car brand to the game? I know it is possible, since both the Unofficial Patch and Autopack add new brands to the game.

    I assume its not as easy as in TDU1. How does it work?

  11. Ah, your gamma is way higher, that might be it as well. I will try that, thank you!

    Sorry for all the questions, but could you add your mod configurations (from the videos) in the description, like what foliage you chose etc? Then everyone can take inspiration from it.

  12. No worries 🙂 I did notice one thing by the way. The roads look much brighter (more realistic for Oahu) on your screenshots. They are very dark for me, even when turning off my ReShade. Is this caused by the weather in the game maybe, or are you running any lighting mods?

    20200714152524_1.jpg

    Here you can see the difference, I like the bright/dried out l ook of the roads way more.

    1.thumb.jpg.9dd7657be10ef34081a46696772986c1.jpg

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