I know you're trying to change things by offering constructively criticizing posts, and that's valiant of you; I also appreciate that you can put together coherent sentences (which is more than can be said for a lot of people who post complaints about games), and that you have good points. But I've had a pretty dynamic past five years in terms of video games - TDU was delayed for seven months, and when it came out it was filled with glitches and often broke. I bought the game four times, in fact, which was exacerbated by the horrendously Atari customer service. But what I realized after about three of those years is that if you want to change something, you've got to do it yourself.
Part of this is, yes, gathering attention online. But most of the time this is not enough. Most of the time, your argument is coming from a niche group. It's pointless to look at a future game through rose-tinted Raybands and hope it turns out well, but it's equally pointless to expect a to make a change for a very small percentage of people. This is why I got into modding, and why I began to study and pursue other programs (such as CryEngine). The ideal game for all of us is definitely out there, but sometimes the best we can do is mold existing programs into the shapes we want.
Now I'm not saying that we should all try to mod TDU2 from day one (though some people will undoubtedly try to do that), but we should make allowances for the fact it's just a game. It's a flawed game, yes - we can all see that - but it's someone's vision of a game. It may be watered down, but it's still a vision that we need to choose to play. If you like it, that's your choice. If you don't, then it's up to you to create something new.
-Leadfoot