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Djey

V.I.P!
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Everything posted by Djey

  1. Right, default vehicle physics don't suit motorbike files. It might be solved with TDUPE : export physics pack for any working motorbike (e.g Ducati) and import it into custom slot. Never tested though. Otherwise, TDUF may help with export/import feature as well (same reasoning, but will transfer more database information, at your own risk).
  2. Did you check all dealers around the map? Some should be opened with megapack, like Holden one on the west side.
  3. Hi, can't really tell about Green Pepper edition, but with genuine Megapack, you had to enter serial to unlock vehicles in a small app. App was run automatically after megapack to be installed. You should have a look in TDU install directory for this small EXE, and at the install instructions for your edition. Might be mentioned. Edit : EXE name is activate-add-on.exe on genuine TDU installs
  4. I'm interested in knowing which concern(s) made you drop React ? Not discussing your technical choices, you sure get good reasons to make it ;) I'm using React in professional context, so it's always interesting to fetch pros and cons :)
  5. Djey: TDUF Toolset [1.12] Yes, TDUF brings many tools, including Database Editor. That's the very first graphical tool allowing to modify any item in TDU database. TDUF is not easy to master, as it was as first destined to modders and researchers. Concerning patch content itself, the only change which could affect collisions is the PATCH HD part (optional), which changes distance at which different objects will appear. But even with it I'm not sure :)
  6. Hi, I think that it's due to very raw road layout in this video game: some collision occur when ground passes through the 3D road object - or road object has not been smoothed correctly! Thus vehicle is hurt when driving onto it. The solution would be to fix those damaged places with World Editor... but we are way too far from doing this :cry: Otherwise, you could tune 300SL Merc physics in database and adjust ride height, suspensions to reduce shocks ... I'm not expert on this subject though. (these tools may help you: TDU Performance Editor, or TDUF)
  7. Well done! Enjoy Btw .... this year, TDUMT celebrates its 10th anniversary (yes) So, project source code is now available on Github platform: djey47/tdumt
  8. Yes, move TDUMT to other locations, even in a simple folder of our HDD, C:\Temp\TDUMT, D:\Temp\TDUMT..... Do you have settings files in: (Win7) C:\Documents and Settings\ you \Local Settings\Application Data\TDUModdingTools or (Win8+) C:\Users\ you \AppData\Local\TDUModdingTools or (Win8+) C:\Users\ you \AppData\Roaming\TDUModdingTools ? if any, please attach here.
  9. Yeah indeed, correct! 350Z Rst is the same fact as Mazda RX8 or Miata, just entries in game database. I would have liked to convert the 350Z Rst from xbox 360 game files, but file formats are somewhat different (assets seem to be compiled for each architecture...).
  10. A directory issue ? Might be related to directory you have put tdu into ?:whistle: Did you test any other location?
  11. Hi, there's some integrity issues in your database apparently (even if the game seems to run). TDUCP update won't patch database with failures. Since you're starting TDU from scratch, why don't you just use FULL TDUCP 2.0 over clean TDU Install ? (with Megapack if you have?). Don't install 1.68B as 2.00 includes everything. That is explained in the OP, I think.
  12. TDUCP and Milli's pack won't go very well altogether ... but that does not explain why TDUMT does not work. Attach .log files from TDUMT directory (you have to enable debug mode in TDUMT settings and restart program, though).
  13. FH3's map size would be less a problem, if only it had less boundaries (e.g North East of Surfers Paradise...). Also I thought Blizzard DLC would be a real map expansion with connection to existing area... So lazy! :(
  14. Small update, I just uploaded project source code to Github, open source development platform. Enjoy ! Finally :laugh: djey47/tduf
  15. Database: DB.BNK (TDU_Car_rims.db, TDU_Car_PhysicsData.db, TDU_Rims.db) and DB_XX.BNK (TDU_Rims.xx) according to your game language 'XX'
  16. Thanks mrwhite69, but I think my answer was about modded, unofficial content. Not DLC. Modded content can use tools to update parts of database and bin files, to keep previous contents. DLC, official files are meant to replace existing files of course and make light updates as you said (as people were not exepected to change game contents).
  17. OMG this project will enlight years of modding XP over TDU, great that magic finally happens :cool:
  18. Indeed, internal db is not visible directly. Just edit replace files in the tduf.jar file (open in RAR archiver or whatever) : files/db/metadata/cameras.json and iks.json Cameras issue is likely to be a wrong label (sorry), IK is more problematic as it seems not to be available at all in TDU binaries. You can add it to iks.json file if you want, though. Let me know if that works, I will update files in next release. Thanks !
  19. M.M.O.R Addict !

  20. AFAIK, there's no TDU PC version including the missing DLC cars from Xbox's last pack (Diablo GT, 350Z Roadster...). But Gold did include Megapack and latest official patch (1.66A). In addition, TDU Gold is known to have some internal changes to support some languages as Polish and Russian... thus making it problematic to use with first generation modding tools and mods (TDUMT...) Good luck getting your hands on TDU anyway, still a decent game to have fun with friends and dudes around the globe !
  21. TDUCP2 does not include Project Paradise... so yeah ;) But G27 fix from PP is included FYI. :cool:
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