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Posted

Wired: I’ve heard that if your Xbox One does not connect with Xbox Live at least once a day, the machine becomes inoperable and you’re not able to play any of the games that you’ve paid for. Is that true?

 

Harrison: I don’t think that’s what was said. Let me try and clarify what is happening. So, there is a lot of anxiety about “what if my Internet connection goes down” and you don’t have connectivity for a period of time. There are a host of features which will be usable without an Internet connection — watching movies, playing certain single player games… all of which will operate offline. We expect most of the more advanced experiences, like online multiplayer games, or games which have a lot of connected features… those games won’t operate if you don’t have an Internet connection. We designed the system to take advantage of a connection to the cloud, and all that that means. But no, it’s not required that you are connected all the time, every second of every day.

 

^ This is what I'm referring to. Sounds like there will be certain basic single player games just like today's stuff (just like TDU), but the new gen stuff may blur the lines between SP and MP even more, and some games may not have a separate SP (offline) mode

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Posted

It looks amazing, and everyone that played the game pre-release has said that it's definitely the best NFS in the recent years.I'm also very excited to try the game out, and maybe buy it:D.

Posted

Alan's gameplay video makes this seem not so bad

 

 

 

tick.gif No stupid Criterion physics

 

tick.gif TDU-style MOOR (other online players while in challenges)

 

tick.gif Good graphics & weather effects

 

Does still look really similar to NFS HP 2010 though

Posted

60FPS (I know that above 30FPS it's barely noticeable) on PC on a good rig...That's why I like PC. If it's as optimised as F1 2013 then I'll be having good frame rates with good visuals (I guess)

Posted

I've found I need at least 37FPS *minimum* in racing games to drive precisely. As a bystander you might not notice the benefits of 60FPS but I do find it much easier to nail apexes when I've got 60+

Posted

The human eye barely tells the difference between 30 FPS and 60 FPS, and before you start bashing me, I know what you're talking about, 30 FPS does seem to be significantly less smooth than 60 FPS, but it's because of the constant fluctuation, if the game would be running with 30 FPS with NO dips in performance it wouldn't be annoying for the gamer.

@Ryzza5: The physics still look Criterion-ish, but they didn't include so much 300km/h drifting, the cars now seem to be...well, cars, not boats.

The game looks very promising, hopefully it'll have nice cars, I'm hoping for some low-end cars as well:D.

Posted

I believe that PC frame lock is true, I've seen PC Masters going ape over it. :lol: As for the whole 30/60/120fps debate I personally can play any game at whatever frame rate it moves at but I will notice extreme slowdown BUT it does not completely annoy me or make me think I am watching a slideshow or anything.

Posted

Alan from TeamVVV played in on the PC version and said the PC isn't framelocked, while the console ones are.I don't think that's an error on his part, but we'll see soon enough.

Posted
I believe that PC frame lock is true, I've seen PC Masters going ape over it. :lol: As for the whole 30/60/120fps debate I personally can play any game at whatever frame rate it moves at but I will notice extreme slowdown BUT it does not completely annoy me or make me think I am watching a slideshow or anything.

 

Exactly! It's the stutters that annoy me. As an FSX user I'm (sadly) used to them in certain situations...

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