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Next Car Game damage video


Ryzza5

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Being a good muppet and not posting this in the chatbox, but I couldn't find the thread within 2 minutes so I'm making a new one

 

 

Lots of parts flying off which is good, but I can't help but think the car still looks a little rigid when it makes contact. Maybe that's why why BeamNG call it SOFT-body damage physics.

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Well lets be honest, Bugbear are trying for a spiritual successor to the Flatout series and if BeamNG's damage model was implemented, one crash would bend your entire chassis sideways, making it impossible to continue racing.

It's meant to be an enjoyable arcade racing game with simulation elements implemented to make the game more believable and fun. If it's detrimental to gameplay, they won't make it that way or add it in in the first place, simple as that.

 

EDIT: That said, I would like a little chassis flex. If anyone hasn't noticed, the floor pan on the car always remains flatter than a sheet of paper.

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