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WROOM : New Road Texture Mods [Tutorials]


Iced_Bullet
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New Road Patch v2.2:

Click to Enlarge all

[imgLINK]http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/throad_junction_patch.jpg[/imgLINK] [imgLINK]http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thNew_Roads_3.jpg[/imgLINK] [imgLINK]http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thNew_Roads_4.jpg[/imgLINK]

Creator: WROOM

Compiler: Iced_Bullet

 

I wont include pictures within the instructions, as you should know by now what the bnk editor looks like.

 

Programs / items NEEDED!

- 'BNK Editor' - [Download]

- TDU Road Texture Mod v2.2 - [Download]

 

Step 1

Open the .bnk editor program. Open the 'CommonWorld.bnk' located in 'C:\Program Files\Atari\Test Drive Unlimited\Euro\Bnk\Level\Hawai'

 

Step 2

Replace these files which are within the 'CommonWorld' folder, within the download.

  • r4_d_00.2DB
  • r4_d_01.2DB
  • r4_g_00.2DB
  • r4_g_01.2DB
  • r5_d_00.2DB
  • r5_g_00.2DB
  • cachecrossroad_detail.2DB
  • cachecrossroad_gloss.2DB
  • cacheundercrossroad_detail.2DB
  • cacheundercrossroad_gloss.2DB
  • goudroncrossroad_detail.2DB
  • goudroncrossroad_gloss.2DB

Now Save this .bnk

 

Step 3

Now, open the 'CommonWorldDiv2.bnk' also located in 'C:\Program Files\Atari\Test Drive Unlimited\Euro\Bnk\Level\Hawai'

 

Step 4

Replace these files which are within the 'CommonWorldDiv2' folder, within the download.

  • r4_d_00.2DB
  • r4_d_01.2DB
  • r4_g_00.2DB
  • r4_g_01.2DB
  • r5_d_00.2DB
  • r5_g_00.2DB
  • cachecrossroad_detail.2DB
  • cachecrossroad_gloss.2DB
  • cacheundercrossroad_detail.2DB
  • cacheundercrossroad_gloss.2DB
  • goudroncrossroad_detail.2DB
  • goudroncrossroad_gloss.2DB

Now Save this .bnk

 

And you're away with some new roads to ride!

 

 

 

*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*

 

 

 

These instructions are also included in a readme within the .zip

 

 

Thanks to WROOM for the and files ; d0p3f1sh for finding the files for the mods ; Iced_Bullet for combining v1.0 and patches v2.0 and v2.1 and our very own TheScottishSpotter for the in-game pictures.

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  • 3 weeks later...
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Top Posters In This Topic

"New Roads v3.0"

 

Brighter, more realistic, new lines, no "patchy" look, new crossroads

 

by WROOM

 

:D

 

om/out.php/i170325 www.imagehosting.c1_4.jpg i1703250_3.jpg i1703249_2.jpg

i1703248_1.jpg

 

Installation:

-------------

 

1. Open the .bnk editor program. Open the 'CommonWorld.bnk' located in 'C:\Program Files\Atari\Test Drive Unlimited\Euro\Bnk\Level\Hawai'

 

Replace these files which are within the 'CommonWorld' folder, within the download.

 

* r4_d_00.2DB

* r4_d_01.2DB

* r4_g_00.2DB

* r4_g_01.2DB

* r5_d_00.2DB

* r5_g_00.2DB

* cachecrossroad_detail.2DB

* cachecrossroad_gloss.2DB

* cacheundercrossroad_detail.2DB

* cacheundercrossroad_gloss.2DB

* goudroncrossroad_detail.2DB

* goudroncrossroad_gloss.2DB

* r_m_00.2DB ( optional, only if you want new lines )

 

Save this .bnk

 

 

2. Now, open the 'CommonWorldDiv2.bnk' also located in 'C:\Program Files\Atari\Test Drive Unlimited\Euro\Bnk\Level\Hawai'

 

Replace these files which are within the 'CommonWorldDiv2' folder, within the download.

 

* r4_d_00.2DB

* r4_d_01.2DB

* r4_g_00.2DB

* r4_g_01.2DB

* r5_d_00.2DB

* r5_g_00.2DB

* cachecrossroad_detail.2DB

* cachecrossroad_gloss.2DB

* cacheundercrossroad_detail.2DB

* cacheundercrossroad_gloss.2DB

* goudroncrossroad_detail.2DB

* goudroncrossroad_gloss.2DB

* r_m_00.2DB ( optional, only if you want new lines )

 

Save this .bnk

 

 

3. Now go to C:\Program Files\Atari\Test Drive Unlimited\Euro\Bnk\Level\Hawai'

and replace

 

 

* CommonWorld

* CommonWorldDiv2

 

with new files you just created.

 

 

4. ENJOY!

 

5. Don't forget to DOWNLOAD "New Roads v3.0 FIX" it's important for

roads to not look "patchy", and rename folder "Details" to "Details_bak"

 

i1703251_4.jpg

 

 

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wroom i did all the steps you say and i go start TDU and in atari logo game stop's working :(.Do you know what is the problem ??I am tallking about roads v3.0 the v2.0 works perfect

 

Probably you you mess something when you replace files, cause files from 3.0 and 2.0 are the same, only textures are changed.

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