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Jorgemodek

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Everything posted by Jorgemodek

  1. Sure like i said its all a matter of tastes (wich we cant judge since everybody has their preference ) my 458 sound is very old and i used a completly difference method to make the sound .... wich i call digital sampling (its not a real sample its a simulation combining different elements) i know it was not the real deal but like i said ...after you train hard you learn to perfect your "art"...in my sounds you dont listen a single bug of transition... due to this method...anyway Soon you will hear something wich combines these 2 types of sampling (digital vs Real) and i wish you like because its the very limit tdu2 supports and it was done with a lot of love his sounds still need a HUGE improvment...but the way he is trying its very hard because tdu2 is not the best game indicated for the type of samples he want to use.... me and all sound modders here already tried this ...and if you do not see sounds like this its because it doesnt worth the job..because in the end the sounds always sound weak like...it doenst belong to the game ... to not mention the very poor quality you get... But i would want you to try to make sound modding so that you could see what i am talking about And also nobody tried my 458 sound so you dont know if its better or not better or same.... you simply dont know ... :D only 2 persons know Cheers !! :D i always try to help and the most important thing is to have motivation
  2. Sounds are weak like i was listening radio from a telephone or something....thats because the samples are straight from a low quality video source the cars are constantly shifting while in the same gear and the transitions betwwen samples are bad In general the sounds are not the best nor real good imo but....its all a matter of tastes (wich are not discussed) In the end its always good to see more people modding .... But if he keeps making mods im sure he will find out the best way off making his sounds better First step is to find how to make stable rpm samples...the idea is cool but it needs to be perfected Good job ÖMER SAVCI - its not the best but you have creativity so dont give up
  3. Amazing work Xarlith :rockon:
  4. Guys be carefull unpacking the game be sure that you make everything properly and use the tools properly Make sure you update the game till the last dlc before unpacking and be sure you set the directorys in the right order Otherwise Xarlith instead of updating the patch will lose motivation by always replying the same questions wich in the end are errors commited due to bad reading Edit : plakplak : If you can fix these needle things then share them with Xarlith so he can post in the patch Suggestion : To everybody who Had Bugs and manage to Fix them by your own then post the Story here so that can save Xarlith´s time Cheers :bananahello:
  5. Xarlith or Djey do you think its possible to make the cars rev while downsifhting ? It would add a lot of realism ...particulary in the sounds
  6. In 3 different videos you put 3 different engines one tdi other a V8 and the other one a w12 How can damys make the sound :confused: you need to choose one engine only
  7. The mod is great its a shame we cant buy the car .... hacking dlc cars means account banned in short time I was banned once not for having mods but for having dlc content
  8. Damn you wirte so much "! :) but common sounds dont have ntohign to do with the sound you made... Basicly i keep saying that in your porsche samples there is a jet sound included i open the samples and i also notice that you used a onhigh to make a onmid and a onlow right ? (thats why you listen all the way up the sound) also tinnio what you mean with subwaves ? only tdu2 as that file while tdu1 does not have that file Cheers
  9. i listen in this video too... its like a jet sound its connected to the engine sound (and its not the turbo) But in the video of the real engine sound you dont hear at all this effect Well anyway i wish you good luck. And ofc Good job making this
  10. I test it and i like it But theres a lot of Flanger effect on it so you hear just a bit of engine
  11. Just forget that becuase its a physics problem not a controller problem Thats not possible for tdu2....meanwhile tdu had that system working..... i would love that to work too becuase it would had a lot of realism to the sound part
  12. rpms must be lower and the transitions need to be fixed
  13. I have a sound that might be close of what you want Anyway this is a sound for the e36 m3 engine .... ihave done this already a loooong time ago
  14. Tdu2 sound bnks dont have size limit either you can put ADPCM.wav files either you can put PCM.wav files It supports : - From 4 bit to 16 bit wav sound files - Mono (1 channel audio) or Stereo (2 channel audio) type Samples - Maximum of 48K Hz samples (for PCM only) ______________________________________________________________________ Tdu 1 sound Bnk are limited to 768 kbits. Only supports: - Mono type samples - 4bit ADPCM wav type - Maximum of 44K Hz Hope it helps :) Cheers
  15. How Is this going ? Any news ?
  16. in the sound you can only change the engine notes and not the time and the longness of the sound
  17. The sound is real but what the guy did was to put real onboard sound of the 458 italia without making the samples properly thats why about the 2 minutes you see the car at th5 gear and you listen it reducing 2 times and still is on 5th gear So you will get bored soon of it becuase after install it lets say you will want to cruise at 50 km/h contantly and you will hear your car shift millions of times and always speeding while you are not Also downshifts like that are not possible in tdu2 ... tdu had much better downshift becuase once you do it the car would rev up so you could listen quickly the onsamples and then the off samples....tdu2 dont even has that
  18. Great Setup you have there mate Great sounds mods especially the murcielago and the countach show the great progress you have made ! Cheers and Good luck with everything ;)
  19. Well it doesnt mean that releasing your physics means its better than mine or mine better than yours...or you better than me or me better than you Its a matter of taste -... and tastes are not discussing... i made the physics according the real values and my personal taste of the way i like to drive in TDU Now if you release yours other poeple might like the way you drive in tdu. Thanks that you like the sound...and i didnt gave you - rep in anythign if you are wondering it was me
  20. ofc you wouldn´t offense me ! lool you are free to release what you want Andwho knows maybe people would download it to try i dont know if all people have the same issue about my physics Anyway cheers and thanks :)
  21. For your information even the gears ingame have exalty the same speed as the real 1m have ...so that you can see that "did neither" is not present in the physics....and you can see everything on the physics since first to last page has exatly the same values of the real one everything was made according with real specs from accurate car reviewers sites... now if you like the cars to achieve 34000 km/h in 4 seconds then No thats not realistic or even drift at 200km/h its not realistic too And i am sure you are not playing arcade mode.... But if you dont like you can always do yourself the physics and stop promoting yourself .... " In this case, the creator of the physics did neither or he failed to replicate it. " I'm so Sorry but i did it my way .... :mhmm: Cheers Also you "driven 135i, 1M, ESS550 S54B32 swapped 130i on track" and you compare a game like tdu to real ?? hmmm....:...:
  22. Theres not that option in the bmw 1m of the black kidneys. shadow line only includes the trim such as chrome line but its possible to add that...and its possible to paint also the interior of the grills in chrome too I will leave that for minime to decide
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