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Ryzza5

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Everything posted by Ryzza5

  1. My thoughts are 'where can I download these?' :)
  2. Not sure if this was once a herse, or if someone couldn't decide between an estate and a van :oook:
  3. I was going to say 'thanks to everyone who voted for me' but then Josh spoiled it be voting for me :lol: Congrats to Tim for winning [his own theme]. I'm trying to think if Tim picks the theme again or if we find a new runner up that hasn't chosen one in the last 5 weeks :hmmm: Congrats to everyone besides Ozz, Milli and Timbud for managing to count to three.
  4. Do you search for these or just copy them from the local Supra forums :p
  5. I'm guessing busy like you'd expect to find in the city or a suburb close to one.
  6. Nice theme Added the option of photographing a model car that you own if you don't have your own transport (a proper large one, not a tiny HotWheels one)
  7. Well played sir I mean not sir, erm, buddy, uhh mate, hombrè, pal, :panic:
  8. We had a few good (made-up) races in TDU1. I think we also had some good tournaments in Race 07 back in the day too.
  9. Makes you wonder why anyone bought Blur on that basis :hmmm: :p
  10. How Big is 'Pretty Big'? Do you remember the first time you played Test Drive Unlimited all the way back in 2006/2007? How many times did you get lost early on? I wasn't too bad until I got myself into a long police chase which ended up becoming an off-road excursion... by the time I escaped I had absolutely no clue where I was. So no doubt you'd agree TDU1 had quite a large open world for its time. As you would recall, the Millionaire's Challenge required players to complete a lap around the island of O'ahu in under 60 minutes, with competent players able to complete the event in 45 minutes by averaging speeds above 250 kph (150 mph). What is interesting, however, is if you apply some turboduck maths, you can discover that the virtual version of O'ahu is much the same size as in reality. Or if that's too hard, you can always drive around the virtual island at the speed limit and compare the time it takes to what Google Maps suggests. But for the purposes of this article, let's assume that you can drive at an average speed 3 times faster in a supercar inside the game world compared to what the law allows in the real world. Figure 1 - aside from some discrepancies in the shape of the island, the size and scale are close to being 1:1. So nearly 8 years on from TDU1's launch on Xbox 360, let's have a look at what we know about the open world inside The Crew. Late last year, Creative Director Julian Gerighty made a few remarks regarding its size: A coast to coast race in the game, in a high-speed performance car, sticking to the roads is about an hour and a half, but if you want to go off-road, it’s about two hours and a half. We have one race, which is just for those maniacs, it’s not on the main path or anything. It goes around the circumference of the country and it’s a four hour race. WARNING: MATHS CONTENT If you ask Google Maps for directions from Los Angeles to the east coast, it will generally suggest a trip time of 39 hours. If we could drive that distance 3 times as fast, it would take 13 hours. So if the world in The Crew were a 1:1 scale with reality, then its 'coast to coast' race would logically also take ~ 13 hours. Since we know the game world is not to scale, and that the coast-to-coast race takes 1.5 hours, divide 13/1.5 to find the scale. Now we [think we] know that the real USA is 8.666666667x larger than the USA found in The Crew. VISUALISING THE SCALE Figure 2 - a satellite image of America (Google Maps) Figure 3 - an official illustration of the game world from The Crew. Figure 4 - overlaying the game world on top of the satellite image at roughly the same size. Visual discrepancies are much larger compared to O'ahu. Figure 5 - overlaying another copy of the game world image so that it appears scaled down as per the maths above. By now you can see how drastically the developers have had to scale down the USA for The Crew. Figure 6 - It's not all bad news though. Look how relatively large the scaled down map is compared to O'ahu. Figure 7 - in fact, it seems that we can fit O'ahu into the game world 43 times. Of course, all of this assumes our maths isn't floored. :) ONE SMALL PROBLEM Our calculations started off by using the number 39 as the number of hours needed to drive from Los Angeles to the east coast in real life. But have a closer look at Figure 4. The east coast in the game world appears to end near Tennessee on the satellite image. So perhaps the calculation should really be (27 hours/3)/1.5 = a scale factor of 6. So, what do you make of all this? Shall we just stick to saying the game world in The Crew is 'pretty big'? Or do you have your own ideas for calculating the scale. Let us know in the comments below. Don't forget to also visit the forums for more information on The Crew!
  11. I'd rather stay and have other people leave, but that's just me :lol:
  12. I remember seeing the Seek advert for the intern position to create the replay mode. /Ancient Ry out :wise:
  13. Gotta say it's all coming together. I'm finding the physics are quite challenging but enjoyable. In previous sims you'd find them a little too predictable, if I had to use one word to compare pCARS handling with other sims, I'd say "livelier". Of course that depends on what vehicle you choose as they're still working on them, as well as the tyre model.
  14. Just on the front of my jacket. I over-compensated for the lean angle so it was pointing just a little too high. Police here have pulled over a few riders who mount cameras to their helmet.
  15. Or set your LHD car computers to RHD (or vice versa) which will confuse the ABS module and disable all electronic driver aids (ABS, ESP, HHA, ETC) :) Just remember to clear the DTCs afterwards
  16. KickStarter and Steam GreenLight In The Works If you don't have Gran Turismo or Project CARS in your gaming collection, chances are you haven't raced virtual karts in a very long time (not counting Mario or Crash Bandicoot kart racing of course). This leaves quite a gap in the market. After a long hiatus, the Melbourne-based developer explains where he's been and where the project is at in a tell-all YouTube video, embedded below. If you've got a suitable gaming PC and enjoy racing karts, keep an eye on KickStarter and Steam Greenlight to support the project and get early access to development builds. -- Sorry but the video has since been made private -- For more information, visit facebook.com/KartSim
  17. Yeah just in case it hasn't been worked out this poll isn't quite as 'pointless' as first communicated, but the point will be revealed when there's a clear winner.
  18. Get your superhyper-beating entries in today guys
  19. Cool That doesn't help me though ;) btw have you driven those tracks? :eek:
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