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Djey

V.I.P!
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Everything posted by Djey

  1. Hi, something did corrupt TDUF configuration file, it seems. To solve this, delete file at Users\You\.tduf\tduf.properties then restart the tool. You will have to set TDU Database directory again, though. I'm aware of global crash when configuration is corrupt, that's a thing I have to fix on a future release (but I don't have planned it yet).
  2. I think he means reinstalling all VC Redist libraries from MS site; that did the trick for some players that could not run Project Paradise.
  3. Worth to try. It's also possible to do so with settings, advanced, clear database cache from the editor;
  4. That's weird... I'm not very sure, but when I designed IK selector, it was limited to known IKs and never forced to use 666. But anyway, there may be a bug in the editor . Will fix it if workaround does not solve it.
  5. Yup, according logs there's wrong setting in configuration file (TDU database path contains incorrect character). - either remove C:/Users/you/.tduf directory and restart app - or reset defauts in advanced configuration in TDUF (unfold settings bar). Thanks.
  6. Yeah, as Milli said, no matter which tool you'll be using, the process is not straightforward and requires serious amount of time and many attempts A few hints if you wanna start the journey no matter what: - it's always easier using reserved slots for new cars that creating new ones. I've created empty, pre-configured slots in TDUCP 2.0, I dunno if Milli did the same with TDU Platinum (they are not compatible with each other). If that's not the case, for the sake of understanding you may have to make another TDU install on your hdd and apply TDUCP2.0 for training. See TDUCP tutorials on GitHub. When you master TDUCP, you should be able to enrich TDU Platinum - To make new vehicle visible, you have to: assign it to a proper Car_Id in car physics, which has to be unique value make sure Bnk1.map file (ultra map) has been updated to make TDU accept new bnk file names locate slot (=Item in car physics data) into a dealer (or v-rent) And sure many points I've forgotten. Besides, a tutorial (written by @Tob-Racer if I remember well), details the process manually. Although things have evolved since then, I think it's always a valuable information to help understanding how mechanics are. You may also ask questions in 'School of modding' thread, as it's beyond TDUF scope And... good luck!
  7. @Ryzza5 Hi, here is an author change request : dc300m02/rollingtheboy Thanks
  8. @Ryzza5 may you change author to 2CVSUPERGT? Thanks.
  9. Hi, TDUF was meant to be used with Java 8, but it's not maintainded by Oracle anymore. So just added quick&dirty hotfix for people willing to use TDUF with Java 9/10. Though I have to figure a long-term solution out, as the trick does not work with Java 11+ sadly More details in download page: Thanks. TDUF-1.12.0-HOTFIX-JAVA-9-10.zip
  10. TDUF was meant to be used with Java 8, but it's not maintainded by Oracle anymore. So just added quick&dirty hotfix for people willing to use TDUF with Java 9/10. Though I have to figure a long-term solution out, as the trick does not work with Java 11+ sadly
  11. Hi, tdupks may also be imported with TDUF Database Editor. In any case, make backup of Euro\Bnk\Database directory before that. https://github.com/djey47/tdu-cp/wiki/TDUF-Database-Editor#quick-tour https://github.com/djey47/tdu-cp/wiki/TDUF-Database-Editor#import--export-data
  12. JavaFx, yep :headache: If I had to re-code it now, would do in HTML5/JS/CSS (electron app). Edit: that's for TDUF. TDUMT is .net 2.0
  13. Yes xbo controller is meant to work out of the (x)box At least that's the case down here. Using windows 10, may help for controller support.
  14. View File TDUModdingTools - First-gen tools ! No need to introduce them, they have been around here for so long Support and more info thread: Submitter Djey Submitted 05/17/2019 Category Tools
  15. Version 2.0.0

    4,272 downloads

    TDUF package is a set of tools and libraries, which is able to: Check Bnk1.map contents and update it with new files in Euro/Bnk folder. Extract the whole TDU Database to JSON files (a human-readable format, ready to be processed by many tools and languages, including Javascript). Rewrite the whole TDU Database from modified JSON files Check and repair Database for integrity errors Help to understand file formats and read/write data from/to them Provide a Database Editor user interface, which wide range of features (not limited to TDUMT/TDUPE ones) and more to come! See zipped-in README.html file for details. Requirements and notes: From 2.0.0 version, you will have to get TDUF package which will suit your needs : if only using command line tools, head to *core* edition if only using DatabaseEditor, head to *databaseEditor* edition if you don't care and wanna get all features, head to *full* (=without mention in file name) one. Java 8 Runtime Environment: Java SE Runtime Environment 8 - Downloads - or embedded JRE (links in README.html file) If using TDUF 1.12.0 with Java 9 or 10, a tweak is necessary to make TDUF work properly: extract attached hotfix ( TDUF-1.12.0-HOTFIX-JAVA-9-10.zip) to tduf/tools/cli directory (replace existing files) If using TDUF 1.12 with 32bit version of Windows, extract attached hotfix ( DatabaseEditor-1.12.0-HOTFIX-32bit.zip) to tduf/tools/cli directory (replace existing files) TDUF 1.13.0 won't support 32bit Windows editions TDUMT must work normally TDU installed (some modified editions are not supported). HELP AND TUTORIALS, Q&A Support thread: Tools reference · djey47/tdu-cp Wiki · GitHub TDUCP WIKI: Modding FAQ · djey47/tdu-cp Wiki · GitHub OPEN SOURCE DEVELOPMENT Github hosting : djey47/tduf DONATE To help me with this project, or to buy me a beer Give a cent (or more) via PayPal ATTACHMENTS TDUF-1.12.0-HOTFIX-JAVA-9-10.zip DatabaseEditor-1.12.0-HOTFIX-32bit.zip
    Free
  16. Version 1.16.3

    452 downloads

    No need to introduce them, they have been around here for so long Support and more info thread:
    Free
  17. Hi, late reply, but for now .xmb files are not moddable. As file format has not been reversed yet... That's doable by a motivated fellow, comfortable with hex editing and TDU mechanics. But that would not be worth the time spend on it, as all sound mods (and most brilliant ones) have been achieved without modding this file. Just taking existing one (TDU has plenty of those already) and working around wav files did the trick.
  18. Hi @Tob-Racer, welcome back! I've pulled down old capit PDF as it was mainly obsolete information. Latest documentation for my part is available right here: https://github.com/djey47/tdu-cp/wiki e.g https://github.com/djey47/tdu-cp/wiki/Modding-FAQ Hopefully PLATINUM will drag new talented modders (and reverse engineers) to the platform
  19. Hopefully this patch will help with maintaining game stability. 1gb RAM limit is a serious bottleneck with all mods installed (even without considering fairly optimized cars). I remember not using HDU patch in the past because of crashes - might be linked to this issue ?! Thanks to @Mondodimotori for the time spent on investigation and solution And of course thanks @Milli for bringing new fellows down here !!
  20. Hi, current TDU servers are hosted by community and do not contain your previous Gamespy profile. So you have to create a new one on the server. See Project Paradise instructions (or TDU Platinum) to know how. That's very easy, takes only single minute (I've managed to create a second online profile lately, directly in game menu).
  21. Thing is, Oahu cars site has not been updated for ages - and won't be. I guess there's a thread down here, @tduck. Besides, given the risks of using genuine Magic Map for current vehicle packs (and very few people actually using TDU with only 1.66a patch), Magic Map is not necessary as standalone.
  22. @postcd Yes, MagicMap is a requirement for almost any kind of mod by now. But, if you're using any of these patch/pack : - 1.68 - 2.00 - Milli's Ultra Megapack - Milli's TDU Platinum You won't need Magic Map as either it's already included, or already contains a modified one. Replacing will kill features. If you only need a Magic Map, get only Euro\Bnk1.map file from Milli's UM or TDUP. It should work.
  23. Version 1.0.0

    82 downloads

    Vehicle replaced: Alfa GT 3.2 V6 24v (kit 0 only) Converter/Creator: Djey Credits: 3D Model, Wheels & Interior -Turn10 Does NOT include modified huds - only body and interior modded. Known bugs: Steering wheel has no Alfa Logo Magic Map recommended !!Please make sure to backup your original files before installing this mod and read the included README file!! Version History b9 Wheel bugs fixed. Video added. Completion (est.) : 57% b8 Rear cover finished. New GT&Spider logos on interior HUD. Completion (est.) : 55% b7 HUDs / interior : some unnecessary polygons removed. Completion (est.) : 50% b6 front license plate / rounded glasses / rear cover plate in progress. Completion (est.) : 44% b5 stock double exhaust replaced by 2xoval exhausts. Total completion (estimated) : 33% b4 first revision on TDU:C
    Free
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