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sound [TDU Platinum] Engine Sound Pack - May Edition!
Homelander reviewed Reymondox's file in Vehicle
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[RELEASED] Test Drive Unlimited Platinum - v1.21
andrey zyb replied to Milli's topic in Tools / Others Mod
Updating Windows may help, or turn on windows xp compatibility mode and also try to replace the d3d9 file, it looks like it is damaged -
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View File [TDU Platinum] Engine Sound Pack - May Edition! Welcome back my friends! I have been busy, but is a pleasure for me to use part of my free time to work on this legendary game. Please enjoy and let me know what you think! ⓞ-------------------Credits-------------------ⓞ Thanks to Miktop 81 for the Chevrolet's saples Page: https://studio.youtube.com/video/hawQEHlfHug/edit Mod: https://www.patreon.com/posts/corvette-z06-c5-60310512?l=es Thanks to GabelS300 for the Pontiac G8 GXP samples Channel:https://www.youtube.com/channel/UCPEKmsYmcus4HFoQ9HtGEDA Mod: https://www.youtube.com/watch?v=J0_AsTwIR24&t=65s&ab_channel=GabeIS300 Thanks to Slightly Mad Studios for the P1 Samples. Page: https://store.steampowered.com/app/378860/Project_CARS_2/ Game: Project Cars 2 ⓞ--------------------------------------------ⓞ ⓞ----------------Information----------------ⓞ This is a sound mod pack for Test Drive Unlimited with Platinum mod. It includes a variety of sounds. Sound 1: -Nissan 240SX Sound 1 (Tuned): -For Nissan 240SX tuned variants Sound 2: -Nissan Silvia S15 Sound 2 (Tuned): -For Nissan Silvia S15 tuned variants Sound 3: -Toyota Supra A70 (MK3) -Toyota Supra A80 (MK4) Sound 3 (Tuned): -For some Toyota Supra A80 (MK4) tuned variants Sound 4: -BMW M3 E46 Sound 5: -BMW M5 E39 Sound 6: -Audi TT -Audi A3 Sound 7: -Audi RS6 (C5) -Audi S4 (B6) Sound 8: -Honda DelSol -Honda Civic EM1 Sound 8 (Tuned Variant): -For Honda DelSol tuned variants -For Honda Civic EM1 tuned variants Sound 9: -Honda Civic EK9 Sound 10: -Chevrolet Camaro SS 35th Anniversary -Pontiac Firebird WS6 Trans Am -Pontiac GTO Coupé Sound 11: -Pontiac G8 GXP Sound 12: -Spyker C8 Laviolette -Spyker C8 Alieron Sound 13: -Porsche 911 GT2 RS (997) -Porsche GT1 (996) Sound 14: -Porsche 911 Turbo S (991.2) -Porsche 911 Targa 4S (991.2) -Porsche 911 Carrera 4S (991.2) -Porsche 911 GT2 RS (991.2) -W Motors Lykan Hypersport Sound 15: -Ascari KZ1 Sound 16: -Maserati Ghibili -Maserati Levante Sound 17: -Maserati GranSport -Maserati Spyder Cambiocorsa Sound 18: -Maserati Quattroporte GTS GranSport Sound 19: -Maserati Quattroporte GT S -Maserati GranTurismo S -Alfa Romeo 8C Competizione -Alfa Romeo 8C Spyder Sound 20: -Mclaren P1 The download includes the mod and a copy of the original files in case of uninstall. ⓞ-------------------------------------------ⓞ Submitter Reymondox Submitted 05/11/2024 Category Vehicle
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Reymondox started following [TDU Platinum] Engine Sound Pack - May Edition!
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Reymondox started following [TDU Platinum] Engine Sound Pack - May Edition!
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Version 1.0.0
6 downloads
Welcome back my friends! I have been busy, but is a pleasure for me to use part of my free time to work on this legendary game. Please enjoy and let me know what you think! ⓞ-------------------Credits-------------------ⓞ Thanks to Miktop 81 for the Chevrolet's saples Page: https://studio.youtube.com/video/hawQEHlfHug/edit Mod: https://www.patreon.com/posts/corvette-z06-c5-60310512?l=es Thanks to GabelS300 for the Pontiac G8 GXP samples Channel:https://www.youtube.com/channel/UCPEKmsYmcus4HFoQ9HtGEDA Mod: https://www.youtube.com/watch?v=J0_AsTwIR24&t=65s&ab_channel=GabeIS300 Thanks to Slightly Mad Studios for the P1 Samples. Page: https://store.steampowered.com/app/378860/Project_CARS_2/ Game: Project Cars 2 ⓞ--------------------------------------------ⓞ ⓞ----------------Information----------------ⓞ This is a sound mod pack for Test Drive Unlimited with Platinum mod. It includes a variety of sounds. Sound 1: -Nissan 240SX Sound 1 (Tuned): -For Nissan 240SX tuned variants Sound 2: -Nissan Silvia S15 Sound 2 (Tuned): -For Nissan Silvia S15 tuned variants Sound 3: -Toyota Supra A70 (MK3) -Toyota Supra A80 (MK4) Sound 3 (Tuned): -For some Toyota Supra A80 (MK4) tuned variants Sound 4: -BMW M3 E46 Sound 5: -BMW M5 E39 Sound 6: -Audi TT -Audi A3 Sound 7: -Audi RS6 (C5) -Audi S4 (B6) Sound 8: -Honda DelSol -Honda Civic EM1 Sound 8 (Tuned Variant): -For Honda DelSol tuned variants -For Honda Civic EM1 tuned variants Sound 9: -Honda Civic EK9 Sound 10: -Chevrolet Camaro SS 35th Anniversary -Pontiac Firebird WS6 Trans Am -Pontiac GTO Coupé Sound 11: -Pontiac G8 GXP Sound 12: -Spyker C8 Laviolette -Spyker C8 Alieron Sound 13: -Porsche 911 GT2 RS (997) -Porsche GT1 (996) Sound 14: -Porsche 911 Turbo S (991.2) -Porsche 911 Targa 4S (991.2) -Porsche 911 Carrera 4S (991.2) -Porsche 911 GT2 RS (991.2) -W Motors Lykan Hypersport Sound 15: -Ascari KZ1 Sound 16: -Maserati Ghibili -Maserati Levante Sound 17: -Maserati GranSport -Maserati Spyder Cambiocorsa Sound 18: -Maserati Quattroporte GTS GranSport Sound 19: -Maserati Quattroporte GT S -Maserati GranTurismo S -Alfa Romeo 8C Competizione -Alfa Romeo 8C Spyder Sound 20: -Mclaren P1 The download includes the mod and a copy of the original files in case of uninstall. ⓞ-------------------------------------------ⓞFree -
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[RELEASED] Test Drive Unlimited Platinum - v1.21
THOM9445 replied to Milli's topic in Tools / Others Mod
I have this problem on windows 11. I have this error on original d3d9 file. When i change d3d9 file with dgvoodoo, the game works but he try to connect on Gamespy... -
I have this problem on windows 11. I have this error on original d3d9 file. When i change d3d9 file, the game works but he try to connect on Gamespy... Update: Of course i reinstalled all DirectX pack and i have again this problem.
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is there any ways to do it?
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Gotcha okay I get it now. That seems odd, the mod applies the exact same contrast values to all times/weathers, as well as balancing out color and keeping saturation constant... so it really shouldn't do what you described. I tested it thoroughly before posting it, when I run the files I uploaded, every weather pattern has heavily-reduced contrast, like demonstrated in the photos. I don't know if you manually edited the values yourself, or just installed the file raw as I uploaded it, but to the best of my knowledge and experience it runs correctly and mellows out the contrast (without overdoing it and making things look flat, that would be weird) when installed as intended. If you want to edit the values even more yourself, open the weather.ini file and just change CONTRAST = 1.12500 in all 20 weather patterns to some lesser value, just play around with it and enter what feels right for you! If changing that contrast value isn't enough for you, you can also try changing BALANCE = 0.06310 0.06310 0.06310. I gotta admit, it's been awhile since I made the mod or played around with weather.ini, I'm a bit rusty on what this value did, I think it has to do with the balance of RGB color values, so it may or not help. The other two values my mod changes won't help your problem, CARGLOBALFACTOR just controls the overall reflectiveness/shininess of cars-only, and DESATURATION definitely shouldn't be touched, it just keeps everything from looking dull and gray. Oh and here's a really REALLY cool tip for very quickly checking how all the different weather patterns look in your game: In the same folder that weather.ini is in, find WeatherDesc.ini. Open it, and right at the top you'll see: //Default time scale : 50 Change 50 to 5000, save the file, and run the game. As soon as you leave your house, you'll see all the in-game weather patterns and times-of-day very quickly cycling (not too fast that you can't see them though, but it only takes a few solid moments to get through all of them). Be wary the game might crash after a bit when set to that setting, but it's a great tool for quickly testing how all weather patterns look! Be sure to change that value back to "50" when you're done testing. [EDIT: Okay again it's been awhile since I messed with this stuff, it might actually be: [WEATHERDESC] Name = "FREERIDE" TimeScale = 10 the number 10 might be what you need to edit to 5000. I'm sorry, it's been months since I messed with this stuff, if the first thing I said doesn't change anything, try changing TimeScale = 10 to TimeScale = 5000 On top of all that, either of those values might have different defaults in your game, I can't remember if I permanently changed one for myself to change the flow of time. sorry! Either way, change all values back to original once done testing] I really hope that helps, sorry it wasn't to your taste the first time around!
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How do I add custom music to TDU Platinum?
andrey zyb replied to FerruccioandEnzolive's topic in Gaming Discussion
Copy your music along the way D:\Games\Test Drive Unlimited Gold\Euro\Radio -
TDUniverse Update :: The Continuity Pack Car Showcase #2
TonyaWeber commented on Aquarious's blog entry in The TDUniverse Club's Blog
I have experienced them in the game, this car is worth a try- 6 comments
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I just would like to be reminded how to do this; I forgot how.
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I solved the problem, altough not the way you'd expect: I found and downloaded the original TDU - not Gold edition. So far in the not Gold edition 11 car delieveries, 10 perfect. Only one is still bugged - an olf Corvette (Stingray, I think), probably from the 50's. This car loses money as it goes. And with the not Gold edition I also solved the other problem I didn't mention - manual shifting works, most of the time. Now I can decelerate a lot later than I had to with automatic transmission. The shadows are a little too dark even with increased brightness but that's a small price to pay in order to have the other two things working. Also, the game won't close upon exit and I gotta kill its process, but I can live with that too.
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Oh, okay. It might not be that then... I suppose you could still try limiting the framerate with your graphics driver software in case the game is running at a higher FPS than the monitor (I think that's technically possible, some people do it for some competitive games for a very slight advantage) so maybe just to be safe try limiting it to like 58 FPS and try that? If that doesn't work, sorry man
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Are you playing above 60 FPS? There's been a weird history with this game of having a variety of physics bugs related to playing over 60 FPS, including collisions with invisible traffic vehicles, etc. I know you tried removing traffic, but I'm wondering if playing over 60 FPS is generating some sort of "detected impact" with the road or just a general glitch that's causing it. If you're playing over 60 FPS, trying capping it with your graphics card's driver. If you aren't, I don't know what else to say, sorry! I used to play with an uncapped framerate and experienced all sorts of weird issues, including the one you're describing, it used to drive me nuts. Now that I capped it to 60 FPS, I haven't noticed these issues anymore. Let me know if that ends up helping out!
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Our picks
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New Roads Project: Waialua backroads
BEight posted a file in Environment,
Adds the backroads found behind Dillingham airport to Schofield Barracks from tdu2
Not a 1-1 port. There are a few differences.
Also added the runway from an older mod "Dillingham Airfield Resurfaced" to avoid conflicts
Have fun- 13 reviews
Picked By
Ryzza5, -
TDUniverse :: The Continuity Pack Car Showcase #2
Aquarious posted a blog entry in Blog,
After the positive feedback on the last car showcase, this week we bring you part 2, featuring the amazing Aston Martin DBS Superleggera!- 6 replies
Picked By
Aquarious, -
TDUniverse :: The Continuity Pack Car Showcase #1
Aquarious posted a blog entry in Blog,
As the work continues and the release approaches, we want to keep you updated on our "Continuity" mod pack and the content it will bring to you!
Starting today, we will periodically introduce you to some of the cars coming to TDUniverse Continuity. To kick it off, we introduce you to the 2021 Porsche 911 Turbo S.- 1 reply
Picked By
Aquarious, -
Happy New Year TurboDuck!
Eudemon posted a topic in News & Support,
As we enter a new year, let's celebrate our time together.
May the coming year be filled with laughter, love, understanding, and unwavering support for one another.
I wish our incredible community a Happy New Year.
- 7 replies
Picked By
Eudemon,
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