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  3. Updating Windows may help, or turn on windows xp compatibility mode and also try to replace the d3d9 file, it looks like it is damaged
  4. View File [TDU Platinum] Engine Sound Pack - May Edition! Welcome back my friends! I have been busy, but is a pleasure for me to use part of my free time to work on this legendary game. Please enjoy and let me know what you think! ⓞ-------------------Credits-------------------ⓞ Thanks to Miktop 81 for the Chevrolet's saples Page: https://studio.youtube.com/video/hawQEHlfHug/edit Mod: https://www.patreon.com/posts/corvette-z06-c5-60310512?l=es Thanks to GabelS300 for the Pontiac G8 GXP samples Channel:https://www.youtube.com/channel/UCPEKmsYmcus4HFoQ9HtGEDA Mod: https://www.youtube.com/watch?v=J0_AsTwIR24&t=65s&ab_channel=GabeIS300 Thanks to Slightly Mad Studios for the P1 Samples. Page: https://store.steampowered.com/app/378860/Project_CARS_2/ Game: Project Cars 2 ⓞ--------------------------------------------ⓞ ⓞ----------------Information----------------ⓞ This is a sound mod pack for Test Drive Unlimited with Platinum mod. It includes a variety of sounds. Sound 1: -Nissan 240SX Sound 1 (Tuned): -For Nissan 240SX tuned variants Sound 2: -Nissan Silvia S15 Sound 2 (Tuned): -For Nissan Silvia S15 tuned variants Sound 3: -Toyota Supra A70 (MK3) -Toyota Supra A80 (MK4) Sound 3 (Tuned): -For some Toyota Supra A80 (MK4) tuned variants Sound 4: -BMW M3 E46 Sound 5: -BMW M5 E39 Sound 6: -Audi TT -Audi A3 Sound 7: -Audi RS6 (C5) -Audi S4 (B6) Sound 8: -Honda DelSol -Honda Civic EM1 Sound 8 (Tuned Variant): -For Honda DelSol tuned variants -For Honda Civic EM1 tuned variants Sound 9: -Honda Civic EK9 Sound 10: -Chevrolet Camaro SS 35th Anniversary -Pontiac Firebird WS6 Trans Am -Pontiac GTO Coupé Sound 11: -Pontiac G8 GXP Sound 12: -Spyker C8 Laviolette -Spyker C8 Alieron Sound 13: -Porsche 911 GT2 RS (997) -Porsche GT1 (996) Sound 14: -Porsche 911 Turbo S (991.2) -Porsche 911 Targa 4S (991.2) -Porsche 911 Carrera 4S (991.2) -Porsche 911 GT2 RS (991.2) -W Motors Lykan Hypersport Sound 15: -Ascari KZ1 Sound 16: -Maserati Ghibili -Maserati Levante Sound 17: -Maserati GranSport -Maserati Spyder Cambiocorsa Sound 18: -Maserati Quattroporte GTS GranSport Sound 19: -Maserati Quattroporte GT S -Maserati GranTurismo S -Alfa Romeo 8C Competizione -Alfa Romeo 8C Spyder Sound 20: -Mclaren P1 The download includes the mod and a copy of the original files in case of uninstall. ⓞ-------------------------------------------ⓞ Submitter Reymondox Submitted 05/11/2024 Category Vehicle  
  5. Version 1.0.0

    6 downloads

    Welcome back my friends! I have been busy, but is a pleasure for me to use part of my free time to work on this legendary game. Please enjoy and let me know what you think! ⓞ-------------------Credits-------------------ⓞ Thanks to Miktop 81 for the Chevrolet's saples Page: https://studio.youtube.com/video/hawQEHlfHug/edit Mod: https://www.patreon.com/posts/corvette-z06-c5-60310512?l=es Thanks to GabelS300 for the Pontiac G8 GXP samples Channel:https://www.youtube.com/channel/UCPEKmsYmcus4HFoQ9HtGEDA Mod: https://www.youtube.com/watch?v=J0_AsTwIR24&t=65s&ab_channel=GabeIS300 Thanks to Slightly Mad Studios for the P1 Samples. Page: https://store.steampowered.com/app/378860/Project_CARS_2/ Game: Project Cars 2 ⓞ--------------------------------------------ⓞ ⓞ----------------Information----------------ⓞ This is a sound mod pack for Test Drive Unlimited with Platinum mod. It includes a variety of sounds. Sound 1: -Nissan 240SX Sound 1 (Tuned): -For Nissan 240SX tuned variants Sound 2: -Nissan Silvia S15 Sound 2 (Tuned): -For Nissan Silvia S15 tuned variants Sound 3: -Toyota Supra A70 (MK3) -Toyota Supra A80 (MK4) Sound 3 (Tuned): -For some Toyota Supra A80 (MK4) tuned variants Sound 4: -BMW M3 E46 Sound 5: -BMW M5 E39 Sound 6: -Audi TT -Audi A3 Sound 7: -Audi RS6 (C5) -Audi S4 (B6) Sound 8: -Honda DelSol -Honda Civic EM1 Sound 8 (Tuned Variant): -For Honda DelSol tuned variants -For Honda Civic EM1 tuned variants Sound 9: -Honda Civic EK9 Sound 10: -Chevrolet Camaro SS 35th Anniversary -Pontiac Firebird WS6 Trans Am -Pontiac GTO Coupé Sound 11: -Pontiac G8 GXP Sound 12: -Spyker C8 Laviolette -Spyker C8 Alieron Sound 13: -Porsche 911 GT2 RS (997) -Porsche GT1 (996) Sound 14: -Porsche 911 Turbo S (991.2) -Porsche 911 Targa 4S (991.2) -Porsche 911 Carrera 4S (991.2) -Porsche 911 GT2 RS (991.2) -W Motors Lykan Hypersport Sound 15: -Ascari KZ1 Sound 16: -Maserati Ghibili -Maserati Levante Sound 17: -Maserati GranSport -Maserati Spyder Cambiocorsa Sound 18: -Maserati Quattroporte GTS GranSport Sound 19: -Maserati Quattroporte GT S -Maserati GranTurismo S -Alfa Romeo 8C Competizione -Alfa Romeo 8C Spyder Sound 20: -Mclaren P1 The download includes the mod and a copy of the original files in case of uninstall. ⓞ-------------------------------------------ⓞ
    Free
  6. Yesterday
  7. I have this problem on windows 11. I have this error on original d3d9 file. When i change d3d9 file with dgvoodoo, the game works but he try to connect on Gamespy...
  8. I have this problem on windows 11. I have this error on original d3d9 file. When i change d3d9 file, the game works but he try to connect on Gamespy... Update: Of course i reinstalled all DirectX pack and i have again this problem.
    Sir, Your creation is a piece of fine art!! Thank You!!
  9. Last week
    Hi, a very cool project, I really like your roads, but you can make an extensive drift area like in forza horizon approximately, I've been dreaming about this for a very long time, although other players may too.
    I did exactly what the instructions/readme showed but it keeps staying as the original RUF RT12 (I already installed everything and the unofficial patch but it doesn't work.)
  10. It's well crafted masterpieice...AGAIN!Thank you for this,dearly
  11. Gotcha okay I get it now. That seems odd, the mod applies the exact same contrast values to all times/weathers, as well as balancing out color and keeping saturation constant... so it really shouldn't do what you described. I tested it thoroughly before posting it, when I run the files I uploaded, every weather pattern has heavily-reduced contrast, like demonstrated in the photos. I don't know if you manually edited the values yourself, or just installed the file raw as I uploaded it, but to the best of my knowledge and experience it runs correctly and mellows out the contrast (without overdoing it and making things look flat, that would be weird) when installed as intended. If you want to edit the values even more yourself, open the weather.ini file and just change CONTRAST = 1.12500 in all 20 weather patterns to some lesser value, just play around with it and enter what feels right for you! If changing that contrast value isn't enough for you, you can also try changing BALANCE = 0.06310 0.06310 0.06310. I gotta admit, it's been awhile since I made the mod or played around with weather.ini, I'm a bit rusty on what this value did, I think it has to do with the balance of RGB color values, so it may or not help. The other two values my mod changes won't help your problem, CARGLOBALFACTOR just controls the overall reflectiveness/shininess of cars-only, and DESATURATION definitely shouldn't be touched, it just keeps everything from looking dull and gray. Oh and here's a really REALLY cool tip for very quickly checking how all the different weather patterns look in your game: In the same folder that weather.ini is in, find WeatherDesc.ini. Open it, and right at the top you'll see: //Default time scale : 50 Change 50 to 5000, save the file, and run the game. As soon as you leave your house, you'll see all the in-game weather patterns and times-of-day very quickly cycling (not too fast that you can't see them though, but it only takes a few solid moments to get through all of them). Be wary the game might crash after a bit when set to that setting, but it's a great tool for quickly testing how all weather patterns look! Be sure to change that value back to "50" when you're done testing. [EDIT: Okay again it's been awhile since I messed with this stuff, it might actually be: [WEATHERDESC] Name = "FREERIDE" TimeScale = 10 the number 10 might be what you need to edit to 5000. I'm sorry, it's been months since I messed with this stuff, if the first thing I said doesn't change anything, try changing TimeScale = 10 to TimeScale = 5000 On top of all that, either of those values might have different defaults in your game, I can't remember if I permanently changed one for myself to change the flow of time. sorry! Either way, change all values back to original once done testing] I really hope that helps, sorry it wasn't to your taste the first time around!
  12. Copy your music along the way D:\Games\Test Drive Unlimited Gold\Euro\Radio
  13. Afternoon - good contrast. The rest of the day (morning, evening, even the sort-of-night) - still too dark like with the original weather.
  14. I don't really get what you're saying... the only thing my mod does is create a consistent lowered-contrast across all default weather patterns. It doesn't alter anything about the order weather and time occurs in the game, everything else was left stock.
  15. That's nice but it could use the same values for morning, evening and what's considered "night" in this game.
  16. I just would like to be reminded how to do this; I forgot how.
  17. Oh wow, okay! Hey I can actually solve the too-dark shadows thing for you, I personally created a mod for that! Here's the link if you want to try it, I'm pretty proud of making it https://turboduck.net/files/file/777-tdu1-simple-contrast-reductionbalancing-not-hdr-compatible/
  18. I solved the problem, altough not the way you'd expect: I found and downloaded the original TDU - not Gold edition. So far in the not Gold edition 11 car delieveries, 10 perfect. Only one is still bugged - an olf Corvette (Stingray, I think), probably from the 50's. This car loses money as it goes. And with the not Gold edition I also solved the other problem I didn't mention - manual shifting works, most of the time. Now I can decelerate a lot later than I had to with automatic transmission. The shadows are a little too dark even with increased brightness but that's a small price to pay in order to have the other two things working. Also, the game won't close upon exit and I gotta kill its process, but I can live with that too.
  19. Oh, okay. It might not be that then... I suppose you could still try limiting the framerate with your graphics driver software in case the game is running at a higher FPS than the monitor (I think that's technically possible, some people do it for some competitive games for a very slight advantage) so maybe just to be safe try limiting it to like 58 FPS and try that? If that doesn't work, sorry man
    Truly great, will be spending some time on this section of roads for some time. Is there any way to add traffic to the road? I think that would make it even more spectacular
  20. My monitor is 60 FPS, so it can't go any higher than that. Maybe I should try with 50 FPS, then?
  21. Are you playing above 60 FPS? There's been a weird history with this game of having a variety of physics bugs related to playing over 60 FPS, including collisions with invisible traffic vehicles, etc. I know you tried removing traffic, but I'm wondering if playing over 60 FPS is generating some sort of "detected impact" with the road or just a general glitch that's causing it. If you're playing over 60 FPS, trying capping it with your graphics card's driver. If you aren't, I don't know what else to say, sorry! I used to play with an uncapped framerate and experienced all sorts of weird issues, including the one you're describing, it used to drive me nuts. Now that I capped it to 60 FPS, I haven't noticed these issues anymore. Let me know if that ends up helping out!
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