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Posted

What i find disturbing on the Amazon site, it says: Released on 30th of October. But other sites say 21st of September? :p

Posted

well the sept 21st date is the officially confirmed u.s. release date.

the euro release hasn't been confirmed officially yet so the amazon.co.uk date may still be just an estimate.

i still fully expect tdu2 in europe on the 24th :)

Posted

Yes, only for US residents above 21.

 

I still don't see what's so important about the US, it's a European game so I really hope Europe also gets some nice stuff. Right now it's US this US that...

Posted
Yes, only for US residents above 21.

 

I still don't see what's so important about the US, it's a European game so I really hope Europe also gets some nice stuff. Right now it's US this US that...

 

don't forget that europe hasn't been given an official release date yet.

i'm sure we will have a clearer picture when that happens :)

 

edit:

this is a quote from the bottom of the tdu2 pre-order news page:

"European pre-orders will be available soon. Offers may vary among certain retailers and game platforms. Please check retail websites for more details on pre-order offers."

 

note the use of the deadly "soon" word lol

Posted

Pics added, thanks guys.

 

I host a copy of the pics elsewhere to reduce the filesize and in case the pics ever get [re]moved on the other servers.

Posted

I went for a spin in Flight Simulator X a few days back and decided to fly around the Ibiza coast. I filmed it for all those who don't have FSX:

 

http://www.metacafe.com/watch/4737052/fsx_ibiza_flyaround/

 

I recommend that you also get a image of the TDU2 Ibiza map on screen as well so you can track where I am (the airport is near the bottom-left of the map), flying around counter-clockwise (in case you didn't know).

 

Hope you find it informative. Ignore the fact that I can't land properly :p

  • 2 weeks later...
Posted

Not sure exactly where to put this, but this seemed like the (most) appropriate spot.

 

Kotaku E3 Demo of TDU2

 

Found here.

 

New info:

 

-Five categories of "points," which are "competition, collection, social, discovery, and global." The last one, presumably, is a category for miscellaneous achievements.

 

-"Follow the Leader" gameplay mode.

 

-Unrevealed cars are still being used in demos.

 

-Leadfoot

Posted
I can move my head to watch him drive. I can give him directions' date=' should I so choose. I cannot, however, change the radio station.[/quote']

lol just imagine two guys arguing about which radio station should be on...:D

Few very spicy details there, thanks for sharing!

Posted

I can imagine ''Playtime'', ''Completion/progress'' and ''type of driver'' as Global statistics.

 

Driven distance? That's Discovery. Purchased items/cars/houses? That's Collection.

  • 2 weeks later...
Posted

From TDU-Central.de. Thanks to drivefast for translating the questions to english!

 

 

Ingame (functions, modes, etc.):

 

1. What can we expect from the new co-driver mode and what should we imagine when we think about it?

Co-driving is the opportunity to share a driving experience with a friend. As a co-driver, you can choose to give instructions to guide your friend, or just visit the islands, like a tourist (that also unlocks the roads for the passenger).

 

2. Is there going to be a racetrack on which you can race against other opponents (¼ mile race, etc.)?

Race tracks have been designed on both islands, and are useable with TDU2 racing game modes. We will be waiting for community feedbacks to know if we develop dedicated racing game modes for advanced racing competitions.

 

3. If there still is a photo-mode, was it improved or enhanced with more or better functions? Do you have to unlock the photo-mode before using it?

The photomode is now available everywhere (not only in Free-ride), so you can take pictures at home, in your club etc. Photo mode is available from the start, but a dedicated game mode called “photographer” will also be available when the shop is discovered in the game. This gamemode offers player to win money by taking photos.

 

4. Will there be a video-mode?

This is currently not planned for the game.

 

5. Will there be a possibility to refuel your car? If so, how is the fuel-consumption calculated?

No fuel constraint in TDU2, we experimented it in early versions of TDU2, but found it to be restrictive.

 

Game-related properties (visuals, technical stuff, etc.):

 

6. Were the anti-cheat-measures improved?

Yes. We definitely want to ban “flying cars” in TDU2, for example.

 

7. Apart from the sports-cars, will there be racing cars or every-day cars in the game?

We wanted the range of cars in TDU2 to be as large as possible, as it is the DNA of the franchise to allow people to “Test drive” a great number of vehicles. So it goes from “casual” cars to very exclusive cars (like the Gumpert Apollo), but also classic cars & 4x4 cars for off road experience.

 

8. Is the car-managing system in garages improved so that you have a better overview and can you tell each car were it has to rest? Can you sort the cars after class, name, etc.?

We are not planning to do such improvement, but are waiting for community feedbacks for this kind of feature.

 

9. Will the X360-version of the game consist of multiple DVD's? (note: PS3 has Blu-Ray, so it's unlikely it'll need multiple Blu-Rays)

TDU2 is on 1 DVD, only. To be honest, it was a big challenge to make the game fits in the 2 layers of a classic DVD, as there is a lot of more data in TDU2 than in TDU1, but we managed it.

 

10. Can you choose between two different kinds of driving-styles (H-Mode in Test Drive Unlimited)?

There is no hardcore mode, but in TDU2 player can choose the level of driving aids from full driving aids, sport, hyper-sport or no driving-aids.

 

11. Are there going to be high quality engine-sounds and driving behavior?

About the driving experience, the cardynamics have been totally rebuild from the start, as the TDU1 handling was sometimes weird and we had many comments on it. The new core system is more ‘solid’, it allows us to provide a big range of driving behaviors, according to the real car characteristics. Carsounds have been re-edited with new samples, taken from real cars.

 

12. Do the players that already played Test Drive Unlimited have an advantage in Test Drive Unlimited 2?

No, except their knowledge of the Hawaii island.

 

13. Is the driver going to interact with the car? For example if the player starts the car, will the driver turn the key or push a button?

We developed the 1st person walking mode in garages and car dealers especially to allow player to be close to the cars and interact with them: doors, windows, horn, start the car. We also added new interactions with the cars when driving: open/close tops, activate turn lights for ex.

 

Other:

 

14. Is there going to be a Steelbook/Collector's Edition?

Only pre-orders with exclusive contents planned for now

 

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