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Tool831 & IK84: 1995 Ferrari F50 *Coupe V1.1 Posted*


Tool831

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Model by: IK84 & Venom

Converted by: Tool831

Edited by: Tool831

Physics By: TurboLag

Installer Tool By: Djey

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Replaces: RUF RGT

IK: RUF RGT

Camera: Ferrari F40

!!Please make sure to backup your original files before installing this mod and read the included README file!!

This Modification Requires Djey's Magicmap

 

Features:

High Poly Interior (Including Door Panels) Dynamic Interior Shadow

Opening doors

Working Headlights (Aka:High Beam)

Opening Windows

Cock LR

Body LR

Dynamic Shadow

High Poly Model

Working Gauges

Custom Rims

Accurate Detail

Custom Name

Working Side/Interior mirrors

Custom Physics

Hard Top/Roadster

 

Bugs:

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FileFront: Download

MediaFire: Download

 

-- OLD IMAGE REMOVED (imageshack) --

-- OLD IMAGE REMOVED (imageshack) --

20100317173344.jpg

 

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1995 Ferrari F50 Roadster

 

FileFront: Download

MediaFire: Download

 

-- OLD IMAGE REMOVED (imageshack) --

-- OLD IMAGE REMOVED (imageshack) --

-- OLD IMAGE REMOVED (imageshack) --

-- OLD IMAGE REMOVED (imageshack) --

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Ferrari F50 Physics

Physics By: TurboLag

Edited by: Tool831

Installer Tool By: Djey

FileFront: Download

MediaFire: Download

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Terms of use:

 

- The models, skins and other files are for private use only

- Commercial use of this modification is strictly prohibited

- All Registered Trademarks and Copyrights are property of their respective owners

- If you wish to edit this modification please contact me via e-mail: [email protected][

- If you wish to put this modification on another website then please contact me via e-mail:

[email protected]

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Well guys as you may have guessed I handed the car over to Tool tonight (for him) He was a good sport and stayed up way late for it. Its final poly count will be 82k, I hope Tool can perform his magic and make it come together. It was 76k, but when I got everything fused together for Tool, the count jumped ( apparently my symmetry modifier hides some polys) Only thing I'm not 100% sure is if everything is textured so I guess I'll find that out tomorrow when he gets cracking on it.

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GFX Test Image Posted!

 

Like it says in first post this was taken so I could get a idea of what it will look like. I decided to post the image as I know there is some that really love this car.

 

Btw The image is made black due to a AI car driving my next mod.. And was half done.

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Good luck with this conversion Tool '

Take a look at the size of the resolution, sometimes you can multiply by 2 the size of the image. This results in the game by reducing the alliasing on the texture.

Some texture itself can be edited by adding relief effect on a texture or only if textures are ugly, find better (if it's possible) and doing mapping with this last.

I did and the effect is sometimes bluffing ( Lp640 ).

Sometimes textures are already good quality (On the F50, textures seems already very good on pics)

I know I'm boring with that, but it is very important to have a good texture on a beautiful model (I'm a perfectionist ^^)

Anyway I know beforehand that this conversion will be impressive (such as your conversion Pagani).

 

Thanks

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